January 25, 200719 yr Hi, this is my first pixel signature. EDIT 1: I tried to shade the thing on the left a bit. EDIT 2: I changed some colours and added more shading. EDIT 3: I changed the sword on the left and the axe a bit, changed some colours and added some more shading. EDIT 4: I got rid of the black outlines and changed some colours. EDIT 5: I changed the amulet a bit. EDIT 6: I added more shadings and changed the wall on the left and the mountains. EDIT 7: I changed the wall and the axe a bit. EDIT 8: I changed the wall again. EDIT 9: I just want to know what you think of it, should I add something? Should I remove something? Give me some advice to make it look better. Animum debes mutare, non caelum.
January 25, 200719 yr It looks like you've only used default colors, and not shaded anything. try choosing your own colors, and shading. BUT DO NOT PILLOW SHADE.
January 26, 200719 yr i agree i think that you should add more shading because alot of the items look like theyre not shaded at all and you should change the colour of the grass and sky ect. other then that i looks good for your first one.
January 26, 200719 yr its just bugging me a little bit... the swords i quiver shoulden't it be a little straighter?... cause it looks like it bends into the side of it half way down... and the hatchet looks a little wierd to me but its alright.. anyways very nice for your first pixel (p.s. need more shading) Darth~ [The Greatest Game Ever]
January 26, 200719 yr Author How about my signature now, i added a wooden floor too. Animum debes mutare, non caelum.
January 26, 200719 yr get rid of the black outlines use a darker shade of the thing your outlining instead New Sig Coming soon!
January 26, 200719 yr On the scroll the shading is on the opposite side than all the other things. 814 to 99 HunterTrimmed Hunter Cape: 99 CookingTotal Barrows Items: 53Total Barrows Earnings: 65,545,000gp
January 26, 200719 yr Author On the scroll the shading is on the opposite side than all the other things. Hmm, the light comes out of the window so I think the shading should be to the right. Or do all shadings have to point in the same direction? Animum debes mutare, non caelum.
January 26, 200719 yr I like the wood floor, show a bit more of it and it'll be more clear that the red area is a carpet
January 26, 200719 yr Author I think my signature is pretty much finished now, thanks to ALL who gave me advice, i really appreciate that :D . Keep on coming with advice and sugestions for my sig :) Animum debes mutare, non caelum.
January 26, 200719 yr Author the ammy string is way to big lol Oh yeah I see, I'll change it :wink: Animum debes mutare, non caelum.
January 26, 200719 yr looking good :thumbsup: the rug doesn't line up with the wall its tilted a little too much add some shading to the floor too :) New Sig Coming soon!
January 26, 200719 yr Alrighty, I've been meaning to get around to this post but I keep getting sidetracked. >< Your latest update is much better, much easier on the eyes than the original. There are still quite a few iffy bits, but overall not too shabby for a first signature. Linework is clean (especially the stuff to the left). Now, onto the c/c. :D Perspective: - The rightmost wall is on a very odd angle; well, it seems like it's on an odd angle. The rather bland uniformity of the bricks on the right wall actually hurt my eyes if I look at it too long - do something to break the eternal lines! - The amulet is out of proportion to the rest of the things on the wall. At the moment it looks like it's about as big as that rune axe next to it (that is one massive amulet). Colours: - Thank you for not using default colours. - You need to throw in a bit more shading into the entire pixel. Everything looks very flat at the moment, and, well, boring to be honest. You have your light source - the window and the sun through the window, and perhaps another light source in the room. Shade accordingly. - The shading on the hills outside the window is all wrong - it looks like there's a light source to the south of the hills, when the major light source (the sun) is being neglected. Switch the shading around on the hills so the dark bit is south-er and the light bit is toward the sun. Shading is pretty hard to get used to, but you can fit a lot more shading into the entire piece, like on the bricks and the rug and the ground. Check out a few tutorials (there's a whole list of them in the Gallery sticky) and learn from them. :) Good luck! Pixel Artist - Former Player Mod - Former Tip.It ModNot taking sig requests - sorry!
January 27, 200719 yr Author Thanks for the advice, I changed the mountains and the wall on the left. I'm now adding some more shading on the bricks, I'll update that later. Animum debes mutare, non caelum.
January 27, 200719 yr you might want to add some gray or brown between the snow and trees the axe head look a little weird too New Sig Coming soon!
January 28, 200719 yr Author I edited the wall a bit, I'm now doing the right one. Animum debes mutare, non caelum.
January 28, 200719 yr The new wall seems a bit blurry to me for some reason... It hurts my eyes to look at it. :XD: :XD: 99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving. Jagex'd out of my untrimmed hp cape on 6/14/2011.
January 28, 200719 yr Author The new wall seems a bit blurry to me for some reason... It hurts my eyes to look at it. :XD: :XD: Does the wall in edit 8 look better? Animum debes mutare, non caelum.
January 30, 200719 yr Author I think this will be my last update, I'll put it into my sig. Animum debes mutare, non caelum.
January 30, 200719 yr The new wall seems a bit blurry to me for some reason... It hurts my eyes to look at it. :XD: :XD: ya it hurts my eyes cause of the blurriness (sp?)
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