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Pirates of the Runescapian

Featured Replies

Pirates of the Runescapian:

 

For people with short attention spans!!!

 

Pirating skill= fun

 

Trading=money

 

Now for those of you who want to see a great new idea in it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s entirety, please proceed. No flamers or spammers. Constructive criticism is more than welcome.

 

 

 

This would be a skill combining seamanship, nautical lore, ship to ship combat, and of course looting those ships.

 

The skill would tie in to virtually every other skill. You can even practice the unofficial skill of merchanting to profit in piracy. What I will do is explain the skill and try to cover all the bases that will make it work.

 

 

 

Sailing these ships will require you to have the correct level. Of course, if you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re lucky and skillful enough to take a higher level ship than yours in combat, you can either keep that other ship for later or sell it to either a port(they always need ships for defense) or to other players. You level up this skill by several methods:

 

1) Sailing-This will involve taking your ship from port to port and trading. The xp will depend on how far you sailed and will be rewarded once you reach your destination. Also, the amount of good you risk and successfully deliver can affect the xp value too. (More about goods later). A section in this called SHIPS will provide more info.

 

 

 

2)Nautical lore-NPCs in Runescape can be sought out for teaching you various abilities, tricks, and stories. Nautical lore can involve using a sextant correctly, the various knots you can tie(literally hundreds of different ones), sailing over shallows etc. Each bit of knowledge you seek out and obtain will give you xp based on how hard it was to obtain. Some NPCs may even require tasks before giving you the information.

 

 

 

3)combat-successful ship combat or even if you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re unsuccessful can give xp as well. Treating each battle as a learning experience whether you win or lose, you can gain xp from each task you do when battling. (Lots more on this later in the section called COMBAT

 

 

 

4)Selling goods-You will gain xp based on how much cargo you move. A section on this later called GOODS will provide more information.

 

 

 

5)̢̢̮ââ¬Å¡Ã¬ÃâÃ

Who knows what evil lurks in the hearts of men?

 

The Shadow Knows

Sounds alot like Yohoho puzzle pirates.

Retired from runescape

(Banned for bug abusing)

Guess why this skill is not going to work? Because then we will have like two games instead of one. It is way to independent and different to the other parts of the game, it is a game in itself...

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

I completely agree with Tox, and why did you type that much? We could've just gotten the main points instead of a strip like that...

So... If Pro is the opposite of Con, does that mean that Congress is the opposite of Progress? ...?

I agree with the above. It just not going to happen.

  • Author

Supporters:

 

1) Shadowcran

 

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Who knows what evil lurks in the hearts of men?

 

The Shadow Knows

Look, most of them only support it because they want it to happen. A lot of them didn't think through the possibility of it even being reasonable. Now, I as well think it sounds way too much like Yohoho Puzzle Pirates, and Runescape will be prolly be flamed for doing it. So I suggest a no.

  • Author

Yes, I know the idea sounds like they would never do it. But let's recall all the critics in history:

 

 

 

"Why do you want fire? Isn't the cave good enough for you?" Critic of first caveman who discovered fire.

 

 

 

"A personal Computer??? Computers are as big as a building and they'll always stay that way!!!" Critics of Microsoft.

 

 

 

If we always had a negative attitude toward new ideas to the point we stopped even suggesting them, then nothing will ever change.

Who knows what evil lurks in the hearts of men?

 

The Shadow Knows

See, those were new ideas, not based on anything ever seen before. We've seen something similar to this, this is a Runescape adaption of Yohoho Puzzle Pirates.

I can see you've obviously put some effort into this, but to echo previous statements, this would just be too much to add to the game.

I really wouldn't call it an era. It was more of a definitive time period during which dinstinctive characteristics were expressed in similar ways.

Svirnsigscore.gif

and this is sorta like my sailing post...lol

  • Author

Saying "Let's have boats and go sailing" is far different from the thread I've put forth here.

 

 

 

I first put this thread on RS Forums in September 2004. I have no idea what puzzle pirates is(But since I'm overly curious, I'll be googling for that information).

 

 

 

This is my own idea that I adapted from a PC game called "Port Royale". I only used it as a basis, which unless you're completely [developmentally delayed]ed, means that I used another idea for reference. In case you didn't know, using a reference lends credence to your suggestions, not that you copied the idea.

 

 

 

I've seen numerous threads in these forums and most lack any detail or basis to make them legitimate threads. You need to do research so people will understand better.

 

 

 

If you guys want to say this is like Puzzle Pirates, that's fine. But where did this game rip off it's ideas from? I'll tell you. Port Royale, Sid Meier's Pirates(I don't own the PC version of this, darn it...but I will) and the old Sega Genesis and Nintendo versions of Pirates Gold(Sid Meier's early years). And where did they get THEIR ideas? From history.

Who knows what evil lurks in the hearts of men?

 

The Shadow Knows

To those who are saying that it's too much to input into the game you obviously haven't seen the Cabin Fever quest. It's a HUGE sign that we'll be becoming pirates/sailors in the near future as it's introduced the looting system and how to sink another ship and even to board another ship! All it needs to add is bigger and better ships.

 

 

 

Many people have suggested some sort of Sailing addition to the game including myself with Battle on the Open Seas. Ships WILL be a part of the game, it'll just take some time. POH's made it in there so why can't POShips :wink: .

Look, peoples. You are completely missing the point here.

 

 

 

The point is the SKILL is too independent to the rest of the game. You could as well spend your whole life in your pirate ship and never go to land. Ship warfare is fine (defending Miscellania from pirates, for example), but too much of it as a huge, almost independent game is too much for Runescape.

 

 

 

And Poster, stop trying to victimise yourself by saying the caveman and the fire theory. If we follow your theory, then pretty soon Runescape will have spaceships and aliens and laser weaponary, and Jedi Knights with huge Death Stars; and Galaxy Class Starships with the USS Enterprise-E commanded by Captain Jean-Luc Picard. Be reasonable.

 

 

 

All in all, your ideas are extremely well thought-out and good, but to forcibly combine two separate games together is way too much. You have to be logical and reasonable. I don't mind adding a bit more about pircay to the game, but it MUST NOT be excessive, and MUST connect to the other parts of the game EXTENSIVELY.

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

  • Author

Look at all the ties to skills already in Runescape. It can tie in with each and every other skill.

 

 

 

I wish people would stop with saying an idea is too big for Runescape to handle. That goes for every idea that has people saying that. You're telling me that A) RS is for the unintelligent or B)That the development team can't do it.

Who knows what evil lurks in the hearts of men?

 

The Shadow Knows

Look at all the ties to skills already in Runescape. It can tie in with each and every other skill.

 

 

 

I wish people would stop with saying an idea is too big for Runescape to handle. That goes for every idea that has people saying that. You're telling me that A) RS is for the unintelligent or B)That the development team can't do it.

 

 

 

That is not the main problem. What I meant was that you could play stuff like Castle Wars but still have to go back to the "Real" Runescape world, whereas you can simply keep being a Pirate and that's that.

 

 

 

And by your logic, the development team could very well introduce Galaxy Class Starships into Runescape. Why not then? It "isn't too big for Runescape to handle, is it?"

 

 

 

Just because people reject your idea does not mean everyone is stupid, boy.

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

  • Author

That is not the main problem. What I meant was that you could play stuff like Castle Wars but still have to go back to the "Real" Runescape world, whereas you can simply keep being a Pirate and that's that.

 

 

 

And by your logic, the development team could very well introduce Galaxy Class Starships into Runescape. Why not then? It "isn't too big for Runescape to handle, is it?"

 

 

 

Just because people reject your idea does not mean everyone is stupid, boy.

 

_____________________________________________________________

 

 

 

I never claimed they were stupid. I claimed that I get far too many posts in the RS forums saying this idea is wrong because and I quote, "Runescape is four us playrs, not fr genioses." When did the Madden gamers start playing Runescape?

 

 

 

The difference between 'galaxy craft starships' and the pirate skill is one doesn't exist and the other did exist and falls within the framework of medieval fantasy(Medieval period 500AD thru 1550AD). There are, as others pointed out, already quests dealing with pirates. Cabin Fever being the most prominent.

 

 

 

I've noticed you've never said anything good about anyone's ideas but your own. I truly feel sorry for you. Why? I was just like you. Self centered to the point of isolating yourself from the rest of humanity. Down that path leads to a vicious disappointment that I wouldn't wish on anyone.

 

 

 

Simply defending my idea and statements is perfectly reasonable. I didn't post this just to endure praise and abuse. I posted it because I want the idea to work and that requires effort. If everyone listened to critics like you nothing would ever be accomplished.

 

 

 

As for your 'boy' comment, read my introduction.

Who knows what evil lurks in the hearts of men?

 

The Shadow Knows

That is not the main problem. What I meant was that you could play stuff like Castle Wars but still have to go back to the "Real" Runescape world, whereas you can simply keep being a Pirate and that's that.

 

 

 

And by your logic, the development team could very well introduce Galaxy Class Starships into Runescape. Why not then? It "isn't too big for Runescape to handle, is it?"

 

 

 

Just because people reject your idea does not mean everyone is stupid, boy.

 

_____________________________________________________________

 

 

 

I never claimed they were stupid. I claimed that I get far too many posts in the RS forums saying this idea is wrong because and I quote, "Runescape is four us playrs, not fr genioses." When did the Madden gamers start playing Runescape?

 

 

 

The difference between 'galaxy craft starships' and the pirate skill is one doesn't exist and the other did exist and falls within the framework of medieval fantasy(Medieval period 500AD thru 1550AD). There are, as others pointed out, already quests dealing with pirates. Cabin Fever being the most prominent.

 

 

 

I've noticed you've never said anything good about anyone's ideas but your own. I truly feel sorry for you. Why? I was just like you. Self centered to the point of isolating yourself from the rest of humanity. Down that path leads to a vicious disappointment that I wouldn't wish on anyone.

 

 

 

Simply defending my idea and statements is perfectly reasonable. I didn't post this just to endure praise and abuse. I posted it because I want the idea to work and that requires effort. If everyone listened to critics like you nothing would ever be accomplished.

 

 

 

As for your 'boy' comment, read my introduction.

 

 

 

I know about the "time frame" thing, I was just using it for an example. Besides, Runescape is not truely Middle-Aged: I don't recall them having complex sinks and plumbing, flyers, and lots of other stuff I won't go into right now. What I meant is that there is no need to implement everything just because you thought of it, as it may become slightly excessive.

 

 

 

As for your comment on my self-centeredness, I might point out that I have looked favourably on many suggestions made here, and never did I praise myself for my own suggestions (which are very little). I might also add I have praised your other suggestion on that "Bounty Hunting" thing. Just because I look down on this one, does not mean I look down on every suggestion. Others I reject because they were either too badly thought out or sheer idiotic. Besides, there are no need for personal insults here.

 

 

 

I never said defending yourself was not reasonable, but victimising yourself is not. Saying things like "If everyone was like you, we would still be at the Stone Age" is sheery idiocy. And I might as well add that the presence of critisism is what protects our world from overrun by idiots. You are not an idiot (quite the opposite, actually), but please do not start acting like one. If all ideas in this world were accepted, well; guess what will happen?

 

 

 

I implore you to be reasonable and think what you say, please.

 

 

 

As for the "boy" comment, it is out of my personal habits. If you are offended, I apologise.

Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims.

 

~Toxicologist~

  • Author

I apologize if my comments were bitter. But I've dealt with so many critics that I start to question why anyone would put forth an idea.

 

 

 

As to if this skill idea is doable? Yes, very much so. I decided to do some research and yes, the graphics and combat etal are easily within the framework of Java technology. It's already been done in another game that I won't mention here. And it too is java based.

 

 

 

I also figured out ways to power level the skill. That was what the 'big mods' were concerned about.

Who knows what evil lurks in the hearts of men?

 

The Shadow Knows

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