vleademir Posted June 1, 2012 Share Posted June 1, 2012 I currently do daily herb runs for profit and small amount of experience, but I see myself wanting to get 99 because I love the skill. Should I farm trees and fruit trees? Just fruit trees or just trees? What is my timetable looking like if I farmed herbs plus whatever trees I can daily until 99? Also would the herb runs make enough money to fund this or would I be losing money? Link to comment Share on other sites More sharing options...
Quyneax Posted June 1, 2012 Share Posted June 1, 2012 If you love herb runs & intend to play for a long time, you will get 99 through herbs only. If you love the skill & want to get as much xp in it as you can, then you should farm trees probably. You can fund medium-price trees with herb runs, pineapple+calquat+maple or something. A herb run is ~8k xp with torstol, which will be the bulk of your xp. Juju herbs add a bit more xp.A calquat is cheap and over 10k xp, grows every day usually, but can skip days if it gets diseased. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
vleademir Posted June 1, 2012 Author Share Posted June 1, 2012 Okay I currently do use Juju but I farm snaps, i'll start implementing calquat and maples into my daily farming. Thanks Link to comment Share on other sites More sharing options...
Lord Paul Posted June 1, 2012 Share Posted June 1, 2012 You might be interested in this. Working on max and completionist capes. 2435/2475 Link to comment Share on other sites More sharing options...
Troacctid Posted June 1, 2012 Share Posted June 1, 2012 I got 99 farming just with torstol and it was plenty fast enough--didn't do a single tree run after lv80 or so. (I tracked my xp on a graph here if you want hard data.) I'd say don't bother with trees unless you're really in a hurry. Also, if you think you're ever going to do Livid Farm, I suggest biting the bullet and doing it sooner rather than later, since the farming xp will be more relevant before you max, and you'll be able to get more use out of the Trollheim teleport and Remote Farm if you get them earlier. At your magic level, you'll appreciate the mage xp as well. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
vleademir Posted June 1, 2012 Author Share Posted June 1, 2012 @LordPaul - that is extremely useful thanks @Troacctid - That's not a bad idea. I currently have Trollheilm teleport though, will livid farm unlock something different about it? Link to comment Share on other sites More sharing options...
Lord Paul Posted June 2, 2012 Share Posted June 2, 2012 @LordPaul - that is extremely useful thanks @Troacctid - That's not a bad idea. I currently have Trollheilm teleport though, will livid farm unlock something different about it? Being on lunars is just really useful in my opinion for not only farming but just general teleportation. The trollheim teleport from LF teleports you right next to the patch, which saves a bit under a minute of running I think. Remote farm is nice if you farm expensive herbs and have the runes in your inventory to remotely cure your plants. Only problem is that you need to be logged on a lot. Working on max and completionist capes. 2435/2475 Link to comment Share on other sites More sharing options...
Troacctid Posted June 2, 2012 Share Posted June 2, 2012 Yeah the Lunar version of Trollheim Teleport takes you right next to the patch. Also, you get to unlock a few other spells too: Disruption Shield (helps in PVP), Group Vengeance (good against barragers in Castle Wars or Soul Wars), Make Leather (somewhat profitable way to train mage), Spiritualize Food (boosts the power and timer of your familiar), Pouch Repair (handy for runecrafting), South Falador Teleport (fastest way to polar bear well, I guess?), and North Ardougne Teleport (completely useless AFAIK). That, plus you get enough xp in a few skills that it's not a waste of your time. So I'd say it's probably worthwhile, probably, although it is rather boring. Just remember your Vecna Skull so you can get full xp out of the Energy Transfers. Also, bring bolts to fletch or something for the downtime between rounds. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Green_moss_man Posted June 2, 2012 Share Posted June 2, 2012 I currently am training farming too, and livid farm is great. The spells you get are awesome, and the 30k per hr xp in farming really adds up with farming normally in between. GREEN MOSS MAN. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 3, 2012 Share Posted June 3, 2012 A herb run is ~8k xp with torstol, which will be the bulk of your xp. Juju herbs add a bit more xp. AFAIK Juju potions don't give any extra xp, but only more herbs for the same xp. That should have impact on profit only? Am I wrong? Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Troacctid Posted June 3, 2012 Share Posted June 3, 2012 A herb run is ~8k xp with torstol, which will be the bulk of your xp. Juju herbs add a bit more xp. AFAIK Juju potions don't give any extra xp, but only more herbs for the same xp. That should have impact on profit only? Am I wrong?No, you are correct. Torstol with juju is the same xp as torstol without. Quyneax is presumably referring to growing erzille, argway, ugune, shengo, and/or samaden, the five herbs you can grow in the Herblore Habitat herb patches for use in juju potions. They're good xp if you have the seeds for them. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
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