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Max hit calc

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Does anyone know of a max hit calc thats been updated with the eoc?, coz the ones here on tip.it still aren't.

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I'm not really sure if they are necessary anymore, because AFAIK your max hit is the weapon/spell's damage+your level (strength, ranged, or magic), and this can be viewed in the equip screen.

 

The only time you would really need a seperate calculator is if you are using momentum, and I think it applies a multiplier to all damage (so once it is figured out you can apply the calculation yourself).

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As the size of an explosion increases, the number of social situations it is incapabale of solving approaches zero.

Ensure you are not a social situation.

Overload, task boost from full slayer helmet, monster weakness ( monster defence vs different type of attacks ), all kind of turmoil variants eg. magic/melee/ranged, dont forget about critical strikes. All that can be also used in calculations so its not as simple as you think.

"Mieć milion i nie mieć miliona to razem dwa miliony" A. Sapkowski

Not sure it really matters anymore. For as often as you attack compared to before so much can happen. Say you can auto attack for 2k and cast and ability for 3k those can both be popped almost at the same time so is your max 5k?

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For abilities, it's easy: get a high critical chance and check your max hit with criticals.

 

Your crit on 100% damage abilities (for ranged/melee) should equal your max with autoattacks. Critical autoattacks hit 1.5x higher.

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For abilities, it's easy: get a high critical chance and check your max hit with criticals.

 

Your crit on 100% damage abilities (for ranged/melee) should equal your max with autoattacks. Critical autoattacks hit 1.5x higher.

Crits on auto attacks are useless for determining anything though. And weapon speed alters the ability critical, as I believe Saradomin Mage tested and I've also observed.

Weapons that are classified as fastest deal 100% damage, fast weapons deal 80% damage and average speed weapons deal 65% damage.

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