December 23, 200619 yr doing the same angle isn't considered a style. I mean Godslayers 'art style' .. If eckered does something similar it'll be in eckered's style, the idea may be inspired from Godslayer but the artwork is different and will be something intirely new, If the style then looks just like Godslayers he's not doing himself any favours as at the end of the day as an artist you want to be an individual, not just a replica.. I don't think what I said was that confusing Despaxes.
December 23, 200619 yr no, thats not what i meant at all, i just ment those old fasion rpg styles, just the same view as him. not copieing his style spicificly. wop wop
December 23, 200619 yr doing the same angle isn't considered a style. I mean Godslayers 'art style' .. If eckered does something similar it'll be in eckered's style, the idea may be inspired from Godslayer but the artwork is different and will be something intirely new, If the style then looks just like Godslayers he's not doing himself any favours as at the end of the day as an artist you want to be an individual, not just a replica.. I don't think what I said was that confusing Despaxes. You told eckered not to try this style . And yes it is a style. Just like Isometric is a style. But now your saying that if he were to do it it wouldnt be copying. Contradictions...yay my favorite word that begins with 'c'. thanks everyone for the sigs!
December 24, 200619 yr the english language is a great thing, you've just got a different view on the word style. I see it as the style of something in particular, something unique shape.. The type of art is a different catagory in my book, whether it be isometric, 3/4 view, platformer, birdseye view they can all have a range of different styles within. sorry godslayer, this is a forum but this is also spam :oops: .
December 24, 200619 yr god slayer prohibited you from doing any rpg looking stuff so there isnt really a point of arguing what his style is. On topic: nice. I like brighter pixels tho, they just make my day brighter.
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