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Your ideal MMORPG/Internet Game.


Hidhaeg

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EDIT: I know about the error with the tree moving up, once you hit the south wall. I'm not sure how to fix this, at the moment, but I shall try a few things out.

 

 

 

 

 

 

 

The tree isn't static with the ground. No matter what wall you go against, it basically pulls the entire map except for the tree. So when you walk up against a wall, it thinks you are moving further away from the tree, even though you are stuck on the wall. I have no idea how to fix this, I know nothing about flash.

 

 

 

 

 

 

 

I know this isn't an official website or anything, but I think it would look better in the middle of the page for now. It seems odd looking on the right hand side of the screen.

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EDIT: I know about the error with the tree moving up, once you hit the south wall. I'm not sure how to fix this, at the moment, but I shall try a few things out.

 

 

 

 

 

 

 

The tree isn't static with the ground. No matter what wall you go against, it basically pulls the entire map except for the tree. So when you walk up against a wall, it thinks you are moving further away from the tree, even though you are stuck on the wall. I have no idea how to fix this, I know nothing about flash.

 

 

 

 

 

 

 

I know this isn't an official website or anything, but I think it would look better in the middle of the page for now. It seems odd looking on the right hand side of the screen.

 

 

 

 

 

 

 

This isn't the map layout, at the moment. It's just a rough test of the ground + actionscript.

 

 

 

 

 

 

 

I'm going to change the scrolling background codes to using VCAM instead, otherwise I will always have the tree error, unless I want to get into some very complicated math.

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All combat skills shall be raised equally, you will not require to change fighting style.

 

 

 

 

 

 

 

If they're all raised equally, what would be the point of having more than one? :-s

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All combat skills shall be raised equally, you will not require to change fighting style.

 

 

 

 

 

 

 

If they're all raised equally, what would be the point of having more than one? :-s

 

 

 

Ah, I guess you have a point.

 

 

 

 

 

 

 

Well, perhaps I shall code it so some creatures are highly effected by certain styles, unlike Runescape where there doesn't seem to be much difference on damage dealt with different styles.

 

 

 

 

 

 

 

I am still away from home, but regardless, I have been doing a lot of thinking. ;)

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Update:

 

 

 

 

 

 

 

I've decided I need to get a story written for this.

 

 

 

 

 

 

 

I was considering something apocalyptic, but I am rather unoptimistic; any input?

 

 

 

 

 

 

 

I was considering having it all set during Ragnarok, where the Earth is gradually being destroyed, as are the gods; but I would love a bit more input-- what role should the character play in this?

 

 

 

 

 

 

 

Remember it will be a multiplayer game, within time; so it can't really have an 'end'.

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Something with vampires. Think VAMPIRE. :wink:

 

 

 

 

 

 

 

Adds too many flaws to the game, graphical, and realistically. The game is set in the day-- we can't have vampires walking about in sunlight, it seems silly.

 

 

 

 

 

 

 

^

 

 

 

That part of the thread has long past, my friend. I was asking about storylines.

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Something with vampires. Think VAMPIRE. :wink:

 

 

 

 

 

 

 

Adds too many flaws to the game, graphical, and realistically. The game is set in the day-- we can't have vampires walking about in sunlight, it seems silly.

 

 

 

 

 

 

 

^

 

 

 

That part of the thread has long past, my friend. I was asking about storylines.

 

 

 

:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

 

 

 

N-no vamp-pires?!

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Something with vampires. Think VAMPIRE. :wink:

 

 

 

 

 

 

 

Adds too many flaws to the game, graphical, and realistically. The game is set in the day-- we can't have vampires walking about in sunlight, it seems silly.

 

 

 

 

 

 

 

^

 

 

 

That part of the thread has long past, my friend. I was asking about storylines.

 

 

 

:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

 

 

 

N-no vamp-pires?!

 

 

 

 

 

 

 

Knock yourself out.

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Identical to EVE, except totally free.

 

 

 

 

 

 

 

Geez, if the Soviet Union had lasted long enough I wouldn't have had to pay for it anyway.

 

 

 

 

 

 

 

Except you probably wouldn't be allowed to play it because of the strict censorship. EVE is a player run capitalistic economy. They wouldn't want a game with ties to free trade.

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Except you probably wouldn't be allowed to play it because of the strict censorship. EVE is a player run capitalistic economy. They wouldn't want a game with ties to free trade.

 

 

 

 

 

 

 

Lol...forgot about game economies.

the russians are the best! Hands down!
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Runescape, except with Guildwar-ish graphics, tons of mini-quests, things in it that are actually HARD, less strict rules, and more freedom.

Supermonk, proving you wrong since 1992.

Supermonk rocks, I want to have his children.

Music is like candy. You always get rid of the rapper.

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