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Kalphite King Fighting Guide


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#1
Crupu
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Crupu

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Hey all,

I've spent a large amount of hours at the Kalphite King since it got released :mrgreen:, firstly with mass-teams in my fc and other ones, and then with very well organized small teams (read Strategy section). I had started posting tips on rs forums, but I'll just continue here as it's a better place/forum :P.


This is progressively going to be an entire guide, but other tips and contributions are welcome!
Also I will make this guide clearer/cuter over time, when I get time (adding pictures, lights, relaxing music, etc.)

Last update 21 jan 2013


---------------------------------------------------------

Kalphite King (KK)

---------------------------------------------------------




Intro


Fighting this boss EFFICIENTLY involves the following FROM EVERY PLAYER :
- Teamworking : you have to know what's going on about other players, and risk dieing yourself to save others. Communication also matters for optimal fighting. (Real-time voice chat (e.g: Teamspeak) is excellent)
- Intense clicking : food, equipment, abilities, prayers, moving around.
- Knowledge : if you haven't read any guide, it will take you a while finding out yourself everything before you fight properly.

If you miss one of these, you would simply be the guy who comes in, hits, eats, dies, runs back looting his grave, and starts a new cycle again.
If your team is well prepared, a 5-players team (190+ combat) could make this boss an enjoyable challenge.



Basic info


- No requirements, no items needed

- Location (view map) : tele-home to Bandit Camp, walk south along the pyramid, then run a few more steps south-east. (Approx. time = 2 min)

- If you die : graveyards appear right before the KK Lair (view map above)

- Up to maximum 20 players can get in a fight at a time. It works similarly to Clan Wars or POH : when entering the KK Lair, you're asked to either create a team (you'll be the host) or join an existing team (enter host's username).
Upon creating a team, the host can select various options : a minimum combat level to join, a maximum amount of players (20 max), and even optionally a key (only digits) to prevent random people joining. Lastly, you can set the respawn time between each kill.



Equipment & KK's weakness


Its weakness switches between 3 styles : Fire Spells, Arrows and Stab. Tri-briding is optimal there, because the cap damage when hitting with the wrong style is ridiculous. (EXCEPTIONS : tanking (read Strategy section), or maybe 100% melee with dual Drygores weapons (needs more tests))

- Example of equipment for tribriding with Void sets.

- Example of action bar - you will discover their use while reading the KK's attacks.

- Familiar : Titan > Beast of burden


How the Kalphite King attacks


- FACT 1 :
The KK randomly switches between 3 different phases which graphically change by the color of its wings : Melee, Ranged, and Magic.
The switch occurs randomly, every 2 minutes on average. The battle always starts with its Melee phase.
Each phase has its corresponding weakness (according to the combat triangle), as well as specific attacks related to its current phase. (e.g: under its Magic form, you should equip your bow, and pray/deflect Magic). Some of its attacks are similar to our abilities.


- FACT 2 :
The KK always picks one 'main' target, and it never changes until he/she dies (OR if another player uses ability 'Provoke').
Most attacks hit multi-players of course, but are primarily focused on the target.


- List of special attacks under the Melee phase :

• Regular melee attack : a gentle hit with its claws, which however can cause painful bleeding (simply use Freedom to stop the effect).

• Bulldozer : glows yellow/orange, and charges towards its target, pushing everyone on its way. You can get hit from 1k to 3k

• Shockwave : hits nearby players (usually weak)


- List of special attacks under the Ranged phase : (multi-target)

• Shards : throws big shards (similar to the KQ)

• Fragmentation Shot : stops moving and ranges everyone (weak), although it may cause bleeding.

• Incendiary Shot : similar to our ability, an explosive arrow will land on you. (rare but powerful)


- List of special attacks under the Magic phase : (multi-target)

• Gas balls (green) : the KK throws floating balls around him & under players' locations, which explode after 5 seconds in a large radius (5x5). At close range, they can deal above 3000 Magic damage each, and also heal him from the damage inflicted. Lastly, they may deal extra damage over time after the explosion. (bleeding effect)
The more players, the more balls! RUN AWAY while keeping the KK in your sight of view for other incoming attacks. Sometimes you will have to keeo running around for 3 or 4 waves of this attack.
Sometimes the KK will stun you before performing this attack, so have your 'Freedom' ability ready for this one.
'Escape' is also of a great use here (thanks to Sir Scroat for the tip), so you can work on a combo with Freedom and Escape. You can also often find a safe path by running towards the KK.

• Gas balls (blue) : direct Magic damage (2000 on average). This attack is less frequent than the green balls.

• Bulldozer (Melee attack) : may be performed here as well


- Other attacks under any form :

• Dig : Lifts his feet up, then digs into the ground, and pops up after 5 sec under its target. You may be stunned if you're close to it when it digs
Run away as you see the top of its back emerging from the ground, otherwise you'll get hurt (like Strykewyrms) for 2000-3500 hp.

• Summons Marauders : weak, slightly poisonous. Clear the room when the KK is dead.

• Healing : the KK surrounds itself with a red shield, and heals as you hit


The 1-hit lethal attack : (only during the Melee and Ranged phase)
This is actually a series of 3 moves in a specific order, where the 3rd one is deadly.
- Step 1 : the KK glows and stuns its target (at this moment, you can already guess it's doing its lethal move)
- Step 2 : the KK pukes a green ball at its target, and target gets all green. Target can't move, can't heal, can't use abilities, can't call mom.
- Step 3 : the KK waits about 4 seconds, then claws its target, killing him instantly.

To avoid death : someone else has to use Provoke (ability) to make the KK switch target. The KK is still about to perform Step 3, but this time the target is not paralyzed. He then has to use either Immortality, Barricade or Resonance (stay away from marauders so they don't waste it!) to survive the final step of its attack.

NOTE 1 : those 3 abilities won't work for the initial target. You can't smartass your way around this, the green thing whatever-it-is will cancel any invulnerability effect.

NOTE 2 : The timing is very short in order to perform Provoke + safe (or else). You must be ready, get a good camera angle to see the KK, and have your abilities available.

NOTE 3 : under its Magic form, the KK will not perform that lethal hit.



Strategies


I will talk about 3 types of strategies :
• Mass-fc (up to 20 players)
• Small organized team (4 to 8 players)
(• Duo teams - under construction)
(• Solo : forget it)


1. Mass-fc :

This is a good way to learn, have a look around the place, take family pictures, etc. However it's much less profitable.

Browse the RS forums (Teamwork section) for a popular Friend chat, ask to get added, turn on Lootshare, and simply join the host's game.

Most of the time, massive Friend chats are "free-for-all", which means that you can hardly rely on other people to save your butt. People will randomly die, and you have to hope that you won't be the next.



2. Small organized team :

This is much more profitable, as a 6-man experienced team is enough to kill a KK within 2-3 minutes.

Most teams are composed of two types of players : tanks and attackers.

Tanks : there are usually two. They are the KK's target during most of the time, and save each other from the green orb. They must have the best armour possible, and not necessarily focus on dealing damage.

Attackers : they do damage. There can be as many of them as you want. Tribrid equipment is highly welcome, however using only dual-drygore is currently being discussed on whether it is more efficient.
Attackers can of course bring a shield so that they can provoke, in case one tank dies (or for free full-healing). There could actually be only one tank in your team, if attackers save the tank from the instant-kill attack, and the tank then provokes back and continue tanking most attacks.




Drops


Currently, common drops are non-profitable at all.
What matters are Drygore weapons. Quite rare though :P. I think we got 2 weapons drop out of my 200 first kills.


Will keep editing this guide later ;)
"I've read this before.." ~ You

mah stuffs

#2
Stev
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He can also heal a portion of the damage done to the players from his red/orange gas balls, as you put it. :P.

09144a99bb.png


#3
Crupu
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Ah right, I never saw the healing by myself but indeed people said that =p
"I've read this before.." ~ You

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#4
Quyneax
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It's fine to keep this in H&A for now to fill in the details, but guides belong in General Guides in principle. Use the report post function to get this moved when it's done. Good work :).
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#5
Crupu
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Crupu

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Yup of course it was initially a bunch of hints, with a guide-shaped skeletal :P
"I've read this before.." ~ You

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#6
Estoc
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I've noticed that before he fires his green ball of fun at someone he glows for a bit and may arch his back somewhat, this makes it very easy to predict. This lasts a second or two before he actually spits the orb.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun


#7
Stev
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If you're not far enough away from his orange orbs, say 4-5 squares away, you get hit a 1 but continue to get hit with a repeating attack for 200-500.

09144a99bb.png


#8
Quyneax
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Freedom should cancel damage over time effects.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#9
Stev
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Also, using Flurry? Furry? IDK, I can't log into RuneScape at the moment, but it has a chance of causing him to barricade and heal for a LOT.

09144a99bb.png


#10
Cwazy Casper
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+1 for this guide. I find larger teams (teams over 8) to be alot arder, due to the mage phase totally ripping into Your team. Check my findings out here, it might help compile this guide a bit more :D

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#11
Crupu
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Crupu

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Thanks guys ;)

I have doubts about the Flurry ability, I might try that myself one day, but I generally have a shield anyways... to me it looks more like the "DON'T USE CHAIN" panic, or even the "DON'T KILL DINOS YOU LOSE DG XP" :mrgreen:
"I've read this before.." ~ You

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#12
jrkerr
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Some things missing from your reckoning: he can take one of the twelve status things you see in the attack tab. eg: the resurrection aspect of Immortality. Its weird when KK does it because right when you expect him to lift up, squeal, and die... he hunkers down and is lifted back up without the blue hand and you have to beat another 40% of his life off. Therefore... capriciously using Immortality just for the 25% dmg reduction is ill advised. There is a lot more going on the wing color phases, flashing red or green cones, etc. He has two different types of transparent cones too.

Posted Image

also... bandos top for dmg boost with drygore rapier better at KK, obviously, but I don't melee often enough to want those banked, and I almost have tetsu. just giving frame of reference for range tank usefulness. I keep seeing idiots with gano top, void deflector, and chaotic rapier, and that has to stop. Players are also not "dps" if they bring zamorak spear, crystal bow, or even ccs, zaryte, or maul: its no excuse to not be able to provoke and resonance catch the green man's hit.

Moreover... the thing smokey disputes from wikia about blue wing bombings: he has more testing to do. Its pretty easy to duo test a little and see there is only one ball per player per bombing if NONE of the minions are tagged. You don't have to actually hit the minion either. If you tag them there ARE 3 balls per player. He doesn't see it because his games are a lot cleaner than unskyped 20 player noob piler massacres where we try to run from sixty balls with lag handicaps.

#13
mousepad
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This might be the wrong place to post this, but here I go anyway. Is there a boss hunting community I can go to for good teams? I have tried to do 6-8 man teams and it has just been an awful experience.
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#14
Crupu
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Crupu

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@jrkerr,
You have a point there - I should do a few trips focusing on the Combat tab and find out more about it.

Thanks for the stats comparison, you're right although there's the financial issue that makes many people use Void and chaotics :P

I'll have a word on the "Dual-drygores > Tribrid" mood that most teams are following right now : I believe nobody has made proper comparisons yet.
Remember how most team leaders were posting threads, mentionning "DON'T USE CHAIN" (it's quiet now), or "DON'T USE FLURRY" - none of them actually bothered checking whether it was true, and I think the same is happening with Dual-drygores only. Tribriding is still excellent there, I'm doing a very well job, and I would need to do the comparison myself later (I'll buy drygores once I get Tetsu).
Another hypothesis is that the comparison was made by someone who isn't agile with switching equipment - so they found easier to just stick to Melee instead of doing wrong moves... All I can say is, it's too soon, and I'd like to either compare myself, either hear someone I know will have properly compared both cases.

(By the way, it's better to use a bow - there's no need to use a shield as a ranger, as the KK doesn't use its green orb attack during the magic phase)

Also where did you read about people doing tests on tagging minions ? ty ;)



This might be the wrong place to post this, but here I go anyway. Is there a boss hunting community I can go to for good teams? I have tried to do 6-8 man teams and it has just been an awful experience.

Read the Strategy section :P. Basically the fastest way to find a team is the rs forums > Teamwork
"I've read this before.." ~ You

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