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full mage void and staff of light?


vechter011

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Eywa guys,

 

I have a little question for ya!

 

I have almost full mage void ( need only the mage helm left ), well i have also a staff of light, together they give a bonus of 25% mage damange!

 

Its maybe odd but do they give really 25% extra damange?

 

Because when i look on google i do not see in any max hit calculators of magic staff of light with full void...

 

So do they word together as 25% extra bonus

 

Thanx you verry much ^^

 

Greetz a verry nice person, have nice day

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Void melee increases your max hit by 10% and max accuracy by 10% as well.

Void ranged increases max hit by 20% and max accuracy by 10% I believe.

Void mage increases your max accuracy by 30%.

 

@ Above: Magic damage multipliers stack even if displayed as added together, so arcstream + sol = 32.25% higher max.

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Void melee increases your max hit by 10% and max accuracy by 10% as well.

Void ranged increases max hit by 20% and max accuracy by 10% I believe.

Void mage increases your max accuracy by 30%.

 

@ Above: Magic damage multipliers stack even if displayed as added together, so arcstream + sol = 32.25% higher max.

 

Wouldn't it be 22.5% since 15% times 15% is 22.5%?

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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Void melee increases your max hit by 10% and max accuracy by 10% as well.

Void ranged increases max hit by 20% and max accuracy by 10% I believe.

Void mage increases your max accuracy by 30%.

 

@ Above: Magic damage multipliers stack even if displayed as added together, so arcstream + sol = 32.25% higher max.

 

Wouldn't it be 22.5% since 15% times 15% is 22.5%?

 

1.15*1.15=1.3225

77yLQy8.png

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Void melee increases your max hit by 10% and max accuracy by 10% as well.

Void ranged increases max hit by 20% and max accuracy by 10% I believe.

Void mage increases your max accuracy by 30%.

 

@ Above: Magic damage multipliers stack even if displayed as added together, so arcstream + sol = 32.25% higher max.

 

Wouldn't it be 22.5% since 15% times 15% is 22.5%?

 

You get the 15% boost.

 

Then the result of that boost is boosted by 15%.

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Above: Magic damage multipliers stack even if displayed as added together, so arcstream + sol = 32.25% higher max.

 

Equip damage bonuses add, not stack. So the multiplier for those types of bonuses would be what the interface says. I am very sure of this. (i can show you my evidence if you want =P)

 

The slayer helm's multiplier is 7/6 not 1.15, so maybe that was messing you up? I used to think they had to stack because I thought that.

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