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Nomad's Final Attack


Leoo

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I've had around 4 attempts at killing Nomad over recent days and I manage fine throughout the fight until the end when he begins to use magical melee. One of the factors that probably allows Nomad to defeat me is the panic of dying so close towards the end of the fight; I can't seem to keep up with drinking potions whilst trying to attack him at the speed of his attacks. I've attempted to use a method that involves stepping one grid away from Nomad, attack him once, move directly to him to allow him to hit me once and repeat. This is to prevent the entire battle to restart. I've came close to killing him but I managed to mess up the pattern. Anyway, I'm just wondering if anyone could provide additional advice of how to get through this part of the fight. Might be worthwhile to take these factors into consideration:

 

- I'm using range (79 Ranged, 81 Constitution) with Rune crossbow with Ruby bolts (e) and Diamond bolts (e) along with full Armadyl with Amulet of Fury, Dragon boots, Archers' Ring, Ava's Accumulator and Barrow's gloves

- I use War tortoise which allows me to store 33 Saradomin brews and 12 Super restore potions (remaining slot is used for bolts)

 

Thanks in advance.

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I did it with worse stats and gear than you: 77 ranged and using Karils, without an archers ring. If you use the pillars correctly during most of the fight, you should have a lot of brews left over by the end. Did you pray eagle eye/rigour the entire fight? As you are using super restores regularly anyway, you might as well. And when he is nearly dead, you switch over to the diamond bolts I assume? And again, switch to diamond whilst he is charging his special. The biggest piece of advice I can give is to use a Spirit Kyatt - have a pouch stored in your tortoise, then at the end summon the kyatt. Then run behind the pillar and spam the kyatt's special move. When Nomad shouts 'Face Me!' run out from behind the pillar and let him hit you once. Then go back behind the pillar. Rinse and Repeat. This is the simplest way of dealing with this final stage.

Asmodean <3

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Also use a ratio of 7:1:1 brews:restores:superrestores. Regulars restore more stats than a super restore (4:1 vs. 3:1) so this allows you to bring more healing.


witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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I did it with worse stats and gear than you: 77 ranged and using Karils, without an archers ring. If you use the pillars correctly during most of the fight, you should have a lot of brews left over by the end. Did you pray eagle eye/rigour the entire fight? As you are using super restores regularly anyway, you might as well. And when he is nearly dead, you switch over to the diamond bolts I assume? And again, switch to diamond whilst he is charging his special. The biggest piece of advice I can give is to use a Spirit Kyatt - have a pouch stored in your tortoise, then at the end summon the kyatt. Then run behind the pillar and spam the kyatt's special move. When Nomad shouts 'Face Me!' run out from behind the pillar and let him hit you once. Then go back behind the pillar. Rinse and Repeat. This is the simplest way of dealing with this final stage.

 

I did most of the methods that you have explained. I'll be sure to use a Spirit kyatt for my next attempt!

 

Also use a ratio of 7:1:1 brews:restores:superrestores. Regulars restore more stats than a super restore (4:1 vs. 3:1) so this allows you to bring more healing.

 

This, I do not understand.

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You should be fine if you bring a Kyatt.

 

What he's saying is that regular restore potions actually restore your melee/range/mage more than super restores, but don't restore prayer - meaning that they might actually be more inventory effecient in certain situations (not sure if this is actually true or not).

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You should be fine if you bring a Kyatt.

 

What he's saying is that regular restore potions actually restore your melee/range/mage more than super restores, but don't restore prayer - meaning that they might actually be more inventory effecient in certain situations (not sure if this is actually true or not).

 

This.

 

Essentially you can restore 4 brews worth of stat decreases with one dose of regular restore potion. You can only restore 3 brews worth of stat decreases with one dose of super restore. So you can bring more brews if you use a mixture of super and regular restores. 7 brews for one regular restore and one super restore (total of 9 potions).


witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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