Kimberly Posted January 14, 2012 Share Posted January 14, 2012 I've gone into Accessibility, Toggled mousekeys on, made sure numpad was on, had "Hold down Ctrl to speed up and Shift to slow down" on, had speeds relatively high. I went to the upper left corner of the item, right clicked, and then hit ctrl+2. But the mouse doesn't move at all. Am I not entirely getting how this works? It's highly likely lol. Any help would be appreciated. Edit: this laptop doesn't have a numberpad, unfortunately. Does that mean I can't use mousekeys? Link to comment Share on other sites More sharing options...
Ellac Posted January 14, 2012 Share Posted January 14, 2012 If I understand correctly, you need a number pad to use mousekeys. Thanks to Iglw for the amazing signature! Link to comment Share on other sites More sharing options...
Kimberly Posted January 14, 2012 Author Share Posted January 14, 2012 If I understand correctly, you need a number pad to use mousekeys. Thank you. Is there any alternatives other than buying a USB number pad? Link to comment Share on other sites More sharing options...
Ellac Posted January 14, 2012 Share Posted January 14, 2012 Is there any alternatives other than buying a USB number pad?Buying a computer with a number pad is the only one I know of. Thanks to Iglw for the amazing signature! Link to comment Share on other sites More sharing options...
Hedgehog Posted January 14, 2012 Share Posted January 14, 2012 Ahk. There's an example script that comes with it that simulates mousekeys. You can just change the hotkeys to whatever suits you. /* o------------------------------------------------------------o |Using Keyboard Numpad as a Mouse | (------------------------------------------------------------) | By deguix / A Script file for AutoHotkey 1.0.22+ | | ----------------------------------------| | | | This script is an example of use of AutoHotkey. It uses | | the remapping of numpad keys of a keyboard to transform it | | into a mouse. Some features are the acceleration which | | enables you to increase the mouse movement when holding | | a key for a long time, and the rotation which makes the | | numpad mouse to "turn". I.e. NumPadDown as NumPadUp | | and vice-versa. See the list of keys used below: | | | |------------------------------------------------------------| | Keys | Description | |------------------------------------------------------------| | ScrollLock (toggle on)| Activates numpad mouse mode. | |-----------------------|------------------------------------| | NumPad0 | Left mouse button click. | | NumPad5 | Middle mouse button click. | | NumPadDot | Right mouse button click. | | NumPadDiv/NumPadMult | X1/X2 mouse button click. (Win 2k+)| | NumPadSub/NumPadAdd | Moves up/down the mouse wheel. | | | | |-----------------------|------------------------------------| | NumLock (toggled off) | Activates mouse movement mode. | |-----------------------|------------------------------------| | NumPadEnd/Down/PgDn/ | Mouse movement. | | /Left/Right/Home/Up/ | | | /PgUp | | | | | |-----------------------|------------------------------------| | NumLock (toggled on) | Activates mouse speed adj. mode. | |-----------------------|------------------------------------| | NumPad7/NumPad1 | Inc./dec. acceleration per | | | button press. | | NumPad8/NumPad2 | Inc./dec. initial speed per | | | button press. | | NumPad9/NumPad3 | Inc./dec. maximum speed per | | | button press. | | ^NumPad7/^NumPad1 | Inc./dec. wheel acceleration per | | | button press*. | | ^NumPad8/^NumPad2 | Inc./dec. wheel initial speed per | | | button press*. | | ^NumPad9/^NumPad3 | Inc./dec. wheel maximum speed per | | | button press*. | | NumPad4/NumPad6 | Inc./dec. rotation angle to | | | right in degrees. (i.e. 180° = | | | = inversed controls). | |------------------------------------------------------------| | * = These options are affected by the mouse wheel speed | | adjusted on Control Panel. If you don't have a mouse with | | wheel, the default is 3 +/- lines per option button press. | o------------------------------------------------------------o */ ;START OF CONFIG SECTION #SingleInstance force #MaxHotkeysPerInterval 500 ; Using the keyboard hook to implement the Numpad hotkeys prevents ; them from interfering with the generation of ANSI characters such ; as à. This is because AutoHotkey generates such characters ; by holding down ALT and sending a series of Numpad keystrokes. ; Hook hotkeys are smart enough to ignore such keystrokes. #UseHook MouseSpeed = 1 MouseAccelerationSpeed = 1 MouseMaxSpeed = 5 ;Mouse wheel speed is also set on Control Panel. As that ;will affect the normal mouse behavior, the real speed of ;these three below are times the normal mouse wheel speed. MouseWheelSpeed = 1 MouseWheelAccelerationSpeed = 1 MouseWheelMaxSpeed = 5 MouseRotationAngle = 0 ;END OF CONFIG SECTION ;This is needed or key presses would faulty send their natural ;actions. Like NumPadDiv would send sometimes "/" to the ;screen. #InstallKeybdHook Temp = 0 Temp2 = 0 MouseRotationAnglePart = %MouseRotationAngle% ;Divide by 45º because MouseMove only supports whole numbers, ;and changing the mouse rotation to a number lesser than 45º ;could make strange movements. ; ;For example: 22.5º when pressing NumPadUp: ; First it would move upwards until the speed ; to the side reaches 1. MouseRotationAnglePart /= 45 MouseCurrentAccelerationSpeed = 0 MouseCurrentSpeed = %MouseSpeed% MouseWheelCurrentAccelerationSpeed = 0 MouseWheelCurrentSpeed = %MouseSpeed% SetKeyDelay, -1 SetMouseDelay, -1 Hotkey, *NumPad0, ButtonLeftClick Hotkey, *NumpadIns, ButtonLeftClickIns Hotkey, *NumPad5, ButtonMiddleClick Hotkey, *NumpadClear, ButtonMiddleClickClear Hotkey, *NumPadDot, ButtonRightClick Hotkey, *NumPadDel, ButtonRightClickDel Hotkey, *NumPadDiv, ButtonX1Click Hotkey, *NumPadMult, ButtonX2Click Hotkey, *NumpadSub, ButtonWheelUp Hotkey, *NumpadAdd, ButtonWheelDown Hotkey, *NumPadUp, ButtonUp Hotkey, *NumPadDown, ButtonDown Hotkey, *NumPadLeft, ButtonLeft Hotkey, *NumPadRight, ButtonRight Hotkey, *NumPadHome, ButtonUpLeft Hotkey, *NumPadEnd, ButtonUpRight Hotkey, *NumPadPgUp, ButtonDownLeft Hotkey, *NumPadPgDn, ButtonDownRight Hotkey, Numpad8, ButtonSpeedUp Hotkey, Numpad2, ButtonSpeedDown Hotkey, Numpad7, ButtonAccelerationSpeedUp Hotkey, Numpad1, ButtonAccelerationSpeedDown Hotkey, Numpad9, ButtonMaxSpeedUp Hotkey, Numpad3, ButtonMaxSpeedDown Hotkey, Numpad6, ButtonRotationAngleUp Hotkey, Numpad4, ButtonRotationAngleDown Hotkey, !Numpad8, ButtonWheelSpeedUp Hotkey, !Numpad2, ButtonWheelSpeedDown Hotkey, !Numpad7, ButtonWheelAccelerationSpeedUp Hotkey, !Numpad1, ButtonWheelAccelerationSpeedDown Hotkey, !Numpad9, ButtonWheelMaxSpeedUp Hotkey, !Numpad3, ButtonWheelMaxSpeedDown Gosub, ~ScrollLock ; Initialize based on current ScrollLock state. return ;Key activation support ~ScrollLock:: ; Wait for it to be released because otherwise the hook state gets reset ; while the key is down, which causes the up-event to get suppressed, ; which in turn prevents toggling of the ScrollLock state/light: KeyWait, ScrollLock GetKeyState, ScrollLockState, ScrollLock, T If ScrollLockState = D { Hotkey, *NumPad0, on Hotkey, *NumpadIns, on Hotkey, *NumPad5, on Hotkey, *NumPadDot, on Hotkey, *NumPadDel, on Hotkey, *NumPadDiv, on Hotkey, *NumPadMult, on Hotkey, *NumpadSub, on Hotkey, *NumpadAdd, on Hotkey, *NumPadUp, on Hotkey, *NumPadDown, on Hotkey, *NumPadLeft, on Hotkey, *NumPadRight, on Hotkey, *NumPadHome, on Hotkey, *NumPadEnd, on Hotkey, *NumPadPgUp, on Hotkey, *NumPadPgDn, on Hotkey, Numpad8, on Hotkey, Numpad2, on Hotkey, Numpad7, on Hotkey, Numpad1, on Hotkey, Numpad9, on Hotkey, Numpad3, on Hotkey, Numpad6, on Hotkey, Numpad4, on Hotkey, !Numpad8, on Hotkey, !Numpad2, on Hotkey, !Numpad7, on Hotkey, !Numpad1, on Hotkey, !Numpad9, on Hotkey, !Numpad3, on } else { Hotkey, *NumPad0, off Hotkey, *NumpadIns, off Hotkey, *NumPad5, off Hotkey, *NumPadDot, off Hotkey, *NumPadDel, off Hotkey, *NumPadDiv, off Hotkey, *NumPadMult, off Hotkey, *NumpadSub, off Hotkey, *NumpadAdd, off Hotkey, *NumPadUp, off Hotkey, *NumPadDown, off Hotkey, *NumPadLeft, off Hotkey, *NumPadRight, off Hotkey, *NumPadHome, off Hotkey, *NumPadEnd, off Hotkey, *NumPadPgUp, off Hotkey, *NumPadPgDn, off Hotkey, Numpad8, off Hotkey, Numpad2, off Hotkey, Numpad7, off Hotkey, Numpad1, off Hotkey, Numpad9, off Hotkey, Numpad3, off Hotkey, Numpad6, off Hotkey, Numpad4, off Hotkey, !Numpad8, off Hotkey, !Numpad2, off Hotkey, !Numpad7, off Hotkey, !Numpad1, off Hotkey, !Numpad9, off Hotkey, !Numpad3, off } return ;Mouse click support ButtonLeftClick: GetKeyState, already_down_state, LButton If already_down_state = D return Button2 = NumPad0 ButtonClick = Left Goto ButtonClickStart ButtonLeftClickIns: GetKeyState, already_down_state, LButton If already_down_state = D return Button2 = NumPadIns ButtonClick = Left Goto ButtonClickStart ButtonMiddleClick: GetKeyState, already_down_state, MButton If already_down_state = D return Button2 = NumPad5 ButtonClick = Middle Goto ButtonClickStart ButtonMiddleClickClear: GetKeyState, already_down_state, MButton If already_down_state = D return Button2 = NumPadClear ButtonClick = Middle Goto ButtonClickStart ButtonRightClick: GetKeyState, already_down_state, RButton If already_down_state = D return Button2 = NumPadDot ButtonClick = Right Goto ButtonClickStart ButtonRightClickDel: GetKeyState, already_down_state, RButton If already_down_state = D return Button2 = NumPadDel ButtonClick = Right Goto ButtonClickStart ButtonX1Click: GetKeyState, already_down_state, XButton1 If already_down_state = D return Button2 = NumPadDiv ButtonClick = X1 Goto ButtonClickStart ButtonX2Click: GetKeyState, already_down_state, XButton2 If already_down_state = D return Button2 = NumPadMult ButtonClick = X2 Goto ButtonClickStart ButtonClickStart: MouseClick, %ButtonClick%,,, 1, 0, D SetTimer, ButtonClickEnd, 10 return ButtonClickEnd: GetKeyState, kclickstate, %Button2%, P if kclickstate = D return SetTimer, ButtonClickEnd, off MouseClick, %ButtonClick%,,, 1, 0, U return ;Mouse movement support ButtonSpeedUp: MouseSpeed++ ToolTip, Mouse speed: %MouseSpeed% pixels SetTimer, RemoveToolTip, 1000 return ButtonSpeedDown: If MouseSpeed > 1 MouseSpeed-- If MouseSpeed = 1 ToolTip, Mouse speed: %MouseSpeed% pixel else ToolTip, Mouse speed: %MouseSpeed% pixels SetTimer, RemoveToolTip, 1000 return ButtonAccelerationSpeedUp: MouseAccelerationSpeed++ ToolTip, Mouse acceleration speed: %MouseAccelerationSpeed% pixels SetTimer, RemoveToolTip, 1000 return ButtonAccelerationSpeedDown: If MouseAccelerationSpeed > 1 MouseAccelerationSpeed-- If MouseAccelerationSpeed = 1 ToolTip, Mouse acceleration speed: %MouseAccelerationSpeed% pixel else ToolTip, Mouse acceleration speed: %MouseAccelerationSpeed% pixels SetTimer, RemoveToolTip, 1000 return ButtonMaxSpeedUp: MouseMaxSpeed++ ToolTip, Mouse maximum speed: %MouseMaxSpeed% pixels SetTimer, RemoveToolTip, 1000 return ButtonMaxSpeedDown: If MouseMaxSpeed > 1 MouseMaxSpeed-- If MouseMaxSpeed = 1 ToolTip, Mouse maximum speed: %MouseMaxSpeed% pixel else ToolTip, Mouse maximum speed: %MouseMaxSpeed% pixels SetTimer, RemoveToolTip, 1000 return ButtonRotationAngleUp: MouseRotationAnglePart++ If MouseRotationAnglePart >= 8 MouseRotationAnglePart = 0 MouseRotationAngle = %MouseRotationAnglePart% MouseRotationAngle *= 45 ToolTip, Mouse rotation angle: %MouseRotationAngle%° SetTimer, RemoveToolTip, 1000 return ButtonRotationAngleDown: MouseRotationAnglePart-- If MouseRotationAnglePart < 0 MouseRotationAnglePart = 7 MouseRotationAngle = %MouseRotationAnglePart% MouseRotationAngle *= 45 ToolTip, Mouse rotation angle: %MouseRotationAngle%° SetTimer, RemoveToolTip, 1000 return ButtonUp: ButtonDown: ButtonLeft: ButtonRight: ButtonUpLeft: ButtonUpRight: ButtonDownLeft: ButtonDownRight: If Button <> 0 { IfNotInString, A_ThisHotkey, %Button% { MouseCurrentAccelerationSpeed = 0 MouseCurrentSpeed = %MouseSpeed% } } StringReplace, Button, A_ThisHotkey, * ButtonAccelerationStart: If MouseAccelerationSpeed >= 1 { If MouseMaxSpeed > %MouseCurrentSpeed% { Temp = 0.001 Temp *= %MouseAccelerationSpeed% MouseCurrentAccelerationSpeed += %Temp% MouseCurrentSpeed += %MouseCurrentAccelerationSpeed% } } ;MouseRotationAngle convertion to speed of button direction { MouseCurrentSpeedToDirection = %MouseRotationAngle% MouseCurrentSpeedToDirection /= 90.0 Temp = %MouseCurrentSpeedToDirection% if Temp >= 0 { if Temp < 1 { MouseCurrentSpeedToDirection = 1 MouseCurrentSpeedToDirection -= %Temp% Goto EndMouseCurrentSpeedToDirectionCalculation } } if Temp >= 1 { if Temp < 2 { MouseCurrentSpeedToDirection = 0 Temp -= 1 MouseCurrentSpeedToDirection -= %Temp% Goto EndMouseCurrentSpeedToDirectionCalculation } } if Temp >= 2 { if Temp < 3 { MouseCurrentSpeedToDirection = -1 Temp -= 2 MouseCurrentSpeedToDirection += %Temp% Goto EndMouseCurrentSpeedToDirectionCalculation } } if Temp >= 3 { if Temp < 4 { MouseCurrentSpeedToDirection = 0 Temp -= 3 MouseCurrentSpeedToDirection += %Temp% Goto EndMouseCurrentSpeedToDirectionCalculation } } } EndMouseCurrentSpeedToDirectionCalculation: ;MouseRotationAngle convertion to speed of 90 degrees to right { MouseCurrentSpeedToSide = %MouseRotationAngle% MouseCurrentSpeedToSide /= 90.0 Temp = %MouseCurrentSpeedToSide% Transform, Temp, mod, %Temp%, 4 if Temp >= 0 { if Temp < 1 { MouseCurrentSpeedToSide = 0 MouseCurrentSpeedToSide += %Temp% Goto EndMouseCurrentSpeedToSideCalculation } } if Temp >= 1 { if Temp < 2 { MouseCurrentSpeedToSide = 1 Temp -= 1 MouseCurrentSpeedToSide -= %Temp% Goto EndMouseCurrentSpeedToSideCalculation } } if Temp >= 2 { if Temp < 3 { MouseCurrentSpeedToSide = 0 Temp -= 2 MouseCurrentSpeedToSide -= %Temp% Goto EndMouseCurrentSpeedToSideCalculation } } if Temp >= 3 { if Temp < 4 { MouseCurrentSpeedToSide = -1 Temp -= 3 MouseCurrentSpeedToSide += %Temp% Goto EndMouseCurrentSpeedToSideCalculation } } } EndMouseCurrentSpeedToSideCalculation: MouseCurrentSpeedToDirection *= %MouseCurrentSpeed% MouseCurrentSpeedToSide *= %MouseCurrentSpeed% Temp = %MouseRotationAnglePart% Transform, Temp, Mod, %Temp%, 2 If Button = NumPadUp { if Temp = 1 { MouseCurrentSpeedToSide *= 2 MouseCurrentSpeedToDirection *= 2 } MouseCurrentSpeedToDirection *= -1 MouseMove, %MouseCurrentSpeedToSide%, %MouseCurrentSpeedToDirection%, 0, R } else if Button = NumPadDown { if Temp = 1 { MouseCurrentSpeedToSide *= 2 MouseCurrentSpeedToDirection *= 2 } MouseCurrentSpeedToSide *= -1 MouseMove, %MouseCurrentSpeedToSide%, %MouseCurrentSpeedToDirection%, 0, R } else if Button = NumPadLeft { if Temp = 1 { MouseCurrentSpeedToSide *= 2 MouseCurrentSpeedToDirection *= 2 } MouseCurrentSpeedToSide *= -1 MouseCurrentSpeedToDirection *= -1 MouseMove, %MouseCurrentSpeedToDirection%, %MouseCurrentSpeedToSide%, 0, R } else if Button = NumPadRight { if Temp = 1 { MouseCurrentSpeedToSide *= 2 MouseCurrentSpeedToDirection *= 2 } MouseMove, %MouseCurrentSpeedToDirection%, %MouseCurrentSpeedToSide%, 0, R } else if Button = NumPadHome { Temp = %MouseCurrentSpeedToDirection% Temp -= %MouseCurrentSpeedToSide% Temp *= -1 Temp2 = %MouseCurrentSpeedToDirection% Temp2 += %MouseCurrentSpeedToSide% Temp2 *= -1 MouseMove, %Temp%, %Temp2%, 0, R } else if Button = NumPadPgUp { Temp = %MouseCurrentSpeedToDirection% Temp += %MouseCurrentSpeedToSide% Temp2 = %MouseCurrentSpeedToDirection% Temp2 -= %MouseCurrentSpeedToSide% Temp2 *= -1 MouseMove, %Temp%, %Temp2%, 0, R } else if Button = NumPadEnd { Temp = %MouseCurrentSpeedToDirection% Temp += %MouseCurrentSpeedToSide% Temp *= -1 Temp2 = %MouseCurrentSpeedToDirection% Temp2 -= %MouseCurrentSpeedToSide% MouseMove, %Temp%, %Temp2%, 0, R } else if Button = NumPadPgDn { Temp = %MouseCurrentSpeedToDirection% Temp -= %MouseCurrentSpeedToSide% Temp2 *= -1 Temp2 = %MouseCurrentSpeedToDirection% Temp2 += %MouseCurrentSpeedToSide% MouseMove, %Temp%, %Temp2%, 0, R } SetTimer, ButtonAccelerationEnd, 10 return ButtonAccelerationEnd: GetKeyState, kstate, %Button%, P if kstate = D Goto ButtonAccelerationStart SetTimer, ButtonAccelerationEnd, off MouseCurrentAccelerationSpeed = 0 MouseCurrentSpeed = %MouseSpeed% Button = 0 return ;Mouse wheel movement support ButtonWheelSpeedUp: MouseWheelSpeed++ RegRead, MouseWheelSpeedMultiplier, HKCU, Control Panel\Desktop, WheelScrollLines If MouseWheelSpeedMultiplier <= 0 MouseWheelSpeedMultiplier = 1 MouseWheelSpeedReal = %MouseWheelSpeed% MouseWheelSpeedReal *= %MouseWheelSpeedMultiplier% ToolTip, Mouse wheel speed: %MouseWheelSpeedReal% lines SetTimer, RemoveToolTip, 1000 return ButtonWheelSpeedDown: RegRead, MouseWheelSpeedMultiplier, HKCU, Control Panel\Desktop, WheelScrollLines If MouseWheelSpeedMultiplier <= 0 MouseWheelSpeedMultiplier = 1 If MouseWheelSpeedReal > %MouseWheelSpeedMultiplier% { MouseWheelSpeed-- MouseWheelSpeedReal = %MouseWheelSpeed% MouseWheelSpeedReal *= %MouseWheelSpeedMultiplier% } If MouseWheelSpeedReal = 1 ToolTip, Mouse wheel speed: %MouseWheelSpeedReal% line else ToolTip, Mouse wheel speed: %MouseWheelSpeedReal% lines SetTimer, RemoveToolTip, 1000 return ButtonWheelAccelerationSpeedUp: MouseWheelAccelerationSpeed++ RegRead, MouseWheelSpeedMultiplier, HKCU, Control Panel\Desktop, WheelScrollLines If MouseWheelSpeedMultiplier <= 0 MouseWheelSpeedMultiplier = 1 MouseWheelAccelerationSpeedReal = %MouseWheelAccelerationSpeed% MouseWheelAccelerationSpeedReal *= %MouseWheelSpeedMultiplier% ToolTip, Mouse wheel acceleration speed: %MouseWheelAccelerationSpeedReal% lines SetTimer, RemoveToolTip, 1000 return ButtonWheelAccelerationSpeedDown: RegRead, MouseWheelSpeedMultiplier, HKCU, Control Panel\Desktop, WheelScrollLines If MouseWheelSpeedMultiplier <= 0 MouseWheelSpeedMultiplier = 1 If MouseWheelAccelerationSpeed > 1 { MouseWheelAccelerationSpeed-- MouseWheelAccelerationSpeedReal = %MouseWheelAccelerationSpeed% MouseWheelAccelerationSpeedReal *= %MouseWheelSpeedMultiplier% } If MouseWheelAccelerationSpeedReal = 1 ToolTip, Mouse wheel acceleration speed: %MouseWheelAccelerationSpeedReal% line else ToolTip, Mouse wheel acceleration speed: %MouseWheelAccelerationSpeedReal% lines SetTimer, RemoveToolTip, 1000 return ButtonWheelMaxSpeedUp: MouseWheelMaxSpeed++ RegRead, MouseWheelSpeedMultiplier, HKCU, Control Panel\Desktop, WheelScrollLines If MouseWheelSpeedMultiplier <= 0 MouseWheelSpeedMultiplier = 1 MouseWheelMaxSpeedReal = %MouseWheelMaxSpeed% MouseWheelMaxSpeedReal *= %MouseWheelSpeedMultiplier% ToolTip, Mouse wheel maximum speed: %MouseWheelMaxSpeedReal% lines SetTimer, RemoveToolTip, 1000 return ButtonWheelMaxSpeedDown: RegRead, MouseWheelSpeedMultiplier, HKCU, Control Panel\Desktop, WheelScrollLines If MouseWheelSpeedMultiplier <= 0 MouseWheelSpeedMultiplier = 1 If MouseWheelMaxSpeed > 1 { MouseWheelMaxSpeed-- MouseWheelMaxSpeedReal = %MouseWheelMaxSpeed% MouseWheelMaxSpeedReal *= %MouseWheelSpeedMultiplier% } If MouseWheelMaxSpeedReal = 1 ToolTip, Mouse wheel maximum speed: %MouseWheelMaxSpeedReal% line else ToolTip, Mouse wheel maximum speed: %MouseWheelMaxSpeedReal% lines SetTimer, RemoveToolTip, 1000 return ButtonWheelUp: ButtonWheelDown: If Button <> 0 { If Button <> %A_ThisHotkey% { MouseWheelCurrentAccelerationSpeed = 0 MouseWheelCurrentSpeed = %MouseWheelSpeed% } } StringReplace, Button, A_ThisHotkey, * ButtonWheelAccelerationStart: If MouseWheelAccelerationSpeed >= 1 { If MouseWheelMaxSpeed > %MouseWheelCurrentSpeed% { Temp = 0.001 Temp *= %MouseWheelAccelerationSpeed% MouseWheelCurrentAccelerationSpeed += %Temp% MouseWheelCurrentSpeed += %MouseWheelCurrentAccelerationSpeed% } } If Button = NumPadSub MouseClick, wheelup,,, %MouseWheelCurrentSpeed%, 0, D else if Button = NumPadAdd MouseClick, wheeldown,,, %MouseWheelCurrentSpeed%, 0, D SetTimer, ButtonWheelAccelerationEnd, 100 return ButtonWheelAccelerationEnd: GetKeyState, kstate, %Button%, P if kstate = D Goto ButtonWheelAccelerationStart MouseWheelCurrentAccelerationSpeed = 0 MouseWheelCurrentSpeed = %MouseWheelSpeed% Button = 0 return RemoveToolTip: SetTimer, RemoveToolTip, Off ToolTip return Link to comment Share on other sites More sharing options...
Kimberly Posted January 14, 2012 Author Share Posted January 14, 2012 Ahk. There's an example script that comes with it that simulates mousekeys. You can just change the hotkeys to whatever suits you. Thank you. I guess there's no way around it, gotta dust the cobwebs out of my head and give that a go. Link to comment Share on other sites More sharing options...
Howlin0001 Posted January 14, 2012 Share Posted January 14, 2012 If I understand correctly, you need a number pad to use mousekeys. Is there any alternatives other than buying a USB number pad?My laptop doesn't have a number pad, but the letters uio shows 456, jkl shows 123 in the top right hand corner. I can get the numbers to show up if I press the Scroll lock button. Link to comment Share on other sites More sharing options...
Kimberly Posted January 14, 2012 Author Share Posted January 14, 2012 If I understand correctly, you need a number pad to use mousekeys. Is there any alternatives other than buying a USB number pad?My laptop doesn't have a number pad, but the letters uio shows 456, jkl shows 123 in the top right hand corner. I can get the numbers to show up if I press the Scroll lock button. Good point, I forgot about that. If I used Shortkeys/AHK to hit the function key and ctrl at the same time to simulate having a number pad, would that strictly be against the rules? It sure would save my hand from stretching all over the keyboard just to utilize that feature. Link to comment Share on other sites More sharing options...
Quyneax Posted January 14, 2012 Share Posted January 14, 2012 I believe it's perfectly allowed to remap the FN key (which is what my laptop uses for numpad). You could also put a stack of coins or something on top (that's what I do). Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Kimberly Posted January 14, 2012 Author Share Posted January 14, 2012 I believe it's perfectly allowed to remap the FN key (which is what my laptop uses for numpad). You could also put a stack of coins or something on top (that's what I do). That is wonderful news. Thank you very much. Link to comment Share on other sites More sharing options...
Will H Posted January 14, 2012 Share Posted January 14, 2012 If I understand correctly, you need a number pad to use mousekeys. Is there any alternatives other than buying a USB number pad?My laptop doesn't have a number pad, but the letters uio shows 456, jkl shows 123 in the top right hand corner. I can get the numbers to show up if I press the Scroll lock button. Good point, I forgot about that. If I used Shortkeys/AHK to hit the function key and ctrl at the same time to simulate having a number pad, would that strictly be against the rules? It sure would save my hand from stretching all over the keyboard just to utilize that feature. Don't take my word on it completely, I don't claim to fully understand how AHK works, but I don't believe that would be against the rules. As long as one button press doesn't cause more than one action, you're golden. ~ W ~ Link to comment Share on other sites More sharing options...
Quyneax Posted January 14, 2012 Share Posted January 14, 2012 I think pressing fn + simulated numpad key counts as two keys for one action :P. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Will H Posted January 14, 2012 Share Posted January 14, 2012 I think pressing fn + simulated numpad key counts as two keys for one action :P. Good point. ~ W ~ Link to comment Share on other sites More sharing options...
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