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Magic: PKability with DoubleCast!

Featured Replies

So, some people have stated that magic does not have the PKability of melee and range - and this is because the highest magic can hit is 32, with a costly staff and spell.

 

I have yet to work out very specific details for this, but here is the basic premise (feel free to expand on this)

 

A new staff would be introduced, or there would be some sort of process for blessing/enchanting an existing staff. All this could come as a new quest.

 

Once you have this special staff, you now have a chance to cast doubles. DoubleCasting requires the same amount of runes you would normally need for 2 spells. The difference is that the spells come out in rapid succession. Each would hit with the same randomness of a normal cast.

 

I looked at all the different combat spells from the normal and ancient spellbooks, and realized there would be a problem with DoubleCasting - hitting 2x30 in a 3x3 area, and binding your opponents for 20 seconds with Ice Barrage may be a bit over-powered. So how to combat this?

 

 

 

With this new staff, you would have a base 1% chance of DoubleCasting - i.e. its very rare. Your magic level sans the spell requirement increases this chance. For instance, my magic level is 76. Fire Blast has a level requirement of 59. I have a 17 level difference. Take 1/3 of that, or about 6, and add it to my chance of DoubleCasting. So every time I cast Fire Blast, I have a 7% chance of DoubleCasting.

 

But wait - that would leave someone with 99 magic a 2% chance of DoubleCasting Ice Barrage - or about once every 50 times. That's a bit low - so DoubleCast also takes into consideration the magic bonus.

 

For every +10 magic bonus, the chance of DoubleCasting increases by 1%. This would mean someone with level 99 and Ahrim's would have about a 10% chance of DoubleCasting Ice Barrage.

 

 

 

There's more though - This new staff has the ability of a special - this would force a DoubleCast, and it would use 75% of the bar. Both spells would hit a minimum of 10% of their max, so no splashing.

 

 

 

Thoughts? Hate/Rate/Debate, also fill in or tweak anything that needs it.

 

 

 

EDIT: would it be better if the ancient magics were left out of DoubleCasting? Would this then improve magic without making it over powered?

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

Methinks someone has been playing FFTA. Anyways, does seem like a good idea, gives mages ability to actually kill somethin and not hybrid.

This would overpower alot.

 

 

 

Imagine:

 

 

 

Two Blitzes, 2 D claw spec combo.

 

 

 

Easily over 150 damage.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

mages could FINALLY get a decent kill per 1-2mil lost/spent on runes

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enex2sigjpegkm3.jpg

I'm waiting for someone to post Muggi's mage PKing gif.

 

 

 

I don't really have anything to add. I'm not totally fond of the idea, especially since mage can KO, despite popular belief.

dgs5.jpg
To put it bluntly, [bleep] off.

  • Author
This would overpower alot.

 

 

 

Imagine:

 

 

 

Two Blitzes, 2 D claw spec combo.

 

 

 

Easily over 150 damage.

 

 

 

It would hit up to the same amount that some range configurations can hit, without spec.

 

Plus, there's no guarantee that this would hit 2x 30, as each is independent of each other.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

I think mage could use a little improvement but as said this would most-likely be overkill and if you see muggi's pking vid you'll see that mage's can ko.

all_forum2.jpg

introuble3.png

introuble3.png

  • Author

could someone post that? It would be appreciated.

 

 

 

If ancient magicks were not included in DoubleCast, or the staff did not have an autocast feature for them, would that make it more reasonable? I see that some responses were 60 in one hit is too much, but keep in mind that 60 would be as rare as it is to hit a 30, * as rare as it is to hit a 30, *.10, at the maximum level. I'd estimate this would leave it as 1/1000 or even less.

 

Unless you're hitting someone with full rune, with cruddy mage defense, then it'd be closer to 1/40.

 

-sees

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

Can't you "double cast" already?

 

 

 

viewtopic.php?f=103&t=777299

 

 

 

So if mage can already get multiple spells in at once, what's the point of this?

  • Author
Can't you "double cast" already?

 

 

 

viewtopic.php?f=103&t=777299

 

 

 

So if mage can already get multiple spells in at once, what's the point of this?

 

 

 

That is due to a timing delay in the animations of the different spell, and is not actually a DoubleCast.

 

A DoubleCast would be two spells in quick succession that are the exact same.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

Can't you "double cast" already?

 

 

 

viewtopic.php?f=103&t=777299

 

 

 

So if mage can already get multiple spells in at once, what's the point of this?

 

 

 

That is due to a timing delay in the animations of the different spell, and is not actually a DoubleCast.

 

A DoubleCast would be two spells in quick succession that are the exact same.

 

 

 

So? What's your point? You deal the same damage using the above as you would if you just casted one of the 2 spells twice (or at least, the same POTENTIAL damage) but you get an extra effect.

 

 

 

So ex:

 

 

 

Double Cast Ice Barrage, max damage: 60, freezes

 

"Double Cast" Ice Blitz and Shadow Barrage, max damage: 60, freezes and lowers attack

 

 

 

What is there to complain about?

  • Author
So? What's your point? You deal the same damage using the above as you would if you just casted one of the 2 spells twice (or at least, the same POTENTIAL damage) but you get an extra effect.

 

 

 

So ex:

 

 

 

Double Cast Ice Barrage, max damage: 60, freezes

 

"Double Cast" Ice Blitz and Shadow Barrage, max damage: 60, freezes and lowers attack

 

 

 

What is there to complain about?

 

 

 

I'm not complaining about anything. If I was, I would have posted this under the rants section.

 

 

 

MY point is that any combat spell in the regular spell book is underused, that crossbows and other weapons are able to hit in excess of 50 in one shot, even without specials, giving them a combat advantage that magic does not have.

 

 

 

What you've described is not double casting, its timing 2 spells so that they overlap. Its like saying a range / 2h combo is the same as the dark bow's special, or a dds, when in fact its not, its timing. With a DoubleCast, there would be less clicking, less timing, more "luck", like there is with other weapons.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

So? What's your point? You deal the same damage using the above as you would if you just casted one of the 2 spells twice (or at least, the same POTENTIAL damage) but you get an extra effect.

 

 

 

So ex:

 

 

 

Double Cast Ice Barrage, max damage: 60, freezes

 

"Double Cast" Ice Blitz and Shadow Barrage, max damage: 60, freezes and lowers attack

 

 

 

What is there to complain about?

 

 

 

I'm not complaining about anything. If I was, I would have posted this under the rants section.

 

 

 

MY point is that any combat spell in the regular spell book is underused, that crossbows and other weapons are able to hit in excess of 50 in one shot, even without specials, giving them a combat advantage that magic does not have.

 

 

 

What you've described is not double casting, its timing 2 spells so that they overlap. Its like saying a range / 2h combo is the same as the dark bow's special, or a dds, when in fact its not, its timing. With a DoubleCast, there would be less clicking, less timing, more "luck", like there is with other weapons.

 

 

 

A mage can KO an opponent using "double cast," and it hits higher than 50 with additional effects. Like Zaaps, I see no reason to implement a random double cast when we can already do one on command.

dgs5.jpg
To put it bluntly, [bleep] off.

So? What's your point? You deal the same damage using the above as you would if you just casted one of the 2 spells twice (or at least, the same POTENTIAL damage) but you get an extra effect.

 

 

 

So ex:

 

 

 

Double Cast Ice Barrage, max damage: 60, freezes

 

"Double Cast" Ice Blitz and Shadow Barrage, max damage: 60, freezes and lowers attack

 

 

 

What is there to complain about?

 

 

 

I'm not complaining about anything. If I was, I would have posted this under the rants section.

 

 

 

MY point is that any combat spell in the regular spell book is underused, that crossbows and other weapons are able to hit in excess of 50 in one shot, even without specials, giving them a combat advantage that magic does not have.

 

 

 

What you've described is not double casting, its timing 2 spells so that they overlap. Its like saying a range / 2h combo is the same as the dark bow's special, or a dds, when in fact its not, its timing. With a DoubleCast, there would be less clicking, less timing, more "luck", like there is with other weapons.

 

 

 

Let's be honest, the spells in the normal spell book aren't exactly built for P2P Pking. Maybe the only good part of it is Teleblock, but Ancients is Modern Spells and an extra 10 miles.

 

 

 

It might not be technically "double casting", but it gives exactly the same effect, so it might as well be.

 

 

 

So as long as magic has this ability in its arsenal, the idea of a special staff which double casts is useless. I mean, who would use a staff with only a CHANCE to double cast over the Ancient staff, which will double cast a deadly combo 100% of the time and at your leisure?

I love knowing I've done some good in my life ::'

 

Onto point though.

 

You are saying that the same spell should be able to be casted twice without delay? Seems kinda pointless, with combination spells.

 

Also, the normal spellbook is NOT good for PvP, minus teleblock. Ancients were made for PvP, Lunars for skillers, and the modern book is somewhere inbetween.

 

Magic isn't under-powered, it's just over-looked.

Picture2-10.png

So, Lone Star, now you see that evil will always triumph because good is dumb.

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