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The_Fray

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Which is faster, PPS with overloads and augury or Rapier with Overloads and turmoil? I will be slaying in Kuradal's dungeon. I have heard they can be cannoned at the Frozen Fortress works as well. I have always done this task with meelee in Kuradal's dungeon, it has been relatively fast but if there is a faster alternative I will consider it.

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I prefer melee with ovl and turmoil over pps with overloads. But I do not have augery, so I don't know. Even if I did, the headache of swapping prayer books is semi annoying.

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I prefer melee with ovl and turmoil over pps with overloads. But I do not have augery, so I don't know. Even if I did, the headache of swapping prayer books is semi annoying.

Yeah I know what you mean, but I tried out PPS at Barrows and it was amazing. I am thinking with augury and FSH it would work even better, anyone have any experience. I could try it myself but I don't have any mage gear and will probably have to go buy ahrims to give it a try.

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I would expect melee to be a little bit faster. You could use Storm of Armadyl for great magic experience and that's definitely faster than melee (and faster mage xp than plank make/string amulet).

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I would expect melee to be a little bit faster. You could use Storm of Armadyl for great magic experience and that's definitely faster than melee (and faster mage xp than plank make/string amulet).

SOA is out of my budget for now. Considering the staff itself about 15mil and the runes cost around 2k ea.

 

Thanks for the replies. I have my answer Rapier > PPS until I can get SOA.

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Augury doesn't increase Mage damage, just gives some accuracy boost. Once your accuracy is high enough it makes virtually no difference, and if your accuracy with mage is low enough that Augury DOES make a difference, chances are that's because whatever you're fighting has really high mage def and you probably shouldn't be maging it anyways.

 

As for melee vs mage, I'd say go with whatever you want exp in more. Since you have maxed melees and only 96 mage, I'd say mage lol. Hell, if you had max mage AND melees, I'd tell you to look into ranging them.

 

As for the Frozen Fortress, you lose out on the +40 damage per hit Kuradel's ring gives you but get cannon damage which gives range exp, just to remind you.

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I'd say rapier+ovl+turmoil+spec recovs > soa even, yet I have no data to back that up. I take yak of p pots and 15 spec recovs for metal tasks. I'll time a few tasks today for soa vs rapier etc.

That's not really possible. SoA has about 20% higher raw dps than rapier and it's more accurate on metals too afaik. No amount of claw specs can beat that (Korasi's is better anyway).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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