Firstly about the audio-I had quite a different experience! It did have a second or two of static once in a great while in Dungeoneering, but when training at other locations (for example hours of firemaking/cooking at the Grand Exchange) I didn't notice any of that. What were you doing/what were you training?
I'm quite surprised since this seems to be a fairly common issue. Even going out of the battleground area, sound still stops abruptly, or gets stuck, or otherwise breaks. You must have been very
And regarding the NIS, yes I loved all the customization too but..it's not like it took a genius to come up with the idea. It's essentially adding a resize option to everything plus adding a whole bunch of hotkeys. While I admire all the technical work that the developers surely had to do to make it all work (and keep in mind it didn't work perfectly at first on the live game either), it's not really a revolutionary idea. It's similar adding colored text and quotes to RSOF after 10 years: a great convenience, but something that's been readily available in similar places for a long time.
That seems a pretty bland way of looking at the situation. So many game features can be trivialized with that mindset. Example: orchestrated music isn't a "revolutionary concept" and it's kind of boring because of it. Hopefully we can both agree it's how those things are done that matter most.
The bugs I experienced in the first few days with the dorky action bar failures at bad times and the horribly desynched audio hasn't taken away from my appreciation of the brilliant music and the useful customization for NIS. I will say though that in the first few days after RS3's release, I shared your opinion. Over time, I found that changing as I loved fiddling around with different interfaces, keybinds...things that I wouldn't have been able to do without NIS. I guess we're just different.
*resists the urge to sing Ebony and Ivory*