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Improving KPH at glacors

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Title basically says it all. I am somehow having trouble getting my Kph over 20-25.

I have the feeling it it taking me far too long to dispose of the glacytes. I kill the unstable last so the glacor will blow himself up. most of the times he ends up exploding twice before i can finish him off. (extremely anoying when its almost dead and starts to get health back.)

 

my set up is:

ahrims top and bottom.

some trips i use nietz helm others i use gano visor (havnt decided what is better for me to use)

inf boots. barrows gloves. seers ring

illuminated book of balace.

fury.

SoL and whip vine switch. (tried with polypore switch but that seemed even slower)

 

I have started using a few extreme magic pots but I didnt find them all that much more usefull than vecna. ( and they take up more space)

I'm currently useing a uni to heal as I only just got Soul Split and am still practicing healing only with ss.

rest of inv. is renewals and pray flasks.

 

i usually just trap the glacor somewhere to kill of the glacytes but i can survive with out if that really speeds things up, though i have the feeling that it cant all that much.

 

I'm not shitting cash either so nex armour is out of the question as is getting overloads/turm atm.

but anything thing else i could probly afford. any advice is greatly apreciated.

thanks in advance :)

 

p.s. if i forgot to mention anything in my setup just let me know.

btw im not going to be dunging for a crapier, asn, or csb so no need to suggest those (even though I know I shoud get em....eventually.....)

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Quest cape since Jan. 30th, '08
 

You're not using an arcane stream necklace, along with your weak magic level boost that means you won't be able to deal with the glacor exploding. Stick with killing sapping last and keep your prayer low to avoid much drain. You also don't have turmoil which makes the glacytes a lot slower, and overloads would help a ton on every end really. You should bring a defender switch too.

 

Just get overloads ASAP (1 more level!) and then turmoil immediately after.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

What Q said, and remember to keep the enduring about a screen (Fixed, though you should play in resizable) away from the Glacor, as you'll end up hitting a lot lower, and it really dents you kph. :wall:

 

Edit: You have 79dg, just get a stream neck. Only 30.5k tokens. :P

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  • Author

ok ill bring a drag def from now on.

is it really worth it to kill the sapping then last. i hate keeping pray low in case of a dc or something dreadfull happening. (my comp likes to randomly zap itself out for whatever reason). what would be the difference if i killed enduring last? besides i guess just even slower...?

once i get the cash i will be getting ovl and turm but untill then is there anything i can do to my equipment to improve my speed? (mage book worth getting?)

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Quest cape since Jan. 30th, '08
 

  • Author

 

Edit: You have 79dg, just get a stream neck. Only 30.5k tokens. :P

 

 

all dung exp = pengs tears trolls

tryna get to frosts this way xd

De_Toke.png
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Quest cape since Jan. 30th, '08
 

 

Edit: You have 79dg, just get a stream neck. Only 30.5k tokens. :P

 

 

all dung exp = pengs tears trolls

tryna get to frosts this way xd

In that case you better get dungeoneering, frosts are waay better with a rapier (so are glacors).

 

And the difference when killing sapping would be that the glacor won't heal, I'm guessing 10-20 seconds per kill saved.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Things that would increase your KPH:

-iron/steel titan on glacytes

-overloads

-SoA on glacytes

-not luring

-arcane stream necklace

-celestial surgebox

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Luring is the most limiting factor to glakker kph.

You can constantly stay in combat with the sapping while you run from the glacor, you're moving the exact same distance you need to make the enduring weak, too. If you use titan you can do the same but with the enduring. I don't understand why people are against luring.

 

Definitely train dungeoneering, arcane is a huge boost, and melee frosts suck without rapier.

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