kayoszee Posted July 11, 2006 Share Posted July 11, 2006 The numbers represent the dials and the numbers of turns. These are 64 possibilities I've tried so far, if I've made mistakes, please point them out. Some area descriptions are kinda vague, but this was done in a quick effort. Feel free to post better descriptions :wink: Nothing means you don't move from zanaris, useless mean useless places (or at least, seemingly useless for now). I'm going to expand on the guide as more information is brought to light. Screenshots of teleport locations here: http://s109.photobucket.com/albums/n44/kayoszee/Fairy%20Rings/ (number of clicks)/(dial code) [Location] Points of interest: 011/als - In McGrubor's Woods 101/dis - Outside Wizard's Tower 200/cip - Miscellania (near Miscellanian Castle) 220/ckp - Starflower Dimension 222/ckr - Karamja Jungle (Karambwanji Lake, also N-E of shilo gem rocks) 120/dkp - Karamja, east of harpie bugs (karabwan fishing spots) 012/alr - New Abyssal Area 021/aks - Feldip Hills, far south 102/dir - Dimension X (Gorak) 211/cls - Outside Hazelmere's House 221/cks - Near Mushroom Patch (in front of Mort Myre) 122/dkr - South of Edgeville canoe 003/aiq - Mudskipper Point 303/biq - Kharidian Desert (Near Kalphite lair) 310/blp - Tz Haar City (south of furnace) 301/bis - Zoo Unicorn Pen 031/ajs - Penguin Island 130/djp - Outside Necromancer's House 113/dlq - Hot Kharidian desert (small lizard area) 322/bkr - Mort Myre Swamp (Middle of Mort Myre Swamp) 232/cjr - North-West of Sinclair Mansion, near log cross 332/bjr - Holy Grail area 323/bkq - Centaur and Wood Dryad place 312/blr - Outside Legend's guild entrance 132/djr - North-West of Sinclair Mansion, near log cross 320/bkp - West of Jiggig, South of Castle Wars, Chompy grounds 032/ajr - Slayer Dungeon entrance 203/ciq - North West of WatchTower 111/dls - Myreque Caves (useful for Barrows and general access to Morytania) 023/AKQ - Woodland Hunting Area 121/DKS - Snow Hunting Area 033/AJQ - South of Cave Goblin City Odd Fairy Rings: There has been a very odd Fairy Ring found in the Haunted Woods, west of Port Phasmatys. After double checking all of the 'nothing' combinations, I noticed, it cannot be reached that way. If anyone has more information on other "one way rings" or perhaps even a way of reaching via some sort of multiple combination (like the Fairy Hideout). Useless Places 002/air - useless island (South East of Ardougne) 210/clp - useless island (South West of Draynor) 112/dlr - useless island (Poison Waste) 300/bip - useless island (East of Mort Myre) Nothing 000 - nothing 100 - nothing 010 - nothing 001 - nothing 110 - nothing 020 - nothing 022 - nothing 202 - nothing 201 - nothing 023 - nothing 230 - nothing 013 - nothing 103 - nothing 311 - nothing 131 - nothing 212 - nothing 121 - nothing 330 - nothing 331 - nothing 313 - nothing 133 - nothing 123 - nothing 213 - nothing 233 - nothing 321 - nothing 302 - nothing 333 - nothing 223 - nothing 231 - nothing 023 - nothing Strategies *The following rings are recommended for quick access to fairy rings: -Fairy ring near Port Phasmatys, ectophial for quick access -Fairy ring near edgeville canoe, glory teleport for quick access -Fairy ring north-west of yanille, house in yanille for quick access *Using CKR you can craft Nature runes without the abyss or general store *Quick access for slayer monsters\tasks via: -AJR - Slayer Dungeon entrance -DKP - Karamja, east of harpie bugs -DLQ - Kharidian desert (desert lizard area) -BIQ - Kharidian Desert (Near Kalphite lair) -CKS - Mushroom Patch (For Ghouls and access to Slayer Tower) -AKS - Feldip Hills, far south (Ogres) -ALR - New Abyssal Area (Abyssal Demons) -AIQ - Mudskipper Point (Mogres) -BLR - Outside Legend's Guild (Shadow Warriors) *New Herblore training Method using: *NOTE* Goraks no longer drop claws 100% -CKP - Starflower Dimension (for Starflower collecting) -DIR - Dimension X (Gorak claw collecting) Each "Magic Essence" potion gives 130xp and each dose gives +3 boost to magic *New Herblore ingredient collecting methods: -BIQ - Kharidian Desert (Near Kalphite lair for Potato Cactus) -BKR - Mort Myre (For Fungi collecting) -AJR - Slayer Dungeon entrance (Cave crawlers for misc Herblore items) -BIS - Zoo Unicorn Pen (Unicorn Horns) *New Rune Pouch recovery: -ALR - New Abyssal Area No entering the wilderness, no skull, no prayer drain and it's not a multi-combat area. Perfect for pouch recovery. *Faster Karambwan Fishing: Fish the bait required here: -CKR - Karamja Jungle (Karambwanji Lake) And catch them quickly here: -DKP - Karamja, east of harpie bugs (karabwan fishing spots) Rinse and repeat! Properly cooked Karambwans heal 18. *Try using the fairy rings, spirit trees, gliders and agility shortcuts instead of teleporting for the Gnome Restaurant minigame. In most cases, you can make your delivery for free and quickly. Credit to Daigotsu, Vaki_Sanake and iwatake for thinkin' up some of these. Strategy additions are welcome. Please post your ideas \ 98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels Link to comment Share on other sites More sharing options...
Toad Posted July 11, 2006 Share Posted July 11, 2006 well i wrote one 5 hours ago.. and there are others to so this needs to be locked lol Link to comment Share on other sites More sharing options...
kayoszee Posted July 11, 2006 Author Share Posted July 11, 2006 Guide complete! Descriptions for each location! 98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels Link to comment Share on other sites More sharing options...
muggiwhplar Posted July 11, 2006 Share Posted July 11, 2006 the AIR useless island is east of the Necromancer on world map (southeast of ardougne) Link to comment Share on other sites More sharing options...
Toad Posted July 11, 2006 Share Posted July 11, 2006 yeah.. ready mine i psoted years ago lol.. here FULL LIST AIP - Next to the ring DIP - Next to ring CIP - Miscellania BIP - An Island Near Swamps of Mort Myre AIS - Next to Ring DIS - South of Wizards Tower Draynor CIS - Next to Ring BIS - Unicorn Cage Ardougne Zoo AIR- Island south of Ardougne Docks DIR- Gorak monsters (level 145) CIR- Next to Ring BIR- Next to Ring AIQ- Mudskipper point (south of Rimmington) DIQ- Next to Ring CIQ- Northwest corner of Fedlip hills (West of Yanille, South of Tree Gnome Maze) BIQ- Just Southeast Of Kalphite Lair Entrance ALP- Next to Ring DLP- Next to Ring CLP - An Island Near Draynor Village BLP - Thzar Area Under Karamja Volcano ALS- In Mc Grubors Wood (west of Seers village) DLS - Canifis Pub Caves (Myreque quest) CLS - Jungle spider islands west of yanille BLS - Next to Ring ALR- South East Corner of Abyss DLR-South of Isafdar (Island in Poison Waste Tar-Pits) CLR- Next To Ring BLR- East of Legends Guild Gate ALQ- Next to Ring DLQ- Desert Lizards (North-East of Pollnivneach) CLQ- Next to Ring BLQ- Next to Ring AJP - Next to Ring DJP -Near Necromancer South of Ardougne CJP - Next to Ring BJP - Next to Ring AJS - Penguin Island Miscellania DJS - Next to Ring CJS - Next to Ring BJS - Next to ring AJR- East of Golden Tree (Rellekka) DJR- North West of Sinclair Mansion CJR- Just West of Sinclair Mansion BJR- Holy grail area (Where you fight Black Knight Titan useful if you loose whistles) AJQ- Next to Ring DJQ- Next to Ring CJQ- Next to Ring BJQ- Next to Ring AKP- Next to Ring DKP- Karamja South, West of Harpie Bug Swarms CKP- Star Flowers BKP - Fedlip Hills - Ogres South of Yanille AKS - Fedlip Hills - Ogres South of Yanille DKS - Next to Ring CKS - Next to Mushroom patch, North of Mort Myre Swamps BKS - Next to ring AKR- Next to Ring DKR- East of Edgeville (South of canoe) CKR- West of Shilovillage, East of Cairn Isle BKR- In Mort Myre Swamps (Just North of Nature Spirit) AKQ- Next to Ring DKQ- Next to Ring CKQ- Next to Ring BKQ- New Area With Centaurs and Stags Link to comment Share on other sites More sharing options...
Blaze The Movie Fan Posted July 11, 2006 Share Posted July 11, 2006 002/air - useless island (No clue) Could you screenshot that island for me? :mrgreen: BTW, nice guide, I like it. Link to comment Share on other sites More sharing options...
nephite Posted July 12, 2006 Share Posted July 12, 2006 I have a couple of additions and corrections to the listing in the first post: dkr:East of edgeville, across the river and north of varrock djr and cjr:North-west of sinclair mansion ckr:Outside of shilo villiage (you can see the gem rocks) blr:Outside Legend's guild entrance bkr:Mort myre swamp (correction from bls listed above) bkq:Centaur valley-purpose and location? Link to comment Share on other sites More sharing options...
kayoszee Posted July 12, 2006 Author Share Posted July 12, 2006 I have a couple of additions and corrections to the listing in the first post: dkr:East of edgeville, across the river and north of varrock djr and cjr:North-west of sinclair mansion ckr:Outside of shilo villiage (you can see the gem rocks) blr:Outside Legend's guild entrance bkr:Mort myre swamp (correction from bls listed above) bkq:Centaur valley-purpose and location? Thanks for the clarifications :D As for Centaur Valley, purpose and location are unknown. It's an enclosed area, with, seemingly, no use (yet). 98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels Link to comment Share on other sites More sharing options...
Golvellius Posted July 12, 2006 Share Posted July 12, 2006 Cool, thanks. Only guide, I found on this site so far. :D A couple look interesting, but nothing stands out as a really nice tele. Exclusive Legacy Mode Player He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol Link to comment Share on other sites More sharing options...
Dragondan_Ro Posted July 12, 2006 Share Posted July 12, 2006 111 is not useless its a shortcut to morton Give a man a lighter, and he will be warm for a while.Set a man on fire, and he will be warm for the rest of his life. Link to comment Share on other sites More sharing options...
Liuskur Posted July 12, 2006 Share Posted July 12, 2006 oh yeah, lovely post! i get some numbers and letters and some locations, that is so so so wonderful, but could anyone explain wtf are fairy rings at all? and what are they doing? like wtf, this guide blows -.- Link to comment Share on other sites More sharing options...
kayoszee Posted July 12, 2006 Author Share Posted July 12, 2006 111 is not useless its a shortcut to morton Thank you, I've been hearing about a short-cut to barrows or something, I couldn't figure it out. So I went back to 111 (or DLS) and...turned the camera and found the cave exit #-o 98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels Link to comment Share on other sites More sharing options...
Toad Posted July 12, 2006 Share Posted July 12, 2006 pffti posted mine first on forum and mods merge it.. Why? Link to comment Share on other sites More sharing options...
Clan_Chat_Op Posted July 12, 2006 Share Posted July 12, 2006 pffti posted mine first on forum and mods merge it.. Why? his was better ^_^ thats why. I skill. If you skill you should join. Link to comment Share on other sites More sharing options...
Toad Posted July 12, 2006 Share Posted July 12, 2006 pffti posted mine first on forum and mods merge it.. Why? his was better ^_^ thats why. its confusing for me 111 012 :S etc :| why not take pics of each and give links to them? also show the best ones, for slayer etc and show on world map where the islands are Link to comment Share on other sites More sharing options...
Cazwise Posted July 12, 2006 Share Posted July 12, 2006 pffti posted mine first on forum and mods merge it.. Why? his was better ^_^ thats why. Nah actually this is much less unorganized and it's hard to find them seperately. Don't know why this one was kept and the other one was merged that was posted like within an hour of the actual update. How many runescape players does it take to change a lightbulb?50.1 to change the bulb and the other 49 to complain about how it was better before.THE MODS THERE ARE COMPLETE AND UTTER IDIOTS!So why are you here? Link to comment Share on other sites More sharing options...
KurtangleTN Posted July 12, 2006 Share Posted July 12, 2006 Maybe somone could right some short cuts to train with this. Gold mining could be a bit faster now. Current Goal: Fire Cape, 0-6 at the caves 0-3 agianst the Jad, Lag done me in. Link to comment Share on other sites More sharing options...
Toad Posted July 12, 2006 Share Posted July 12, 2006 Maybe somone could right some short cuts to train with this. Gold mining could be a bit faster now. so is harpie bug slayer task, clues at mort myre swamps etc i find them useful :) but i still have to decide which ring i tele to on map i use edge one right now Link to comment Share on other sites More sharing options...
RAHK Posted July 12, 2006 Share Posted July 12, 2006 Anybody know which spots are closest to altars and/or house locations? A lot of teles just to spin through. :notalk: PM me in game to use some skills of mine (glories/potions) free or to ask a question.Fire Cape - 04/29/06 Lvl 104RAHK's Pro PC Gear and Guide(clickable) Tired of hack and slash? FPSers getting old? Give this game a try! Link to comment Share on other sites More sharing options...
Matok Posted July 12, 2006 Share Posted July 12, 2006 Did any1 check what's the wildy lvl tele-range of this rings? 20?30? Link to comment Share on other sites More sharing options...
Toad Posted July 12, 2006 Share Posted July 12, 2006 Did any1 check what's the wildy lvl tele-range of this rings? 20?30? you stand in the rings... you dont rub them like ring of dueling its more like a spirit tree :lol: Link to comment Share on other sites More sharing options...
Matok Posted July 12, 2006 Share Posted July 12, 2006 Did any1 check what's the wildy lvl tele-range of this rings? 20?30? you stand in the rings... you dont rub them like ring of dueling its more like a spirit tree :lol: :D ye - after reading the "farming route with fairy rings" post i started to suspect that this is the case... thx for clarifying it anyway Link to comment Share on other sites More sharing options...
ReneDestroy Posted July 12, 2006 Share Posted July 12, 2006 DKR isn't north of Varrock, it's north of the clearing West of Varrock. DKR is East of edgeville across the river, south of the canoe guy. Click here for my awesome blog Link to comment Share on other sites More sharing options...
kayoszee Posted July 12, 2006 Author Share Posted July 12, 2006 Guide updated with images. Anybody have any other ideas of what to add to the guide? 98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels Link to comment Share on other sites More sharing options...
kayoszee Posted July 12, 2006 Author Share Posted July 12, 2006 Now each location has a link to its screenshot. I'm going to be adding strategies for Fairy Rings soon. 98% of teenagers have been drunk or around alcohol. Put this in your signature if you like bagels Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now