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Which combat style for dungeoneering?


Dwoofie

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Basic is 2h (maul, spear), blood neck and platebody.

 

Abilities are better for 2h and dw melee and dual wield magic (and dw ranged also beats 2h ranged), but since DW magic requires two binds, you'll probably want to go with maul, blood neck, plate, cstaff/ssb.

 

The advantage of magic and dual wield knives is that you free up the ammo bind for laws.

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Most will likely say melee is better. Only exception would be if you have a different stat at a significantly higher level.

That being said, I personally range and I have a staff swap for those annoying 198 meleers I wouldn't hit much on otherwise (not sure how necessary the staff becomes with ssb). I like that I can kill most things from a distance, frag shot easily triples damage and I can run to different parts of the room without sacrificing damage.

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Basic is 2h (maul, spear), blood neck and platebody.

 

Abilities are better for 2h and dw melee and dual wield magic (and dw ranged also beats 2h ranged), but since DW magic requires two binds, you'll probably want to go with maul, blood neck, plate, cstaff/ssb.

 

The advantage of magic and dual wield knives is that you free up the ammo bind for laws.

 

So, just to be clear: 2h melee > dw melee > dw magic > 2h magic > dw ranged > 2h ranged

 

 

Because I was simply wondering for quite a few reasons:

 

The ring boost for ranged gives a 20% damage boost. The ring boost for melee gives 20% accuracy, and magic... not entirely sure.

 

Most of the time running through a dungeon, you'll be hit by magic/ranged. Using a ranged style would help you avoid getting bound by magicians more so than melee/magic.

 

Ranged also seems to have a basic ability which hits multiple targets, and a threshold for it.

 

But alright, I'll see if I can't get a blood necklace somewhere along the line for my primal maul.

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It's not a 20% damage boost on the ring, it's a 20% level boost which is like 1% damage tops :P. I have ssb/2h and I can guarantee ranged is pretty bad on plenty of things, even with t10 ring. Also note that dw ranged is really just about the law rune bind, the performance in combat isn't better. I'm not sure how spell damage is used in dungeoneering atm, but dw mage is better than dw ranged if it works (if you get t99 damage, that is).

 

Armour wise, yes, ranged does have the defence advantage, but platebodies have less of a ranged attack penalty than leatherbodies have a melee penalty. You can pray mage to avoid mages.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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It's not a 20% damage boost on the ring, it's a 20% level boost which is like 1% damage tops :P. I have ssb/2h and I can guarantee ranged is pretty bad on plenty of things, even with t10 ring. Also note that dw ranged is really just about the law rune bind, the performance in combat isn't better. I'm not sure how spell damage is used in dungeoneering atm, but dw mage is better than dw ranged if it works (if you get t99 damage, that is).

 

Armour wise, yes, ranged does have the defence advantage, but platebodies have less of a ranged attack penalty than leatherbodies have a melee penalty. You can pray mage to avoid mages.

 

Ah, well, than it makes ranged fairly useless it seems. I'll definitely stick with melee, and perhaps try to get a staff switching.

 

Thank you for your input!

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Magic damage in dungeoneering is still capped at t80, so until jagex fixes it it's not really worth using. (867 damage with celesital wand and fire surge, while 1049 damage with primal dagger)

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As the size of an explosion increases, the number of social situations it is incapabale of solving approaches zero.

Ensure you are not a social situation.

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