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FairyRing Guide(Codes, Screens, Strategies and 1-Way Rings)


kayoszee

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The numbers represent the dials and the numbers of turns.

 

These are 64 possibilities I've tried so far, if I've made mistakes, please point them out.

 

 

 

Some area descriptions are kinda vague, but this was done in a quick effort. Feel free to post better descriptions :wink:

 

 

 

Nothing means you don't move from zanaris, useless mean useless places (or at least, seemingly useless for now).

 

 

 

I'm going to expand on the guide as more information is brought to light.

 

 

 

Screenshots of teleport locations here:

 

http://s109.photobucket.com/albums/n44/kayoszee/Fairy%20Rings/

 

 

 

(number of clicks)/(dial code) [Location]

 

 

 

Points of interest:

 

 

 

011/als - In McGrubor's Woods

 

101/dis - Outside Wizard's Tower

 

200/cip - Miscellania (near Miscellanian Castle)

 

220/ckp - Starflower Dimension

 

222/ckr - Karamja Jungle (Karambwanji Lake, also N-E of shilo gem rocks)

 

120/dkp - Karamja, east of harpie bugs (karabwan fishing spots)

 

012/alr - New Abyssal Area

 

021/aks - Feldip Hills, far south

 

102/dir - Dimension X (Gorak)

 

211/cls - Outside Hazelmere's House

 

221/cks - Near Mushroom Patch (in front of Mort Myre)

 

122/dkr - South of Edgeville canoe

 

003/aiq - Mudskipper Point

 

303/biq - Kharidian Desert (Near Kalphite lair)

 

310/blp - Tz Haar City (south of furnace)

 

301/bis - Zoo Unicorn Pen

 

031/ajs - Penguin Island

 

130/djp - Outside Necromancer's House

 

113/dlq - Hot Kharidian desert (small lizard area)

 

322/bkr - Mort Myre Swamp (Middle of Mort Myre Swamp)

 

232/cjr - North-West of Sinclair Mansion, near log cross

 

332/bjr - Holy Grail area

 

323/bkq - Centaur and Wood Dryad place

 

312/blr - Outside Legend's guild entrance

 

132/djr - North-West of Sinclair Mansion, near log cross

 

320/bkp - West of Jiggig, South of Castle Wars, Chompy grounds

 

032/ajr - Slayer Dungeon entrance

 

203/ciq - North West of WatchTower

 

111/dls - Myreque Caves (useful for Barrows and general access to Morytania)

 

023/AKQ - Woodland Hunting Area

 

121/DKS - Snow Hunting Area

 

033/AJQ - South of Cave Goblin City

 

 

 

Odd Fairy Rings:

 

 

 

There has been a very odd Fairy Ring found in the Haunted Woods, west of Port Phasmatys. After double checking all of the 'nothing' combinations, I noticed, it cannot be reached that way. If anyone has more information on other "one way rings" or perhaps even a way of reaching via some sort of multiple combination (like the Fairy Hideout).

 

 

 

oneway1.png

 

 

 

Useless Places

 

 

 

002/air - useless island (South East of Ardougne)

 

210/clp - useless island (South West of Draynor)

 

112/dlr - useless island (Poison Waste)

 

300/bip - useless island (East of Mort Myre)

 

 

 

Nothing

 

 

 

000 - nothing

 

100 - nothing

 

010 - nothing

 

001 - nothing

 

110 - nothing

 

020 - nothing

 

022 - nothing

 

202 - nothing

 

201 - nothing

 

023 - nothing

 

230 - nothing

 

013 - nothing

 

103 - nothing

 

311 - nothing

 

131 - nothing

 

212 - nothing

 

121 - nothing

 

330 - nothing

 

331 - nothing

 

313 - nothing

 

133 - nothing

 

123 - nothing

 

213 - nothing

 

233 - nothing

 

321 - nothing

 

302 - nothing

 

333 - nothing

 

223 - nothing

 

231 - nothing

 

023 - nothing

 

 

 

Strategies

 

 

 

*The following rings are recommended for quick access to fairy rings:

 

 

 

-Fairy ring near Port Phasmatys, ectophial for quick access

 

-Fairy ring near edgeville canoe, glory teleport for quick access

 

-Fairy ring north-west of yanille, house in yanille for quick access

 

 

 

*Using CKR you can craft Nature runes without the abyss or general store

 

 

 

*Quick access for slayer monsters\tasks via:

 

-AJR - Slayer Dungeon entrance

 

-DKP - Karamja, east of harpie bugs

 

-DLQ - Kharidian desert (desert lizard area)

 

-BIQ - Kharidian Desert (Near Kalphite lair)

 

-CKS - Mushroom Patch (For Ghouls and access to Slayer Tower)

 

-AKS - Feldip Hills, far south (Ogres)

 

-ALR - New Abyssal Area (Abyssal Demons)

 

-AIQ - Mudskipper Point (Mogres)

 

-BLR - Outside Legend's Guild (Shadow Warriors)

 

 

 

*New Herblore training Method using:

 

*NOTE* Goraks no longer drop claws 100%

 

-CKP - Starflower Dimension (for Starflower collecting)

 

-DIR - Dimension X (Gorak claw collecting)

 

Each "Magic Essence" potion gives 130xp and each dose gives +3 boost to magic

 

 

 

*New Herblore ingredient collecting methods:

 

-BIQ - Kharidian Desert (Near Kalphite lair for Potato Cactus)

 

-BKR - Mort Myre (For Fungi collecting)

 

-AJR - Slayer Dungeon entrance (Cave crawlers for misc Herblore items)

 

-BIS - Zoo Unicorn Pen (Unicorn Horns)

 

 

 

*New Rune Pouch recovery:

 

-ALR - New Abyssal Area

 

No entering the wilderness, no skull, no prayer drain and it's not a multi-combat area. Perfect for pouch recovery.

 

 

 

*Faster Karambwan Fishing:

 

Fish the bait required here:

 

-CKR - Karamja Jungle (Karambwanji Lake)

 

And catch them quickly here:

 

-DKP - Karamja, east of harpie bugs (karabwan fishing spots)

 

Rinse and repeat! Properly cooked Karambwans heal 18.

 

 

 

*Try using the fairy rings, spirit trees, gliders and agility shortcuts instead of teleporting for

 

the Gnome Restaurant minigame. In most cases, you can make your delivery for free and quickly.

 

 

 

Credit to Daigotsu, Vaki_Sanake and iwatake for thinkin' up some of these.

 

Strategy additions are welcome. Please post your ideas \'

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yeah.. ready mine i psoted years ago lol.. here

 

 

 

FULL LIST

 

 

 

AIP - Next to the ring

 

DIP - Next to ring

 

CIP - Miscellania

 

BIP - An Island Near Swamps of Mort Myre

 

 

 

AIS - Next to Ring

 

DIS - South of Wizards Tower Draynor

 

CIS - Next to Ring

 

BIS - Unicorn Cage Ardougne Zoo

 

 

 

AIR- Island south of Ardougne Docks

 

DIR- Gorak monsters (level 145)

 

CIR- Next to Ring

 

BIR- Next to Ring

 

 

 

AIQ- Mudskipper point (south of Rimmington)

 

DIQ- Next to Ring

 

CIQ- Northwest corner of Fedlip hills (West of Yanille, South of Tree Gnome Maze)

 

BIQ- Just Southeast Of Kalphite Lair Entrance

 

 

 

ALP- Next to Ring

 

DLP- Next to Ring

 

CLP - An Island Near Draynor Village

 

BLP - Thzar Area Under Karamja Volcano

 

 

 

ALS- In Mc Grubors Wood (west of Seers village)

 

DLS - Canifis Pub Caves (Myreque quest)

 

CLS - Jungle spider islands west of yanille

 

BLS - Next to Ring

 

 

 

ALR- South East Corner of Abyss

 

DLR-South of Isafdar (Island in Poison Waste Tar-Pits)

 

CLR- Next To Ring

 

BLR- East of Legends Guild Gate

 

 

 

ALQ- Next to Ring

 

DLQ- Desert Lizards (North-East of Pollnivneach)

 

CLQ- Next to Ring

 

BLQ- Next to Ring

 

 

 

AJP - Next to Ring

 

DJP -Near Necromancer South of Ardougne

 

CJP - Next to Ring

 

BJP - Next to Ring

 

 

 

AJS - Penguin Island Miscellania

 

DJS - Next to Ring

 

CJS - Next to Ring

 

BJS - Next to ring

 

 

 

AJR- East of Golden Tree (Rellekka)

 

DJR- North West of Sinclair Mansion

 

CJR- Just West of Sinclair Mansion

 

BJR- Holy grail area (Where you fight Black Knight Titan useful if you loose whistles)

 

 

 

AJQ- Next to Ring

 

DJQ- Next to Ring

 

CJQ- Next to Ring

 

BJQ- Next to Ring

 

 

 

AKP- Next to Ring

 

DKP- Karamja South, West of Harpie Bug Swarms

 

CKP- Star Flowers

 

BKP - Fedlip Hills - Ogres South of Yanille

 

 

 

 

 

AKS - Fedlip Hills - Ogres South of Yanille

 

DKS - Next to Ring

 

CKS - Next to Mushroom patch, North of Mort Myre Swamps

 

BKS - Next to ring

 

 

 

AKR- Next to Ring

 

DKR- East of Edgeville (South of canoe)

 

CKR- West of Shilovillage, East of Cairn Isle

 

BKR- In Mort Myre Swamps (Just North of Nature Spirit)

 

 

 

AKQ- Next to Ring

 

DKQ- Next to Ring

 

CKQ- Next to Ring

 

BKQ- New Area With Centaurs and Stags

 

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I have a couple of additions and corrections to the listing in the first post:

 

dkr:East of edgeville, across the river and north of varrock

 

djr and cjr:North-west of sinclair mansion

 

ckr:Outside of shilo villiage (you can see the gem rocks)

 

blr:Outside Legend's guild entrance

 

bkr:Mort myre swamp (correction from bls listed above)

 

bkq:Centaur valley-purpose and location?

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I have a couple of additions and corrections to the listing in the first post:

 

dkr:East of edgeville, across the river and north of varrock

 

djr and cjr:North-west of sinclair mansion

 

ckr:Outside of shilo villiage (you can see the gem rocks)

 

blr:Outside Legend's guild entrance

 

bkr:Mort myre swamp (correction from bls listed above)

 

bkq:Centaur valley-purpose and location?

 

 

 

Thanks for the clarifications :D

 

 

 

As for Centaur Valley, purpose and location are unknown. It's an enclosed area, with, seemingly, no use (yet).

98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels

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Cool, thanks.

 

Only guide, I found on this site so far. :D

 

A couple look interesting, but nothing stands out as a really nice tele.

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oh yeah, lovely post! i get some numbers and letters and some locations, that is so so so wonderful, but could anyone explain wtf are fairy rings at all? and what are they doing? like wtf, this guide blows -.-

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111 is not useless its a shortcut to morton

 

 

 

Thank you, I've been hearing about a short-cut to barrows or something, I couldn't figure it out. So I went back to 111 (or DLS) and...turned the camera and found the cave exit #-o

98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels

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pffti posted mine first on forum and mods merge it.. Why?

 

 

 

 

 

his was better ^_^ thats why.

its confusing for me 111 012 :S etc :|

 

 

 

why not take pics of each and give links to them? also show the best ones, for slayer etc and show on world map where the islands are

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pffti posted mine first on forum and mods merge it.. Why?

 

 

 

 

 

his was better ^_^ thats why.

 

Nah actually this is much less unorganized and it's hard to find them seperately. Don't know why this one was kept and the other one was merged that was posted like within an hour of the actual update.

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50.

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Maybe somone could right some short cuts to train with this. Gold mining could be a bit faster now.

 

 

 

so is harpie bug slayer task, clues at mort myre swamps etc i find them useful :) but i still have to decide which ring i tele to on map i use edge one right now

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Anybody know which spots are closest to altars and/or house locations? A lot of teles just to spin through. :notalk:

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Did any1 check what's the wildy lvl tele-range of this rings?

 

20?30?

you stand in the rings... you dont rub them like ring of dueling its more like a spirit tree :lol:
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Did any1 check what's the wildy lvl tele-range of this rings?

 

20?30?

you stand in the rings... you dont rub them like ring of dueling its more like a spirit tree :lol:

 

 

 

:D ye - after reading the "farming route with fairy rings" post i started to suspect that this is the case... thx for clarifying it anyway

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Guide updated with images.

 

 

 

Anybody have any other ideas of what to add to the guide?

98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels

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Now each location has a link to its screenshot. I'm going to be adding strategies for Fairy Rings soon.

98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels

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