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[PVM][Bossing] What are the current gp/hr rates for average to optimal skill at most bosses?


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#1
Kimberly
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Been a while and I have no real idea of where to find this information. I don't trust the RS wiki or, god forbid, the RS forums. I know there's still a pretty avid group of bossers on Tip.it, so what should I expect at:

 

QBD

Solo GWD (Kril/Graa/the sara bird)

Solo Nex (beginner-to-avg skill)

Rise of the Six

Vorago

Raids

KK duo/trio

 

I have problems with focusing/attention so it's a bit difficult for me to more than two things simultaneously while still keeping a decent APM. Currently I have a very low skill cap and I don't think it can get much higher even with practice.

 

Current gear:

 

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I'd appreciate any suggestion on gear needed for getting my foot in the door at the upper threshold of bossing (solo nex/rots/rago). I know I won't have the gear for raids for a long time still.


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#2
Veiva
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QBD can approach 200k gp a kill, although this fluctuates depending on raw material prices (higher approaching double xp weekend or other similar promotions, dropping during and after). ~35 KPH is a good estimate at peak effieciency, so a gross 7m gp/hr is probably the peak; current prices seem to peg it at 170k gp a kill, though.

 

Some time ago, I estimated Graardor to be approximately 3m gp/hr peak, assuming 80 KPH. Kree'arra is lower, despite more valuable drops, due to much higher health (and therefore longer kills); at 60 KPH, Kree'arra would be 2.8m gp/hr. Not sure at all about K'ril or Zilyana. Zilyana has two decent drops (off-hand Armadyl crossbow [??? don't ask me why a tier 75 crossbow is worth so much] and Saradomin hilt), which are worth more on their own than the other GWD drops from other bosses, but the rest aren't worth much...

 

Rise of the Six depends largely on malevolent energy prices. At 12 KPH, you'll get ~18 energy, which is ~3m gp. Other drops seem to average 300k further (per kill), so 7m gp/hr tops.

 

Araxxor (not mentioned) is at least 2m gp a kill, perhaps even upwards of 2.4m gp. Assuming 7 minute kill averages across all paths and enrage levels, that's 16m gp/hr. Deduct consumables and you're at maybe 14m gp/hr peak.

 

No clue about the others...

 

I'd like to add Tormented Demons are 60k to 65k gp a kill, and 150 KPH is easily attainable (perhaps even a consistent 160 KPH, though I've had no luck) with tier 90 gear (130 KPH, perhaps 140 KPH, with tier 80). Factoring in equipment and consumables (a static 500k per hour), they beat all solo bosses bar Araxxor (and perhaps tie with solo Nex, though I can't find solid numbers and don't have enough experience myself) and many team bosses (even upwards of Vorago and surely Raids [due to lock out mechanic]) by a wide margin. Killing them properly doesn't depend so much on high APM, and instead emphasizes using a specific 2-3 abilities, switching equipment, and repeat; essentially, muscle memory. Only need to switch prayers every 10 seconds, but even then, you have a pretty gracious warning (the roar animation).

 

For reference, my overall average at Tormented Demons is 120 KPH over 330 hours. This includes screwing around in attempts to find the best rotations and also just getting better. Still, that's over 7m gp/hr net to date, which is superior to gross QBD by 1m gp/hr...


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#3
Poppet
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QBD: low apm and low aps. Fairly difficult, okay money.

TDs: med apm and high aps. Low difficulty, requires strong kph for great money.

Nex: high apm and high aps. High difficulty, very technical. Amazing money.

Araxxor: high apm and med aps. High difficulty, not as technical as Nex. Requires significant time investment before getting money towards twice as much as Nex for the effort.

Pick one. Gwds,Glacors,Kiln,etc for variety so you don't go braindead. KK and Legeionaires exist too for the risky. Team bossing sux dun do plz.

I do Araxxor most everything else is super over farmed to be proftiable.
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#4
Major Dash
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Vorago is like 5m an hour including seismic splits as dps and like 7m an hour as bomb tank with seismic splits.


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“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 


#5
Veiva
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QBD: low apm and low aps. Fairly difficult, okay money.

TDs: med apm and high aps. Low difficulty, requires strong kph for great money.

Nex: high apm and high aps. High difficulty, very technical. Amazing money.

Araxxor: high apm and med aps. High difficulty, not as technical as Nex. Requires significant time investment before getting money towards twice as much as Nex for the effort.

Pick one. Gwds,Glacors,Kiln,etc for variety so you don't go braindead. KK and Legeionaires exist too for the risky. Team bossing sux dun do plz.

I do Araxxor most everything else is super over farmed to be proftiable.

 

What do you mean by "APS?" Google is no help. Best I can think is "actions per second," but that's doesn't make sense considering you use APM as well.

 

Also, I don't why you could say Tormented Demons are "easy" (especially when you say QBD is "fairly difficult," lol). Most people kill them incorrectly, supposedly elite PvMers as well... I could say Araxxor is easy, and it can be... If you waste 1m a kill in brews at 0% enrage on Path 2/3, but that's not efficient, nor how you judge Araxxor's overall difficulty.

 

You don't need exceedingly high KPH to beat out most other moneymakers in the game. Assuming you want to match QBD (which is what, 6m gp/hr gross?) you'd need only... 90 KPH. That's easily possible, even if you're braindead. But that's far from efficient (40 second kills, come on), which is where the difficulty comes from (consistent sub-25 second kills [including down time between kills]).

 

Tormented Demons are objectively: 1) The second-best solo gp/hr in the game. 2) The best gp/hr if you are going for any post-99 combat XP alongside. 3) The best gp/hr if you want charms (150+ blues and 100+ crimsons per hour).

 

And yet, I have never met anyone competent enough in-game over 300+ hours of killing them on various worlds, many with high populations. Similarly, outside of the game (i.e., communities), I have never seen anyone else get even 140 KPH, let alone a consistent 150 KPH, or 160+ KPH (my personal best was 164 KPH). I've seen a few claims of 200+ KPH, but not only is the statistically improbable (factoring in DPS, overkill, delay between equipment switches...), they never showed evidence when questioned and their claims went to 180, and then 170, and... silence.

 

Preemptively, I'd like to note I did say 150 KPH is "easily attainable." To clarify, I used "easily attainable" assuming existing competency; if you kill them with tier 80 weapons and get the hang of it, when you afford tier 90, it should be an easy jump to 150 KPH from 140ish.


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#6
Poppet
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Yeah actions per second. TDs require a whole lot of weapon and armor switching and you need to put it a whole lot of actions in a short time to be effective. It can be pretty hard for some people or require more effort. While actions per minute is more in actions over the whole minute not just the intense parts.

It's more about gear and stat requirements really. TDs don't require much in the level of gear or quality to get kills and is hard to really complete fail and die. While QBD can reasonable kill a player if they're being lazy or low level.
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#7
Wkw
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Late reply but yinno

 

 

QBD- low threshold for gear, can start/stop it easy

Solo GWD (Kril/Graa/the sara bird) again low threshold, but able to highly afk it.. only really worth it with an hour or so of time invest ment because of aura and instance last an hour

Solo Nex (beginner-to-avg skill) If you cant get under 6 minute kills, not worth it.. can make profit, its pretty steady, but requires a lot of concentration. Not afkable

Rise of the Six - super good consistent money if you both have skill and a team

Vorago - money is very rng, but if odds are in your favor its great.. and it is quite fun and competitive :)

Raids - full raid lasts about an hour, you will get about 5m per kill, but it is quite difficult AND you need 10 people.. not ideal for money

KK duo/trio - I personally hate KK

 

 

Look at reinvesting your armor into weapons. Melee isn't used for all but KK or GWD. Raids/rago/rots/nex is mage/range.

 

TBH bare minimum for anything is T80 mage or range with overloads.  I know I would personally have no issue with taking you to raids*, vorago, or nex.. Other people would be elitist tbh and demand nothing but the best.

 

 

* TBH I would take someone with T80s and dreadnips over someone with T90s and maxed gear with no dreadnips


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#8
Kimberly
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QBD can approach 200k gp a kill, although this fluctuates depending on raw material prices (higher approaching double xp weekend or other similar promotions, dropping during and after). ~35 KPH is a good estimate at peak effieciency, so a gross 7m gp/hr is probably the peak; ... For reference, my overall average at Tormented Demons is 120 KPH over 330 hours. This includes screwing around in attempts to find the best rotations and also just getting better. Still, that's over 7m gp/hr net to date, which is superior to gross QBD by 1m gp/hr...

 

Now I'm curious, what would you attribute to the large discrepancy between your estimated gp/hr at TDs (7mil/hr) and RSwiki's (3.5ish/hr)? So I know what to avoid in particular.


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#9
Veiva
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QBD can approach 200k gp a kill, although this fluctuates depending on raw material prices (higher approaching double xp weekend or other similar promotions, dropping during and after). ~35 KPH is a good estimate at peak effieciency, so a gross 7m gp/hr is probably the peak; ... For reference, my overall average at Tormented Demons is 120 KPH over 330 hours. This includes screwing around in attempts to find the best rotations and also just getting better. Still, that's over 7m gp/hr net to date, which is superior to gross QBD by 1m gp/hr...

 

Now I'm curious, what would you attribute to the large discrepancy between your estimated gp/hr at TDs (7mil/hr) and RSwiki's (3.5ish/hr)? So I know what to avoid in particular.

 

RuneScape Wiki assumes 70 KPH and 1:300 drop rate for limbs/claws. Both assumptions are terribly wrong. I average 150 KPH and have peaked at 164. As well, the drop rate is surely around 1:250, or I've been extremely lucky getting 166 limbs and 166 claws in about 42,000 kills. Assuming limbs are 13m gp a pop right now, each Demon is worth about 54k gp (add another 10k if you use a Legendary Pet with Scavenge and Beast of Burden abilities, so 64k gp/kill). 150 KPH multiplied by 64k/kill is 9.6m gp/hr; 120 KPH would be 7.6m gp/hr; and so on.

 

Here's a brief explanation for my method. Generally, you've got to use certain abilities in a certain order, no exception (so no Legacy and no Revolution); you avoid luring, it's a terrible waste of time; and switching efficiently (such as using ability bars). I had a guide here on tip.it but it's really out of date due to Jagex's ADHD combat patches/nerfs/fixes/wtfs.


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