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Best Agil Exp?


Sportz

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Well I got 86 agil last week and finally moved on to gnome advanced course (was recommended I wait until 86, I know I could have at 85), and now I'm aiming for 90. Getting agile legs (top? I always mix em up lol) from gnome first, but after that, is gnome still the best experience? Pretty sure I heard about something new in the past few weeks, but too lazy to go try to find out what :S

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July 28, 2009 - 9817 to 99 Hunter
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I haven't tried it personally, but the new Flash Powder Factory is rumoured to be the best agility XP in the game once you master it.

 

Other than that, I think gnome is best until the no-fail level at the barbarian course, which is 92(?). You can boost using summer pies for the level.

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Flash powder is about equal to advance barb.

 

Also no-fail levels are meaningless on advance gnome and barb; the xp isn't dented by failing on those courses.

Gnome you cross anyway and get the xp. Barb you just go bk to start of the cartwheel pole thing and redo it til u pass and thus get xp.

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Except that each fail takes time, reducing xp/hr. Pies/potions are worth it until you can't fail.

 

The factory goes up to 100k xp/hr apparently but it's much harder to do well than courses. If you never get high/max xp rates on courses anyway, you'll probably get more xp at the factory.

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Except that each fail takes time, reducing xp/hr. Pies/potions are worth it until you can't fail.

 

The factory goes up to 100k xp/hr apparently but it's much harder to do well than courses. If you never get high/max xp rates on courses anyway, you'll probably get more xp at the factory.

 

The fails hardly make a huuuuuuuuggggge dent in xp:hr, especially given how infrequently you fail on them courses unless your luck sucks big time.

A short attention lapse, talking in a cc/fc etc. or a spot of lag are all gonna put more of a dent into xp:hr than fails in my experience for the advance courses; and even then it's hardly worth taking into account as its minimal in the grand scheme of things.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Except that each fail takes time, reducing xp/hr. Pies/potions are worth it until you can't fail.

 

The factory goes up to 100k xp/hr apparently but it's much harder to do well than courses. If you never get high/max xp rates on courses anyway, you'll probably get more xp at the factory.

 

The fails hardly make a huuuuuuuuggggge dent in xp:hr, especially given how infrequently you fail on them courses unless your luck sucks big time.

A short attention lapse, talking in a cc/fc etc. or a spot of lag are all gonna put more of a dent into xp:hr than fails in my experience for the advance courses; and even then it's hardly worth taking into account as its minimal in the grand scheme of things.

At advanced barb, a failed lap is like 10% less xp/hr than a successful lap. I'd call that significant (also considering you can fail more than once per lap at advanced barb, I assumed 1 fail only).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

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99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Agile legs are from gnome, top is from barb.

 

FPF is not at all difficult to achieve a better xp rate than barb advanced, though achieving a better xp rate than barb advanced where you charge BA horn with a good team, is harder. It may also be worth considering that you need agile top for an elite diary.

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I don't know if the grind at courses is a problem for you or not. I know it is for me, and its slowed down the same goal (except I am getting the no fail aura and using summer pies rather than going all the way to 90).

 

I've put in a few hours at the factory, and I find its fairly easy to get good at it. Within an couple hours you should be able to figure out a style of play that can get you something around 60k xp/hr at least. I'm not up on all the meta game play, so I don't really know for sure how that stacks up against various courses (and using the barbarian assault horn). For me, its immaterial because I enjoy the factory most of the time, and I simply don't enjoy courses. And once you master the factory, well then the xp should easily be able to match or exceed whatever you are getting on whatever the best course for you is.

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