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Quick Greenfinger question

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Ok so I have barely spent any reward points and i only have gotten 1 emote and JoaT and was wondering if greenfingers is worth it and want to clarify what it means when it says crops cannot become diseased. Is that only a passive effect while it is active and then when the aura runs out the next farming tick has the usual disease possibility ? I'm just really not sure what it means.

99 Fletching 99 Attack 99 Constitution 99 Cooking 99 Strength

Gamertag: H8tebringer

h8tebringer-siggy-bloodskull-1.jpg

Cannot become diseased whilst it is active.

 

VVVV NINJAD VVVV

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

The disease prevention lasts only as long as your aura is active, which I think equates to one growth cycle for herbs.

 

The main sell on the aura is the increased yields, which do amount to quite something when doing herb runs. I'm sure Lord Paul has got a spreadsheet on that somewhere.

 

Here's one I found off a previous topic:

https://docs.google.com/spreadsheet/ccc?key=0AiNH0EgjDiPcdDNCeHNva3BwdnNpNFkyUUVmMGV1Nmc#gid=0

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

The main sell on the aura is the increased yields, which do amount to quite something when doing herb runs.

Sometimes. :-P Most I've got with Master greenfingers has been 4 extra herbs.

glut.gif
2tchvHp.png

Hehe, I got a run with 8 greenfinger herbs before.. was 53+8.

 

But yeah, with t2 it's an extra 5% herbs applied to the base harvest, so it's an extra 1.6-1.7 herbs per run

Working on max and completionist capes.

2435/2475

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