hatebringer Posted April 3, 2012 Share Posted April 3, 2012 Ok so I have barely spent any reward points and i only have gotten 1 emote and JoaT and was wondering if greenfingers is worth it and want to clarify what it means when it says crops cannot become diseased. Is that only a passive effect while it is active and then when the aura runs out the next farming tick has the usual disease possibility ? I'm just really not sure what it means. 99 Fletching 99 Attack 99 Constitution 99 Cooking 99 StrengthGamertag: H8tebringer Link to comment Share on other sites More sharing options...
Bxpprod Posted April 3, 2012 Share Posted April 3, 2012 Cannot become diseased whilst it is active. VVVV NINJAD VVVV [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted April 3, 2012 Share Posted April 3, 2012 The disease prevention lasts only as long as your aura is active, which I think equates to one growth cycle for herbs. The main sell on the aura is the increased yields, which do amount to quite something when doing herb runs. I'm sure Lord Paul has got a spreadsheet on that somewhere. Here's one I found off a previous topic:https://docs.google.com/spreadsheet/ccc?key=0AiNH0EgjDiPcdDNCeHNva3BwdnNpNFkyUUVmMGV1Nmc#gid=0 In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted April 3, 2012 Share Posted April 3, 2012 Link to comment Share on other sites More sharing options...
Serpent Eye Posted April 8, 2012 Share Posted April 8, 2012 The main sell on the aura is the increased yields, which do amount to quite something when doing herb runs.Sometimes. :-P Most I've got with Master greenfingers has been 4 extra herbs. Link to comment Share on other sites More sharing options...
Lord Paul Posted April 8, 2012 Share Posted April 8, 2012 Hehe, I got a run with 8 greenfinger herbs before.. was 53+8. But yeah, with t2 it's an extra 5% herbs applied to the base harvest, so it's an extra 1.6-1.7 herbs per run Working on max and completionist capes. 2435/2475 Link to comment Share on other sites More sharing options...
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