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Best Aura for PvM/Slayer?


Tyler93

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according to your post, they do result in more xp/hour. And spec recovers also generate slightly more herb xp/hour then renewals at only a slight gp increase, but you're not making these to 99 herb anyway. But they still are the same xp (slightly better actually). So... spec recovs do increase damage and are virtually the same as training herb with renewals.

Spec recovers are 20/19 or 1.05x the xp as prayer renewals. They are also 1.34x the gp/xp of prayer renewals. Spending an extra third of the cost is a little more than a "slight gp increase."

 

Hedgehog provided accurate data that proved you wrong. Accept it and get over it. You have provided no data to back your claims and have only given false information.

 

oh, and [bleep] you again.

Resorting to ad hominem... because that ALWAYS shows how right you are.

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unbinding green's kidneys for ltk's heart

do you farm guam like me sir ltk

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At ~2k pots per hour (and 400k herb/hour), it's hardly a waste of time to make the few you'd need for 99 slayer.

 

You said it was worth it. I said it was not. I proved my point. You replied with a [bleep]y post with a flat out lie.

 

I'm not going to continue with this any further.

 

according to your post, they do result in more xp/hour. And spec recovers also generate slightly more herb xp/hour then renewals at only a slight gp increase, but you're not making these to 99 herb anyway. But they still are the same xp (slightly better actually). So... spec recovs do increase damage and are virtually the same as training herb with renewals.

 

oh, and [bleep] you again.

 

Increase in cost = Increase in xp, yes. But there's an quantitative measure there you're missing. It's not just a qualitative argument.

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according to your post, they do result in more xp/hour. And spec recovers also generate slightly more herb xp/hour then renewals at only a slight gp increase, but you're not making these to 99 herb anyway. But they still are the same xp (slightly better actually). So... spec recovs do increase damage and are virtually the same as training herb with renewals.

Spec recovers are 20/19 or 1.05x the xp as prayer renewals. They are also 1.34x the gp/xp of prayer renewals. Spending an extra third of the cost is a little more than a "slight gp increase."

 

Hedgehog provided accurate data that proved you wrong. Accept it and get over it. You have provided no data to back your claims and have only given false information.

 

oh, and [bleep] you again.

Resorting to ad hominem... because that ALWAYS shows how right you are.

 

actually hedge resorted to that first.

 

renewals are 11.7 gp/xp, recovers are 15.7. Who cares about 4 gp/xp for 1-2k potions?

 

Hedge provided data "proving" that they do increase damage, therefore I am correct. Why should i provide data when she did it for me?

 

Spec recovers provide the same herb xp/hour as hedgehogs "most productive" method, they cost 4 gp/xp more to make. They do increase slayer xp/hour, and you will have empty slots on slayer tasks. Make some and use them.

I am not a skiller, but i do some skills.

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Actually, if you read what he posted earlier.

At ~2k pots per hour (and 400k herb/hour), it's hardly a waste of time to make the few you'd need for 99 slayer.

 

You said it was worth it. I said it was not. I proved my point. You replied with a [bleep]y post with a flat out lie.

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[hide]

unbinding green's kidneys for ltk's heart

do you farm guam like me sir ltk

[/hide]

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according to your post, they do result in more xp/hour. And spec recovers also generate slightly more herb xp/hour then renewals at only a slight gp increase, but you're not making these to 99 herb anyway. But they still are the same xp (slightly better actually). So... spec recovs do increase damage and are virtually the same as training herb with renewals.

Spec recovers are 20/19 or 1.05x the xp as prayer renewals. They are also 1.34x the gp/xp of prayer renewals. Spending an extra third of the cost is a little more than a "slight gp increase."

 

Hedgehog provided accurate data that proved you wrong. Accept it and get over it. You have provided no data to back your claims and have only given false information.

 

oh, and [bleep] you again.

Resorting to ad hominem... because that ALWAYS shows how right you are.

 

actually hedge resorted to that first.

 

renewals are 11.7 gp/xp, recovers are 15.7. Who cares about 4 gp/xp for 1-2k potions?

 

Hedge provided data "proving" that they do increase damage, therefore I am correct. Why should i provide data when she did it for me?

 

Spec recovers provide the same herb xp/hour as hedgehogs "most productive" method, they cost 4 gp/xp more to make. They do increase slayer xp/hour, and you will have empty slots on slayer tasks. Make some and use them.

 

No one is denying that they increase damage. Of course they increase damage. The point is that they don't increase damage enough to make the extra cost worth it.

 

Part of the problem is that you're dealing with such a small volume (<2k) that it's very easy to say "only it's only a little more and thus it doesn't really matter, so the increase in xp is worth it." Well it's hard to see from the small volume, but if you blew up the same problem on a much larger scale (say if you were going for hundreds of millions of slayer xp), it's clearer.

 

The point we're trying to make is that the damage increase isn't enough to outset the cost. Your point is that the cost increase is so little that it hardly matters.

 

My response to that is that if you closely analyze it, it is true that the cost outweighs the time saved/extra xp gained. However the scope of view is so small that it's not a significant difference. Thus while it is an inefficient option, clearly, if you were to take that path you are at no large disadvantage against the more efficient player.

 

My personal opinion on this matter: if you think it's going to be fun, do it. If you're on the fence about it, don't do it. Besides, you have to spend all that extra effort during tasks to remember to drink rest specs and use the specs more often. Unless you find it that much more fun, why spend more effort and more money for less overall gain?

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if you're to poor to spend 6m on spec restores then chances are you're to poor to slay with bandos/turmoil/overloads/cannon anyway. So yes, I agree it is then not worth it.

 

And making 2k spec recovers is 1.6m more then hedgehogs most productive method, so it's 1.6m for those recovers. If you cant afford that, then no way you can even consider using them.

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I am not a skiller, but i do some skills.

rcwar1st.gifconwar3rd.gifwcdec2nd.gifskillwar2nd.gif

Spring2008slaycompsig.png

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if you're to poor to spend 6m on spec restores then chances are you're to poor to slay with bandos/turmoil/overloads/cannon anyway. So yes, I agree it is then not worth it.

 

And making 2k spec recovers is 1.6m more then hedgehogs most productive method, so it's 1.6m for those recovers. If you cant afford that, then no way you can even consider recovers.

 

I'm not sure you quite understood what I said.

 

OBVIOUSLY it's easy for someone to say "it's only X amount, c'mon people" and wave it off. The point is, it doesn't matter how little X is or how it compares to the cost of bandos, etc.

 

If you're trying to determine whether or not it's worth it, all that matters is X's relation to the xp gain.

 

In this case, it is not favorable. But because X is so small, if you opt for that method, it doesn't hurt you astronomically. That doesn't change the fact that the method is inferior, however.

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Spec restores are a requirement for non shit nex teams, and since nex was the best gp/hr for pvm prior to the addition of boots + gloves, I'm guessing it is by quite a long way the best gp/hr now. So since you need spec restores anyway if you plan on making money through PVM, you might as well use them to slay too.

 

That said, if your sole intention was to slay, Hedgehog has proved that making spec restores isn't worth it.

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Reduces overkill. It's especially great for tasks like greaters, where you often two or three hit the monster.

 

Wouldn't it actually slow kills down in the case of say greater demon if you hit for less than 542 max (To where equilibrium makes your max hit less than 435, which means it would always take 3 hits to kill said greater demon? Or does equilibrium reduce 4+ hit kills to the point its worth not being able to 2-hit them? Likewise for 362 max hit making it take 4+ hits to kill them.

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Equi reduces how often a monster has low hp left.

 

Spec restores are (afaik) never the most productive potion, so level doesn't matter. You're welcome to do the math yourself and see.

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Using spec rest pots for slayer just isn't practical. That's something you have to click every 30 seconds and a bunch more special attacks you must do (DDS would be most efficient spec weapon on most tasks, so that's an extra spec every 30 seconds.)

 

The only real reason special restores can be seen as worth using is when your extra damage means you will take less damage, or there is intense competition where every DPS increase counts, or defense is so rediculously high that spec weapons are actually a very significant difference in DPS.

 

All IMO and open to debate, of course.

 

 

I quite like vampirism for slayer. Well. I don't slay. But if I did, I would half ass it. And vampirism allows you to AFK pretty much everything. Moreso than without vampirism.

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