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Blisterwood weapon mechanics


loreal

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Vyre tasks aren't very good slayer experience but they're pretty short so I won't skip unless I have a lot of points.

 

When on task, I notice the weapon's max hit can vary quite a bit. Sometimes a 600 is a max hit and an 800 won't be. Wiki doesn't seem to know the exact mechanics of the weapon either so I'm hoping someone here would.

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I wish I knew :(.

 

It doesn't seem to be an equal distribution like normal weapons have, 800+ hits are much rarer than they ought to be (should be about 15-20% of the hits, since the max hit is in the high 900s or low 1000s, but it's less iirc). It suggests a variable multiplier. But no idea how it actually works.

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I believe the problem comes from the fact that when the game calculates whether some hit splat is a max damage or not, it doesn't actually take the bonus damage from burning vyres into account (I tried with Stakes, my max hit splats coincides rather well to my max hits if I didn't take the bonus damage into account), thus you can see some lower hit being your max hit (conincidentally) but any higher hits won't, because it isn't equal to the game's calculated 'max hit'

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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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I believe it works on a critical hit system, which Hedgehog mentioned. You have a chance of an attack with the Blisterwood weapon being a critical hit, which adds on a damage multiplier. The rest of the time, your max hit is your standard max hit given your strength modifiers.

 

I've gotten a max hit splat which would have been exactly the same as the max hit given my current strength bonus and level, so I personally believe it's a critical hit system.

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Doesn't quite explain why there is a minimum damage associated with Blisterwood weapon that goes up with the number of Vyres burned. Combination of Critical Hits and Minimum damage sounds far too complicated, and does not explain why Stakes and Polearm have completely different damage boosts compared to its original. IE stakes damage on Vyres is MUCH higher than a dart with similar strength on normal targets (200's VS 400's), while polearm's damage is higher, but nowhere near as significantly (500 VS 700s or so, figures may not be accurate as I am pulling out of this from memory), comparing by ratio.'

 

A simple flat damage modifier seem a far simpler implementation on both server's end and coding. But this is my 2c, may not actually worth 1% of the said 2c :P.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Doesn't quite explain why there is a minimum damage associated with Blisterwood weapon that goes up with the number of Vyres burned. Combination of Critical Hits and Minimum damage sounds far too complicated, and does not explain why Stakes and Polearm have completely different damage boosts compared to its original. IE stakes damage on Vyres is MUCH higher than a dart with similar strength on normal targets (200's VS 400's), while polearm's damage is higher, but nowhere near as significantly (500 VS 700s or so, figures may not be accurate as I am pulling out of this from memory), comparing by ratio.'

 

A simple flat damage modifier seem a far simpler implementation on both server's end and coding. But this is my 2c, may not actually worth 1% of the said 2c :P.

It wouldn't be difficult to code a critical hit and a min hit, unless their system is seriously retarded.

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Possibly, however I was speaking 'Complicated' in relative terms.

 

The only items I am aware of that does Critical strikes, officially, is CSB, MBB and Keris (There are others I may have missed), but all of the mentioned 3 did specifically mention their mechanism, no such explanation exists (as far as I am aware) for Blisterwood weapons.

 

The reasons why I don't believe in the Critical Strike theory:

 

1. They don't have a reason to have two kinds of boost to a weapon, especially considering that the conditions are similar and extra coding is required for each, no matter how easy the code actually is.

 

2. If they did do critical strikes, it does not explain the drastic % difference between critical strikes between Blisterwood stakes and Polearms, and I highly doubt that jagex really did tune both weapons specifically. The observed % difference between the two weapons can be (easily) the result of a flat damage increase

 

But I digress, I strongly believe that the actual reason for having hits higher than your 'max hit' splat is due to the way game calculates the max hits, IE taking some bonuses into account, while not others. Thus it would be impossible to get the true max hit splat from Blisterwood weapons, because the calculation does not take blisterwood bonuses against vyres into account, not as result of the 'Critical hits'.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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I don't know why it's hard for you to grasp that crits can be different for each weapon, they've done it before.

 

The highest bonus is always the one taken into account, hence why no multipliers of the same type stack (think slayer helms and special attacks).

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I am not arguing that Critical bonus % can be different for different weapons, I just have a hard time accepting that they did it for Blisterwood weapons, considering that the critical bonus % weapons are so different (20ish % VS nearly double), I just lean very much on the flat damage increase theory rather than critical strikes. It just sounds too unnecessarily complicated for something that doesn't quite need to be.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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