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theiving guild!

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this is what i would think a theiving guild should be:

 

 

 

 

 

 

 

located in seer village west of the water place.

 

 

 

theiving level to get in : 60

 

 

 

 

 

 

 

it is like any other guild only it has a basement.

 

 

 

 

 

 

 

this is a picture that i made:

 

 

 

U80424-1165631233.gif

 

 

 

now the yellow npc: theving master ( has theiving cape! )

 

 

 

the red npc is : gaurds about three and can be killed!

 

 

 

the blue npc: heroes ( 2 and can be killed )

 

 

 

 

 

 

 

the ladder in first floor is the ladder for the basement.

 

 

 

there is a stall in first floor that is the bakery just in case of fails.

 

 

 

there is 3 stalls in the basement the one in the connor in the north is a silver stall, the one in the conor for the southwest is a spice and the one in the southeast cornor is a gem stall.

 

 

 

 

 

 

 

say if this is a good idea or not. ::'

BraedenM.png

Quest Cape Achieved On: May 13th, 2010

Woodcutting Cape Achieved On: July 30th, 2010

well, ardougne and rogue's den are pretty much the unofficial theiving guilds because they offer virtually everything...So this would be ok, but i like ardy and pyramid plunder still.

well, ardougne and rogue's den are pretty much the unofficial theiving guilds because they offer virtually everything...So this would be ok, but i like ardy and pyramid plunder still.

 

 

 

 

 

 

 

There's no point reinventing the wheel. Maybe renaming one of these?

nh.jpg
IT'S A GAME SMART ONE....

 

 

 

yeah but still....you gotta draw the line somewhere, you could imagine a large city with a market like ardougne and there are people stealing bread and things from the stalls..but a random house full of stalls with nobody to "buy" from there except players, and they are just getting thieved...seems pointless and strange

sigggyjv2.gif

Sig by me....

 

IT'S A GAME SMART ONE....

 

 

 

yeah but still....you gotta draw the line somewhere, you could imagine a large city with a market like ardougne and there are people stealing bread and things from the stalls..but a random house full of stalls with nobody to "buy" from there except players, and they are just getting thieved...seems pointless and strange

 

 

 

 

 

 

 

well aparently jagex didnt "draw the line" when they made bows out of crystal, capes made of molten lava and catching a fish every 5sec, its just a game, you dont need any realistic qualities

 

 

 

 

 

 

 

anyway back to the topic, i like the idea but why not make all the people you thieve from non combat, i know alot of people who would just sit down there and kill the guards and such just to tick people off

clansig7.gif

why would a merchent EVER put its stall right in the middle of a thieving guild, u could better invent some thieving equipment, and put the guild underground at ardoughne. It would match my Warehouse idea!

Thieving is an illegal skill, so teh guards would orobably burn the whole building down, or turn it into a Hotel

The clock is ticking, and your time is running out, mortals.

Thieving is like woodcutting. You can do it almost any where. You don't need a specific place to do it. The whole suggestion is not that good.

omg a thieving giuld really i would be surpised if the giuld had a guard to stop low lvl thievers getting in omg realy. :wall:

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