October 5, 200619 yr anything it needs? don't mind big opening on left... #1 #2 #3 #4 #5 c/c please....i know it's not perfect.... edit: fixed it up after everyones c/c is it better? edit: update...basic color edit: colored some stuff....if there is anthing i should add just spea.....type up! edit: another update.... http://forums.thegamehomepage.com/
October 5, 200619 yr one thing it needs is color... second thing it needs is a more original idea... third thing the guy needs is a hair cut... wop wop
October 5, 200619 yr Author i've never saw a sig like mine... ...i have longer hair than that O.o ....of corse it needs color... thnx for the reply http://forums.thegamehomepage.com/
October 5, 200619 yr theres no such thing as a d plate :wink: and as for the obby shield and d legs, i know u might not want to... but instead of waiting for a response u might wanna go to runehq.com #-o anyway, the anatomy is kinda weird, his body is way too fat :ohnoes: and his right arm (our left) is too small
October 5, 200619 yr The body is too fat (as stated above) And he is kind of short :shock: but the main problem I'm having is that it seems extremely cluttered atm...I don't know if your planning on fixing it or not, but it's very ( lol ) busy looking. __ kuroi do u wow?Cassiius|Level 70 Night Elf Preist|RunetotemSambora|Level 37 Tauren Shaman|BurningLegion
October 6, 200619 yr It all looks a bit.......stretched. I suspect that you pixelled over the drawing then stretched it to fit in tip.it size limits. Generall that's ok but it seems you only shrank it vertiacally, making everything seem a bit too wide.
October 6, 200619 yr Author :thumbsup: :thumbsup: :thumbsup: update :thumbsup: :thumbsup: :thumbsup: thank for the replys http://forums.thegamehomepage.com/
October 6, 200619 yr Argh, fix his hair. Hair is important, really. I guess you were going for med-long "surf hair", which is the most popular hairlook in the world with boys atm, I guess. Try giving some "attitude" for that hair Example from one of my earlier pixels (for drek): Also, don't make that curve to horizon line and especially do not draw it to lava. Liquid stuff just cannot bend. [Star Wreck][PM me][My gallery][DeviantArt][Cool T-shirts!][iron Sky - Trailer is now out!]
October 8, 200619 yr Author more c/c pl0x? is my line art better? is my guy still fat? his arm still short? does my dragon still own? http://forums.thegamehomepage.com/
October 8, 200619 yr yep... give me a second, and ill show you what needs to be done to the body. edit: fixed the torso, hair, legs, and tatooed my logo on his arm :-w feel free to use it if you want... wop wop
October 11, 200619 yr Author yep... give me a second, and ill show you what needs to be done to the body. edit: fixed the torso, hair, legs, and tatooed my logo on his arm :-w ~ picture ~ feel free to use it if you want... i like the hair and i don't mind the tat but the body i don't like the body to much...his arms aren't close enough...if it is that big of a deal i can make him less fat/beefy :mrgreen: http://forums.thegamehomepage.com/
October 12, 200619 yr Author oh yeah i moved your little symbol to the tree, on his arm it made it look too clutered...IMO http://forums.thegamehomepage.com/
October 22, 200619 yr Author i tried making the ground look grainy but now that i look at it, it looks like a cake with sprinkles http://forums.thegamehomepage.com/
October 22, 200619 yr The grainy-ness should start out large and fade in porportion to how far away it is. Scaling is a major factor with space. Perhaps start out with further spaced lager grains in the foreground and as they get farther back shrink and put them closer together? Maybe even try fading the dark and light grains together with the base color the further it gets away. nice job so far, by the way :
October 22, 200619 yr Author The grainy-ness should start out large and fade in porportion to how far away it is. Scaling is a major factor with space. Perhaps start out with further spaced lager grains in the foreground and as they get farther back shrink and put them closer together? Maybe even try fading the dark and light grains together with the base color the further it gets away. nice job so far, by the way : hmm i wasn't thinking size, but that would work... i was thinking closeness, like closer further away.... maybe i could combine the ideas.... hmmm... http://forums.thegamehomepage.com/
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