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Not necessarily(sp) a new skill, but...chemistry?


Irish_Geek

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I was really fascinated with the chemistry part of the recruitment drive quest. You had to mix real chemical compounds with other items to eventually try to get out of room to move on to the next one.

 

 

 

If chemistry could be made into a real skill, I'm not to good with symbols/compounds, but it could look like this:

 

 

 

level1, Mix one part oxygen w/ 2 parts hydrogen=H2O, water(plain old water

 

 

 

level2, Mix one sodium, one hydrogen, one carbon, 3 parts oxygen=NaHCO3, baking soda(used for "poof"

 

 

 

level3, Mixing 1 vial of baking soda, with one vial of vinegar=Gas "Poof"(no effect, except messy hands)

 

 

 

level4, Mixing one sodium w/ one chlorine=NaCl, table salt (plus 1 hp healed if added to food

 

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Maybe it could be like a non-skill thing but a task that can be used to enhance skills. You could, if you had the right materials, make explosives to level up range.

 

 

 

Probably won't get positive feedback due to the fact that Runescape is "medieval", but if the dwarves have gunpowder(i'm assuming) to fire off cannons, why can't we figure out that when certain things get combined with certain other things, stuff blows up!

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Hmmm...interesting idea. It would probably be part of herblore, since that's pretty much what herblore is, mixing stuff. I think there are explosive potions for Castle Wars, it would be cool to see them in other places. Glucose sugar should work the same way as salt, it's C6H12O6. 6 carbon, 12 hydrogen and 6 oxygen. Overall, a cool idea, and would be a great addition to herblore.

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Images of Dr. Bunsen Burner and his side-kick, Beeker, come to mind.

 

 

 

The idea of Chemistry as a skill, in and of itself, doesn't quite fit the mould. However, incorporating Real-World chemistry into other aspects of RS makes a lot of sense.

 

 

 

As for a new skill, other than the one I've been working on (I'm not going to reveal any details at this time), Chemistry could be worked into kind of a general science type of skill which would include other aspects of science, including biology, physics, astronomy, geology, etc.

 

 

 

My fear is that by defining or creating a science based skill path in RS, which is decidely based on a magical-mythical-medievil world, we would lose some of the wonder and awe and turn RS into a thinly disguised science class.

 

 

 

- Sligo

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When I first thought of the idea, Herblore came first to mind, but I thought that was more potion making and such.

 

 

 

But if there we're a skill, like Sligo said, that incorporated many types of Science, that would be very exciting, to me anyways. At one level being able to study the contents of a certain sample of dirt, then next disecting a chicken, and the next determining star alignments.

 

 

 

 

My fear is that by defining or creating a science based skill path in RS, which is decidely based on a magical-mythical-medievil world, we would lose some of the wonder and awe and turn RS into a thinly disguised science class.

 

 

 

 

 

I know what you mean, but in some book I read some time ago, it tried to explain the basics of algebra, with examples being like

 

 

 

if 3x=15, then x=5...

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The Chemistry skill will not neccesarily be too "modern" for RuneScape. Such things as soap, explosives(duh! everyone thinks about explosives when chemistry is mentioned!), and many other aspects of life (which i can't think of now, even though chemistry is my favorite subject at school).

 

 

 

So it may be a good idea!

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Images of Dr. Bunsen Burner and his side-kick, Beeker, come to mind.

 

 

 

The idea of Chemistry as a skill, in and of itself, doesn't quite fit the mould. However, incorporating Real-World chemistry into other aspects of RS makes a lot of sense.

 

 

 

As for a new skill, other than the one I've been working on (I'm not going to reveal any details at this time), Chemistry could be worked into kind of a general science type of skill which would include other aspects of science, including biology, physics, astronomy, geology, etc.

 

 

 

My fear is that by defining or creating a science based skill path in RS, which is decidely based on a magical-mythical-medievil world, we would lose some of the wonder and awe and turn RS into a thinly disguised science class.

 

 

 

- Sligo

 

Lol on the Dr. Bunsen Burner ::'

 

 

 

Actually, you could introduce some aspects from modern life into Runescape without damaging the integrity of it's magical-mythical-medievil world too badly. As long as those aspects (such as astrology) were existent during the general time period or seem to have been, then it would be very possible. Also, there would be no need to create a whole new skill, just incorporate the aspects into the already existant skills. Astrology could become a part of magic, chemisrty split between magic and herblore. on the part of biology, you could use farming and rename it Wildlife, because plants too, are a form of wildlife. Also, geology could be a part of mining/smithing, physics used in magic, again, and im sure all other sciences could be included into the exsitant skills in Runescape. Besides do you really want a new skill to make less room on UI in the skills section? Theres al ready almost enough to ake it close to requiring to scroll.

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Just saying: You cant just mix oxgyen and hydrogen and magically becomes water. But I'm just saying...

 

 

 

What would it be used for then? "omg lvl 85!!11 split atoms! w00t *nukes wildy*

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..... but if the dwarves have gunpowder(i'm assuming) to fire off cannons, why can't we figure out that when certain things get combined with certain other things, stuff blows up!

 

 

 

Isnt the dwarven cannon in rs powered by steam? (hence the furnace)

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Steel is made from iron and carbon, not coal. So i was thinking that coal is pretty useless if runescape was "real". However I do like the idea, but it could've been thought out better.

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Steel is made from iron and carbon, not coal. So i was thinking that coal is pretty useless if runescape was "real". However I do like the idea, but it could've been thought out better.

 

 

 

The coal is used to feed the fire...it is not actually combined with the iron in RS.

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this would also make less high school people drop out of science class lol

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