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The new DevBlog - GWD and PID fixes


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#1
999134
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http://services.rune..._with_the_tools

This was enough for me to actually log back into the game, if everything in here is followed through with will probably get back into runescape properly.

Firstly, we finally have news that GWD is (hopefully) going to be added!

I think this will be good for the game in so many ways. The only way I can see this getting [bleep]ed up if we get a poll like the rare items one, with like 10 almost identical options that each needed 75% to pass. I am hesitant about the news about balancing some stuff, but I think adding in for example, the zartyle bow for saradomin, and staff of light/virtus wand/a good staff to zamorak would both keep the combat triangles balanced and make the most unpopular bosses more popular.

As for ingame balance, it would be an extremely useful economy corrector.
When I stopped playing I sold all my stuff to keep it in cash, under the assumption that more items = more supply less demand and all items would go down in price. This worked for the majority of items, but my DFS which I sold at under 20m, cost me 49m to buy back.
Right now the DFS is the only high end rare bit of equipment outside of third age, which has taken the place of rares (also pretty painful having sold my 3rd age legs at 57m, they are now like 200m+), and the game just needs more.

One other complaint I saw, was that it would turn the best money making option into bossing.
Now this was true way back in 2007, but we have a very different game in OSRS.
Skillers are much more rare, there is no f2p, and there are few botters. There are also fewer people playing to skill, as people join to pk etc. What this means is that things like farming herbs to make sara brews/super rests, or fishing sharks will probably get VERY profitable.

As for PVP balance, the godswords are powerful, but balanced already in my opinion, maybe AGS needs to go to 55% spec to stop rushing, but outside of that the risk of getting smited for your godsword, is going to be higher than the rune loot most of the time. DH set is still going to be hitting higher with lower risk a lot of the time.

Maybe the Sarasword might be a bit overpowered for strenght training, I have got 89 strength right now, and might feel like wasted my time doing so before I got a SS.

Should not forget still that whip+defender will still be the highest DPS if gwd is fully released.

Finally, Mod Philip has been looking at the PID issue that many PvPers have been facing. The PID issue arises when players make the same action in the same game cycle (for example hitting each other over the heads with a blunt instrument) and the game has to decide who makes the action first. Players were able to predict who'd get priority, and even try to manipulate it in their favour to get themselves an advantage. Mod Philip's engine change is being tested now, and we hope to be able to launch it next week so that this is no longer an issue.

This was the thing that made me really happy.
If you do not know already, the person with priority is based on your IP right now, you want a multiple of 8 in the 3rd set, and as low number as possible in the 4th set, like 30.30.80.0 is perfect.
Now this seems pretty fair right? The ingame version in RS3 at the moment is random on login, and by logging in/out you can manipulate it.
Problem is, some people can manipulate their ips just by resetting routers in order to get those good IPs, shutting some people out of competitive staking instantly.
Even worse, people started to use VPNs, that means -even- if you have a changable IP address, you still have no chance.
People have been paying over 100$ a month just to use a VPN that ends in .0, it was getting stupid and was one of the reasons I stopped playing, the system in RS3 may be flawed, but it is at least a level playing field, and if you want it to be completely fair, you both just relog before staking.
Check it out, huge amount of effort has gone into this massive mod!
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#2
100
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I thought u quit?
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#3
999134
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I thought u quit?

not sure if trolling or just posted that without reading the thread...
Not playing right now, but if gwd comes back and pid is fixed, I probably will give OSRS another real chance.
Check it out, huge amount of effort has gone into this massive mod!
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#4
muggiwhplar
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I probably will be done with RS completely (both RS3 and 07) if GWD returns :\

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#5
Ring_World
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Unforutantly it seems most of the player base now wants GWD. Hopefully they work out a better balance then currently exists.

#6
vmser
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The more I read about OSRS and they changes it gets... I feel like it's a matter of time before OSRS turns to RS2011 rather then RS2007

It came back because people claimed they missed that particular stage of the game. Bringing the later content.. makes no sense to me.
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#7
999134
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GWD was in 2007 guys...
Jagex have confirmed they won't bring any content in from past that, GWD was like 3 weeks after the date they used.

Also the PID thing is broken, way to go Jagex, checked and it is still based on IP for the moment.
Check it out, huge amount of effort has gone into this massive mod!
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#8
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They're looking into PVP worlds too. Granted, not the same mechanic as the 2009 version, but still.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#9
999134
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They're looking into PVP worlds too. Granted, not the same mechanic as the 2009 version, but still.

got a quote on that? That would be amazing
Check it out, huge amount of effort has gone into this massive mod!
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#10
Saradomin_Mage
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For whatever reason I cannot find the post about it, but the gist of it was that based on a poll, their priorties were to attempt to develop and poll the GWD and PVP worlds first. Here's the next best thing: QFC: 322-323-473-65119382

Also, they launched an update yesterday that supposedly fixed the PID issue.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#11
PolarBearBlue
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GWD was in 2007 guys...
Jagex have confirmed they won't bring any content in from past that, GWD was like 3 weeks after the date they used.

Also the PID thing is broken, way to go Jagex, checked and it is still based on IP for the moment.


I thought it was to many players understanding that due to the RS timeline, anything past the date they could recover would not be included, even if in the same year. I guess that's what some players were bummed about. That and the claim Godsword would be very unbalanced, that being what you already mentioned. Wasn't sure if I caught in the DEV blog if they were going to change that.
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#12
Saradomin_Mage
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From what I've read, they're going to consider making multiple changes to balance it better and remove most of the release issues it had. Changes will include some of the following:
  • Resize Zilyana's room
  • Remove the door gap to prevent safespotting
  • Make doors one-way and have altars teleport you out instead
  • Rework some godsword specials, such as increase special attack drain
  • Rework some drops to make ZGWD/SGWD more attractive
  • Rework the adamant bar drop from Aviansies

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#13
999134
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999134

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Here is the latest dev-blog on the polls.
http://services.rune...9_featuring_GWD
was posted on the rsof
Check it out, huge amount of effort has gone into this massive mod!
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#14
Artemis1330
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Increase ags spec to around 55-65% drain
nerf addy bar drops hard
maybe add something to zammy gwd drop table
Get rid of the diagonals in sara gwd.

That's really it imo.


edit- just read the new dev blog and they are def fixing sara gwd safe spot. Funny it took them years to do it correctly originally. Glad they learned.
They are also making the addy bars drop in un-noted form. Good fix imo.
ags to 60% drain


and wow. They want to possibly make spirit mages drop a dragon shard to upgrade rune boots, instead of dropping d boots. This is great imo. Keeps rune boots from being worthless while still making spirit mages rewarding.

Overall, great ideas from jagex on gwd. Really impressed.

I am not a skiller, but i do some skills.

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#15
999134
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What I really don't want is the staff of light with its spec and its stupidly high melee stats added.
Will ruin dds staking.
I don't like the idea of touching the AGS's spec amount really, can see why it would be fair but ags rushing is not that deadly in the first place as it is so easy to get protect melee up for the 2nd hit.
Check it out, huge amount of effort has gone into this massive mod!
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#16
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The more I read about OSRS and they changes it gets... I feel like it's a matter of time before OSRS turns to RS2011 rather then RS2007

It came back because people claimed they missed that particular stage of the game. Bringing the later content.. makes no sense to me.


A lot of us were happy with OSRS that they released originally with no utility or content updates but since theres a lot of newschool players demanding certain content (like PvM) new content has to be added to keep player populations here relevant



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