Under_Score Posted February 6, 2007 Share Posted February 6, 2007 Ok, to start off, I hate quests. I just plain outright dislike them. But, in members, they are important because they allow you to do alot more. So, this Friday, I am getting members again. What quests do I need to complete? Which quests are important and/or are very helpful? Link to comment Share on other sites More sharing options...
ferg161 Posted February 6, 2007 Share Posted February 6, 2007 Desert treasure, which means a few troll and desert related quests..for obvious reasons. And after completing a fairy tale ptI, start ptII even if you cant finish- the rings are VERY useful. Link to comment Share on other sites More sharing options...
Sonicspeed Posted February 6, 2007 Share Posted February 6, 2007 Completing the fairytale series is a must, as that opens up the fairy rings which are VERY useful. Lots of stuff there. Plus, you get the magic farm tool which helps with harvests. Thus more farming exp. Clock Tower's good for the yanille teleport. Between a rock is good to start for the blast furnace. That's all I can think of at the moment. The really important quests anyway. Link to comment Share on other sites More sharing options...
chaosgone Posted February 6, 2007 Share Posted February 6, 2007 Fairy Tale I and II, so that you can use the Fairy Ring teleports. http://www.chaosgone.blogspot.com Link to comment Share on other sites More sharing options...
Under_Score Posted February 6, 2007 Author Share Posted February 6, 2007 Ok, but what about Legends, Regicide, Mourning's End, etc? Link to comment Share on other sites More sharing options...
Gugge Posted February 6, 2007 Share Posted February 6, 2007 Ok, to start off, I hate quests. I just plain outright dislike them. But, in members, they are important because they allow you to do alot more. So, this Friday, I am getting members again. What quests do I need to complete? Which quests are important and/or are very helpful? The answer to that depends partly on what your combat level are, and very much on what you like to do in game. I would say start with recepie for disaster, as many of the sub quests you can do. The more sub quests you do, the better gloves you can buy, and the gloves are very good for combat. Please think before you ask a question. If you ask the right question, its much more likely you get the answer you are looking for :) Link to comment Share on other sites More sharing options...
McGuff1 Posted February 6, 2007 Share Posted February 6, 2007 Moved to General Help and Advise where it belongs. Link to comment Share on other sites More sharing options...
Ltje Posted February 6, 2007 Share Posted February 6, 2007 Well, depends a bit. Do you mean with "plain outright dislike", that you don't like to do quests, especially the ones that are ment to be fun, but just aren't in your opionion, but if the reward is oke, also for XP, you'll do them? Or do you only want to do the 100% nessicary to unlock new lands etc? For example, Animal Magnetism gives a good award if you are a ranger, because the attractor or whatever it is called, gives you you're arrows back. If you don't range much, don't do it. If you do, do it. But whatever it is, I'd certainly recommand Ghost ahoy, for the ectoteleport. Retired. Link to comment Share on other sites More sharing options...
transcript80 Posted February 6, 2007 Share Posted February 6, 2007 All quests have their rewards. Either xp, or a usefull item, or they unlock new parts of the game. Play the game the way you want, and if you rune into a quest to be done, then do it. Else, if you really hate questing, leave them be. Finish the ones you started, it should be satisfying turning them green! Desert tresure and lunar diplomacy offer new spell books. Recipy for disaster gives the best gloves in the game, very usfull for all combat classes. Look into the quest guide. If you like the reward, do it, else leave it be BTW, the quest cape itself is worth it, imho! Other data was removed when acoount got hacked... Link to comment Share on other sites More sharing options...
Under_Score Posted February 7, 2007 Author Share Posted February 7, 2007 Ok, good ideas, but many of these quests have requirements and quests you must complete before you can do them. This is going to be difficult... Link to comment Share on other sites More sharing options...
Gugge Posted February 7, 2007 Share Posted February 7, 2007 This scheme is slightly out of date since quests added the last 6 months isnt there, still it will give you the basic overview of how most quests depends on other quests, so I think it will help you http://forum.tip.it/viewtopic.php?t=482356 Please think before you ask a question. If you ask the right question, its much more likely you get the answer you are looking for :) Link to comment Share on other sites More sharing options...
Rudyaard Posted February 7, 2007 Share Posted February 7, 2007 roving elves is very useful since you get permission to use crystal items Link to comment Share on other sites More sharing options...
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