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-_-_Tax Rates-_-_


Paddeeh

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3) Rent a hot air balloon

 

4) Fly over Jagex headquarters

 

 

 

 

Just to ruine youre little plan, you're not allowed to fly a hot air balloon there.

 

 

 

Anyway, I reread the post I can now see how it's usefull for the higher levels.

 

However I think it would be a little difficult to implement for some items, for example runecrafting, The factors that could be changed (exp/ess and rune/ess) would cause mass confusion when they would be changed.

 

Or maybe failing could be implemented to all runecrafting.

 

 

 

I still think it's a good idea but just too confussing for the common runescape player.

 

 

 

Not much to say about the auction house idea, besides that it's good.

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I have never threatened to quit this game before, but if Jagex ever introduced any form of taxation into this game...

 

 

 

1) I'd quit the game

 

2) Fly to England

 

3) Rent a hot air balloon

 

4) Fly over Jagex headquarters

 

5) And drop 10,000 copies of Adam Smith's "The Wealth of Nations" on their heads.

 

 

 

In other words, Die Taxes Die.

 

Lol :lol:

 

No taxes.

"The cry of the poor is not always just, but if you never hear it you'll never know what justice is."

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I actually prefer the stagnation of basic items. If taxes are placed on old school items that have been around forever, I'll no longer know how much they're gonna cost in the future. If I can't buy a hammer or chisel for 1 gp anymore because no new chisels or hammers are coming into the game (there is a hammer spawn I can think of, but regardless, no one is going to spawn collect hammers) then I'll have to bring more money, and I may be off, and not bring enough, as items with plenty of rise due to no increase through player actions would be come extremely expensive. Besides, there would have to be a counter on all goods, as many goods leave the game, whereas others come into the game, so to place a lump tax on all items, soley based on an average income and outgoing items would be ridiculous.

 

 

 

Taxation makes it harder to remeber price values, and without having 'current tax rates' on the right hand side with the inventory, I'd have to seek out some npc just to figure out how much I'll have to spend on my discarded gems from the general store.

 

 

 

I don't thing taxes would give anything to the game as far as gameplay goes, and would instead make it so I couldn't sell my hard leather bodies for as much, and make my tiaras I craft into a hot commodity item, and become overly valuable into droves of players beat the items down to almost nothing again. There would be insane periods of rise and fall when taxes first came out, as players would sell all their stuff when it first came out, to benefit from the current inflated market, then there would be immmense dry spells when the gold piece became deflated, sending us into a great rift of poverty due to no items going into the general stores, and, despite items in the store being excessively cheap, there would never be anything good. The npc market would manage to become destroyed, and all items would be dealt with through player to player interaction, would would mean it would be much harder to get onto world 1 and 2, and merchants would [bleep]e their prices as well. The economy is ruined!

 

 

 

It would take a large amount of work to get a system up and running that many would dislike, so I don't think it should ever be considered.

 

 

 

I think we should have auction houses, they could work in a POH style building, with different portals for different item types, or be a large tower, though I think that may get a bit big. It would only be really popular for bargain hunters, and those doing bank sales, but in the first month or so it would be tremendously popular. I would suggest they put it in rimmington.

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People just need to learn to share crabs.
I'd prefer my nether regions clear of diseases, thank you very much.
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Actually, I personally really like this idea, since I believe the best game is a game with infinite complexity. But most people like simple, repeatitive games, so...

 

 

 

Amen toxic!!! but your right about the overabundance of "simpletons" they like to "use" the system.

 

 

 

ON-TOPIC: I think the "Concept" is excellent, but it needs to be refined and tweeked. The RS economy is in fact on the brink of collapse....

 

 

 

(maybe Jagex should hire an economist....lol) :twisted:

Who ever appeals to the law against his fellow man is either a fool or a coward. For a wounded man shall say to his assailant, "If I live I will kill you, if I die you are forgiven.

 

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Well firstly i dont really think either is a great idea. The taxes would be very hard to create, and even harder for it to be correct. Imagine there are 300 people on every world cutting/mining/fishing thats almost 40000 people at one time. There would also then be alot of people taking items out of the game by smithing, fletching etc. This would make it very hard to track how much is coming in/going out and the taxe rate would just be changing like crazy. Also i can see no real reason for this except that you want to mine/woodcut quicker when there isnt enough supply.

 

 

 

As for an auction house, i don't think this would work either. Imagine the amount of people on fourms, say a third of those use the auction house, thats alot of items for people to look at. Also you would have thousands of idiots going in with a cabbage, bronze dagger, that kind of thing.

 

 

 

In my eyes, neither would work or be good enough to spend the time making them work.

90 Combat 1900+ Total

99 Crafting 99 Cooking 99 Firemaking

99 Herblore 99 Fletching 98 Farming

 

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