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Help me make my diy rules


Cami

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Okay so guys im trying to get as close to 100 percent diy as possible, please help.

DO IT YOURSELF RULES

 

1. I will never trade with any player, unless needed to complete a quest (Shield of Arrav / Heroes).

2. I will never use the Grand Exchange (Buying OR Selling).

3. I will never give assistance, or accept assistance for any reason.

4. All Dungeoneering must be completed solo.

5. I will never lend, or receive a loaned item.

6. I will never play any minigame that I can't solo (No PC, SC, BA, CW, etc).

7. I will never pick up other player's dropped items *

8. I won't rely on any other player for doing D&Ds. (Example: I will only do penguins if I see them myself on my travels, and won't actively hunt them)

9. No shop's Except ( Needed to complete quest)

 

Okay guys im confused on a few things..

How do i get fishing supplies? what npc drops or where is a spawn for fishing poles / rod??

I know i need a shop for monkey madness? Do i also need the desert shop? w/shanty tickets?

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You should use all the shops and also play minigames that need you to cooperate with other players. It's really silly, DIY-ing is just collecting raw materials and I prefer to call it self sufficient. I think some of your rules are silly, but that's just me.

 

Don't limit yourself too much. I'd say; buy tools from the GE, but collect every raw material yourself. Meaning, that an item that you'll ever only need one of, can be bought from the Grand Exchange, for example a pickaxe. But ores would have to be mined. That'd be self sufficient I think.

 

Just my two cents, and feel free to not take my post seriously at all. :P

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A shop is an in-game acess to something more easily. For example, the Champion's guild unlocks a bunch of rune equipment wayy before you can make it, and that's deliberate-once you can make that stuff, you either need it so you can sell it, or so you can get it for free.

I'm not an efficienado.

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DIYing is basically treating the game as a single player game, and I think using NPC shops is fine for it.

Of course, never using the exchange is a given, even though it means you'll probably not have a rune hatchet for a long LONG time.

I'd also question the playing of group minigames (except perhaps a game of soul wars/pc from the quest reqs)

 

In the end, play it how you feel is right :)

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No real need to exclude shops. They should be fair game. If you're not trading with other players to earn money, they won't be much of a game breaker anyway.

 

I think team activities like dungeoneering or BA should be fine if you're just teaming with a group of friends. Finding a random pickup group on the theme world should be a no-no, though.

 

There shouldn't be anything wrong with picking up another player's dropped items if you're not using it to circumvent your anti-trading rules. If someone's cleaning out his bank and drops a pile of orange seeds that you think you'll plant, knock yourself out.

 

Don't worry too much about buying tools. It's okay, you don't have to smith your own rune hatchet or kill abyssal demons with a d scimmy until you get a whip drop.

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True DIY means no interaction with other players, except to complete quests. This means no trading, no GE, no multiplayer minigames, no PKing, and no picking up others drops (With the exception of discontinued items). I see no reason to half-ass it, but do whatever you find fun.

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True DIY means no interaction with other players, except to complete quests. This means no trading, no GE, no multiplayer minigames, no PKing, and no picking up others drops (With the exception of discontinued items). I see no reason to half-ass it, but do whatever you find fun.

"True DIY" is simply doing things yourself. I can DIY mage for three hours, mining all the pess and crafting it into runes, and then go back to buying runes the next day--doesn't mean those three hours weren't "true" DIY'ing or that it was somehow "half-assed". There's no need to put artificial constraints on top of your artificial restraints. :ugeek:

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