February 6, 200719 yr Ok, to start off, I hate quests. I just plain outright dislike them. But, in members, they are important because they allow you to do alot more. So, this Friday, I am getting members again. What quests do I need to complete? Which quests are important and/or are very helpful?
February 6, 200719 yr Desert treasure, which means a few troll and desert related quests..for obvious reasons. And after completing a fairy tale ptI, start ptII even if you cant finish- the rings are VERY useful.
February 6, 200719 yr Completing the fairytale series is a must, as that opens up the fairy rings which are VERY useful. Lots of stuff there. Plus, you get the magic farm tool which helps with harvests. Thus more farming exp. Clock Tower's good for the yanille teleport. Between a rock is good to start for the blast furnace. That's all I can think of at the moment. The really important quests anyway.
February 6, 200719 yr Fairy Tale I and II, so that you can use the Fairy Ring teleports. http://www.chaosgone.blogspot.com
February 6, 200719 yr Ok, to start off, I hate quests. I just plain outright dislike them. But, in members, they are important because they allow you to do alot more. So, this Friday, I am getting members again. What quests do I need to complete? Which quests are important and/or are very helpful? The answer to that depends partly on what your combat level are, and very much on what you like to do in game. I would say start with recepie for disaster, as many of the sub quests you can do. The more sub quests you do, the better gloves you can buy, and the gloves are very good for combat. Please think before you ask a question. If you ask the right question, its much more likely you get the answer you are looking for :)
February 6, 200719 yr Well, depends a bit. Do you mean with "plain outright dislike", that you don't like to do quests, especially the ones that are ment to be fun, but just aren't in your opionion, but if the reward is oke, also for XP, you'll do them? Or do you only want to do the 100% nessicary to unlock new lands etc? For example, Animal Magnetism gives a good award if you are a ranger, because the attractor or whatever it is called, gives you you're arrows back. If you don't range much, don't do it. If you do, do it. But whatever it is, I'd certainly recommand Ghost ahoy, for the ectoteleport. Retired.
February 6, 200719 yr All quests have their rewards. Either xp, or a usefull item, or they unlock new parts of the game. Play the game the way you want, and if you rune into a quest to be done, then do it. Else, if you really hate questing, leave them be. Finish the ones you started, it should be satisfying turning them green! Desert tresure and lunar diplomacy offer new spell books. Recipy for disaster gives the best gloves in the game, very usfull for all combat classes. Look into the quest guide. If you like the reward, do it, else leave it be BTW, the quest cape itself is worth it, imho! Other data was removed when acoount got hacked...
February 7, 200719 yr Author Ok, good ideas, but many of these quests have requirements and quests you must complete before you can do them. This is going to be difficult...
February 7, 200719 yr This scheme is slightly out of date since quests added the last 6 months isnt there, still it will give you the basic overview of how most quests depends on other quests, so I think it will help you http://forum.tip.it/viewtopic.php?t=482356 Please think before you ask a question. If you ask the right question, its much more likely you get the answer you are looking for :)
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