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livid farm


khandajatt

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if you just want farm xp, do the cure and fertilize, the others dont give farm xp, but there is plenty of time to do the other portions of the minigame, and you might as well get the produce points/spells while you are at it in the event you ever want a comp cape.

 

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As above the curing and fertilising give the farm xp.

Energising pauline is agility xp

Tying livids is craft xp

Fence fixing is con(?) xp.

 

If you want to get through livid farm as faast as possible you wanna do the curing, fertilising, fixing, energising and tying; the 'random' events are pointless in progressing. Doing the above your still talking ~40 hours to do the whole lot, if you ignored everything bar the farm stuff you would get far more farm xp but it'd take like 80+ hours to do the lot and is an utter waste since Livid is by no means good farm xp, especially since warbands.

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it would take far more than 80 hours i think if you just did the farm stuff as they are only 20 produce points if i recall, the string jewelry is 120 by it self. in any case it really depends on what you wanna do.

 

so in all, if you want the spells, do everything except for the randoms, if you want farm xp do warbands/farm runs.

 

~~~legoman187~~~

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Loyal player since May 2005 and member since November 2005 and Tifer for many years


~~~legoman187~~~

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Some tips about Livid routine:

1) Train fletching with arrows while you're there. You can fletch 300 arrows per cycle during downtime.

2) Don't run back to the farm (west) side after doing fences on the other (east) side.

3) Memorize the cycles, make sure you pick up lumber when you pass by the stack anyway, but don't overfill your inventory, you have to take produce and bunch them.

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