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A few (11) Construction suggestions


Ts_Stormrage

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Lets start with Suggestion Zero:

 

 

 

40 rooms maximum... Or some other much higher figure then that. If Jagex was really out to drain money from the economy, why not let us build houses that you could TRULY get lost in.

 

 

 

 

 

Now onto the good bits:

 

 

 

1: Ability to plant a Dramen Sprout in your Formal garden, which you can cut a twig off with a knive to get a dramen staff (after completing Lost city).

 

 

 

2: Instead of having the Scrying pools look at Canifis pub, have them look at the "town square" in front looking east onto, and into the bank. Same with Camelot teleport: should look at seers bank. Same with yanille, should look at Yanille bank and Magic Guild.

 

 

 

3: Additional Tool store level, which has unlimited iron axes and iron pickaxes. The axes would go great with the dramen staff and cutting trees outside your house. Or these could be in the Skill room, requiring a certain mining and woodcutting level.

 

 

 

4: Rune spawn areas. You need 100 of a rune (any, even blood) to make a spawn point in your house. No more then 4 spawn points per house. Runes cannot go outside of your house, same as with beer and beer glasses. This would cause the magical balance game to be used more. No magic xp is gained using these runes. These cannot be used for charging portals.

 

 

 

5: Chicken pen, Tree and Iron rock. Basicly to make iron arrows with for the Ranging pedestals minigame. No ore, log or feather can be taken outside of your house. The log can also be used to light the fireplaces. No fletching xp is gained. I'm asuming that you would be smart enough to let Nature and Fire runes spawn, for superheat. Also add an Anvil to your house in the Workshop (would require 15 steel bars).

 

 

 

6: Servant actually sets the food on the table where someone is sitting, instead of all of it on the ends. Also gets the option to serve food AND drink simultaneously, on the same spot on the table.

 

 

 

7: More available Lecterns. Lunar and Ancient Lectern, for relative teleport spells. Including the group teleport spells.

 

 

 

8: 3 additional portal destinations (directly viewable via Scrying Pool, ofc): Ice Plateau (Ancient version, quick access to Obelisk teleports), Moon Clan, and Port Khazard (quick access to the Charter system, and Trawler). Once again, these are only available if you have done the appropriate quests.

 

 

 

9: Kitchen addon: Liquor cabinet. Has all the supplies for Gnome drinks, as well as a Bottle of Harmless Rum (same one that teleports you to that minigame).

 

 

 

10: Mounted Lyre. Fremennik Trials has become a very much needed quest requirement for a lot of things. The Lyre however can only be mounted if it has 4 charges on it (so a Manta Ray would most definitly be needed to be sacrificed).

 

 

 

I never said that any of these updates/suggestions should come cheap, infact to do what they were meant to do, include a gold leaf or marble block or two in each and every one of these.

 

 

 

I reserve the right to use these in my own suggestions thread, you do not.

Former Leader of The Tal Shiar Alliance - An Original Tip.it Clan
Member of the Wilderness Guardians and Founder of the Silent Guardians
Founder of The Conclave - A Tip.it Clan institution
Tip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.
MSSW4 General - Did we kick your ass too?




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I really don't like the 4th idea, because some people don't care about exp, just to be able to hit high.

 

 

 

This would make ancient too easy, because they get unlimited blood runes, even if they don't give EXP, it still is bad idea. Some people already can hit high, so why would they need magic EXP? I don't mean to flame you but I seriously don't like that blood rune spawn idea.

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I'm sure I've seen this before. I don't know if it was posted by you or not, but if it was posted by you, there's a reason the trhead died. If it wasn't posted by you, that's plagerism.

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Cenin pân nîd, istan pân nîd, dan nin ú-cenich, nin ú-istach.

Ithil luin eria vi menel caran...Tîn dan delu.

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I really don't like the 4th idea, because some people don't care about exp, just to be able to hit high.

 

 

 

This would make ancient too easy, because they get unlimited blood runes, even if they don't give EXP, it still is bad idea. Some people already can hit high, so why would they need magic EXP? I don't mean to flame you but I seriously don't like that blood rune spawn idea.

Theese runes cant be used out side like he said.

 

 

 

I like all the ideas, espechailly the liquor cabinet and the mounted lyre idea. Theese ideas would make houses alot more usefull.

 

 

 

Also, how about the ability to sell a house? Ofcourse, once you do, all the untradeable quest items will dissapear.

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