headhunter2006 Posted June 24, 2006 Share Posted June 24, 2006 I think that you should be able to have a imp as a slave. There should be talismans in rune stores which you can buy, and u need 1 as well as other runes to summon a imp who follos u like a cat. When you fight the imp would attack the opponets hittng small amounts. The talisman option would be like this Release imp Imp Talisman( This will get the Imp to appear) Use Imp Talisman Destroy Imp Talisman(Banishes the Imp) You will need a high magic level, possibly 50 for air imp (hits up to 3) 55 for water imp (hits up to 5) 60 for earth imp (hits up to 7) and 70 for fire imp (hits up to 9). To summon them you will need the magic level, talisman and about 100 of the elemental runes. Please say if you support! Supporters: P.S. Guthix is my lord And 200 mogres later, I got some flippers. Link to comment Share on other sites More sharing options...
Giordano Posted June 24, 2006 Share Posted June 24, 2006 Have you came with Castle Wars with me? Cuz I say "Woo, Imp pet" as a joke while I'm waiting in the waiting room... Kinda pointless to me. "The cry of the poor is not always just, but if you never hear it you'll never know what justice is." Link to comment Share on other sites More sharing options...
evildestruction Posted June 24, 2006 Share Posted June 24, 2006 Why not, then every pker and such would probaly take a imp, lol. Hmmm... if the owner gets teamed the imp should attack with double power on the other who's attacking the owner? Known in-game as Mister evil9(lvl 93)(P2P).Modding gta2(making maps, scripts,editing it).On world 54 mostly.Made a nice GTA2 site!A little in-active... Link to comment Share on other sites More sharing options...
headhunter2006 Posted June 24, 2006 Author Share Posted June 24, 2006 Maybe then that imps 'lose their grip on the world if taken to the wilderness'? P.S. Guthix is my lord And 200 mogres later, I got some flippers. Link to comment Share on other sites More sharing options...
evildestruction Posted June 24, 2006 Share Posted June 24, 2006 Uhh, the wilderness is also part of the runescape world? Unless they freak out, in fear of the wilderness. Known in-game as Mister evil9(lvl 93)(P2P).Modding gta2(making maps, scripts,editing it).On world 54 mostly.Made a nice GTA2 site!A little in-active... Link to comment Share on other sites More sharing options...
headhunter2006 Posted June 24, 2006 Author Share Posted June 24, 2006 Lol Me:C'mon Imp! Imp: Wilderness aaaaahhhhhh! aaahhh! help!!! P.S. Guthix is my lord And 200 mogres later, I got some flippers. Link to comment Share on other sites More sharing options...
agresser Posted June 24, 2006 Share Posted June 24, 2006 Well, imps are some of zamarok's minions, and the wildy is zamarok's land. So therefore, imps should be able to go to wildy. Link to comment Share on other sites More sharing options...
Minoture Posted June 24, 2006 Share Posted June 24, 2006 Hey, there have been many talks of a summoning skill, but I like this idea better! (Possibly better things from the tailsmans though, like skeletons and so forth) Link to comment Share on other sites More sharing options...
Giordano Posted June 24, 2006 Share Posted June 24, 2006 Hey, there have been many talks of a summoning skill, but I like this idea better! (Possibly better things from the tailsmans though, like skeletons and so forth) No skill, a part of magic. "The cry of the poor is not always just, but if you never hear it you'll never know what justice is." Link to comment Share on other sites More sharing options...
Minoture Posted June 24, 2006 Share Posted June 24, 2006 no, some people want it to be a seperate skill. Link to comment Share on other sites More sharing options...
jwrm22 Posted June 24, 2006 Share Posted June 24, 2006 lvl 1 = air = 500 air runes 500 mind = hits up to 1 lvl 25 =water = 1k water runes 500 mind 500 chaos = hits up to 3 lvl 50 = earth = 2k earth runes 500 chaos 500 deaths = hits up to 5 lvl 75 = fire = 4k fire runes 1k deaths = hits up to 7 imps will never be kept like cats... so... nobody would ever go pk with it... they hit your enemy like: 2 your mage hits, 1 his, he can max fire 10 times without your hits (you need to hit 20 times b4 he can hit again...) lets make it quest like... a quest with 3 or 4 lvl 50 skills without mage... higher mage is recomered and an advanse... all other things sould be the same like cats etc... ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined Link to comment Share on other sites More sharing options...
Minoture Posted June 24, 2006 Share Posted June 24, 2006 I like the high rune cost idea, but they need to hit more per rune, and possibly higher magic than 1. Body runes definatly need to be used, pehaps this scale would be better: Lvl 45- Air Imp (can hit up to 3)- 500 Body, 500 Air Lvl 50- Water Imp (can hit up to 5)- 500 Body, 500 Water 250 Air Lvl 55- Earth Imp (can hit up to 7)- 500 Body, 500 Earth, 350 Air Lvl 60- Fire Imp (can hit up to 9)- 500 Body, 500 Fire, 500 Air Lvl 65- Air Demon (can hit up to 11)- 1000 Body, 1000 Air Lvl 70- Water Demon (can hit up to 13)- 1000 Body, 1000 Water, 500 Air lvl 75- Earth Demon (can hit up to 15)- 1K Body, 1K Earth, 750 Air lvl 80- Fire Demon (can hit up to 17)- 1K Body, 1K Earth, 1K Air lvl 85- Air Greater Demon (can hit up to 19)- 2K Body, 2K Air lvl 90- Water Greater Demon (can hit up to 21)- 2K Body, 2K Water, 1K Air lvl 95- Earth Greater Demon (can hit up to 23)- 2K Body, 2K Earth, 1.5K Air lvl 99- Fire greater Demon (can hit up to 25)- 2K Body, 2K Fire, 2K Air Link to comment Share on other sites More sharing options...
headhunter2006 Posted June 24, 2006 Author Share Posted June 24, 2006 Well, imps are some of zamarok's minions, and the wildy is zamarok's land. So therefore, imps should be able to go to wildy. I don't want to cast a shadow over your knowledge of RuneScape, but technically all things, good and evil were created by Guthix. Actually thinking about this makes me wonder. If Guthix created everything, he created other gods, like Zamorak, and so could probrably destroy them aswell. Praise be to Guthix, Creator Of Holy Gielinor, Keeper of Balance, and Eternal Lord! Sorry, I got carried away... :oops: P.S. Guthix is my lord And 200 mogres later, I got some flippers. Link to comment Share on other sites More sharing options...
Hilramorre Posted June 25, 2006 Share Posted June 25, 2006 I really don't care for this idea that much. Summoning has been planned to be released eventually for years now. There was talk about it by JAGeX before RS2 and around the launch of RS2 there were summoning runes but they havn't been summoning spells yet. However, I'll put it like this. Player owned houses were released for a short amount of time years ago in runescape classic then removed when JAGeX realized they did not have the space needed for it. I don't think summons should be near as powerful as yall are saying though. Up to 25 damage with 99 summoning skill? Are you kidding me. We already have weapons that can hit over 60. You want someone to be able to hit over 85 in one hit!? You have to be kidding me. I'd just give JAGeX time and let them release summoning once they are ready to. Link to comment Share on other sites More sharing options...
StrikerRay Posted June 25, 2006 Share Posted June 25, 2006 meh, i dont like this idea. \:D/ Ray::P2P::::Roaming Around::::Phat me pl0x?::::Beamster:: \:D/ Link to comment Share on other sites More sharing options...
headhunter2006 Posted June 25, 2006 Author Share Posted June 25, 2006 Did I say lv.99 hits 25...Cos I don't think I did... P.S. Guthix is my lord And 200 mogres later, I got some flippers. Link to comment Share on other sites More sharing options...
Minoture Posted June 25, 2006 Share Posted June 25, 2006 I don't think summons should be near as powerful as yall are saying though. Up to 25 damage with 99 summoning skill? Are you kidding me. We already have weapons that can hit over 60. You want someone to be able to hit over 85 in one hit!? You have to be kidding me. quote] This is to be part of the Magic skill, and of course the summoning would fail 50% of the time. Protect from magic would COMPLETELY block summoned monsters, and it wold take the monsters at least 3 second to attack, giving people time to re-act. Link to comment Share on other sites More sharing options...
drone243 Posted June 26, 2006 Share Posted June 26, 2006 i think that would be cool :D Link to comment Share on other sites More sharing options...
headhunter2006 Posted June 26, 2006 Author Share Posted June 26, 2006 I think it would be good as part of magic, with strict barriers on the imp's hitpoints, power and speed. P.S. Guthix is my lord And 200 mogres later, I got some flippers. Link to comment Share on other sites More sharing options...
headhunter2006 Posted June 28, 2006 Author Share Posted June 28, 2006 bump P.S. Guthix is my lord And 200 mogres later, I got some flippers. Link to comment Share on other sites More sharing options...
cybernet377 Posted June 28, 2006 Share Posted June 28, 2006 mabey the demons str spd acc depend on the sumonor's str agi atk respectivly :shock: .so elemental demons protect u partialy from enemy magic :D I am the line of reality and technoligy. where ever our highly technological world takes us I shall always know Link to comment Share on other sites More sharing options...
Minoture Posted June 28, 2006 Share Posted June 28, 2006 No, don't like that, pure mages wouldn't be able to use it effectively then. Maybe the demon's hit instead of you... no. the demons can only attaack once every 5 seconds? Time can be changed Link to comment Share on other sites More sharing options...
das_masta238 Posted June 28, 2006 Share Posted June 28, 2006 Lol Me:C'mon Imp! Imp: Wilderness aaaaahhhhhh! aaahhh! help!!! lmao +1 to that sonicsonaike exellent work ^^abstract lol 98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels Link to comment Share on other sites More sharing options...
Hilramorre Posted June 29, 2006 Share Posted June 29, 2006 I think it would be good as part of magic, with strict barriers on the imp's hitpoints, power and speed. If it's going to be part of magic then just wait for JAGeX to put in summoning as is planned. I think I'd rather have a larger variety of summons than having all imps anyway. Link to comment Share on other sites More sharing options...
microtosh Posted June 29, 2006 Share Posted June 29, 2006 sounds like battleon to me. pets. =) perhaps we could decorate the imps and paint them. abuse them? they are evil creatures after all. like dump black paint on them to paint them black. costumes and stuff. but maybe we can scrap the helper part. after all, they wont be much in combat and very useless. but i do agree imps are cute? Link to comment Share on other sites More sharing options...
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