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My Solution to Smithing and Other Problems


Adam007

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As we know, smithing itself is a pretty obsolete skill. It's only raised now for skill totallers, because even once 99 smithing is obtained, it's still hard to make a decent profit. The problem is, smithing was made and designed a long time ago, and it hasn't been changed/updated in such a long time, not taking into effect other changes in runescape. Currently there are some big problems:

 

 

 

Rune as a smithable item is so common now, and isn't worth much anymore.

 

 

 

It takes so many hours to get a high level to smith rune, but only a few (relatively) to get the level to wear it.

 

 

 

Anyways, I'll address what can be done. Simply add a new set of ore to mine (change addy lower to fit in the huge gap of 55-70), and lower rune's also. Have more ores for both of those rocks, and change some alch values. Have maybe two or more new sets of ore for new equipment to mine + smith. I know everyone gets tired of the "MAKE NEW SMITHABLE ARMOR" threads, so I won't really get into detail on the armor and weapons themself. Anyway, maybe one or two new smithable item sets will be added, with a higher defense requirement. People with way above 60 defense, or 70 (counting crystal..) really get shafted, because people with 10x the xp of a person with level 60 def have to wear the same dragon armor. Even if a new set of smithable armor wouldn't be practical to release, at least the requirement for all armors should be raised a lot higher, but I won't get into that.

 

 

 

Additionally (from talking with Trixstar), excluding the new smithable sets of armor, there should be one more place to get an untradable set that only people with +90 defense or so can get to. Or possibly only by doing a specific hard quest, it doesn't matter. Once you do get the requirement, you have access to a store that sells untradable rare bars that'd be the highest of all the above mentioned bar types, that each sell for a few million (money drain, anyone?). Of course they'd sell, and it would at the same time require people themselves to raise their smithing levels quite a bit. Again, the armor would be untradable, so people couldn't just merchant it away like they do with dragon armor, and it could be a way for a really high level warrior to stand out against some level 60 defense person wearing the same thing. Anyway, in case my smithing items weren't clear enough, I'll put em into a table.

 

 

 

 

 

 

 

Armor Type-/-Smithing Level requirement-/-Defense Level Requirement

 

 

 

Bronze-/ 1-12 /- 1

 

 

 

Iron -/ 13-24 /- 10

 

 

 

Steel -/ 25-36 /- 20

 

 

 

Black -/ N/A /- 30

 

 

 

Mithril -/ 37-48 /- 40

 

 

 

Addy -/ 49-60 /- 50

 

 

 

Rune -/ 61-72 /- 60

 

 

 

Dragon -/ N/A /- 70

 

 

 

Crystal -/ N/A /- 75

 

 

 

New Armor #1 -/73-84 /- 80

 

 

 

Special Armor #2- / 85-99 /- 90 (or hard quest)

 

 

 

 

 

 

 

Anyway, that's vaguley how things could be changed. Nowadays, a beginning player just flies through bronze to steel and above incredibly fast, so there should be a bigger gap between them to bring back an ounce of value to those armors.

 

 

 

Anyways, to conclude, I'll list the things that this could possibly change.

 

 

 

-Re-energizing of the obsoleteness of mining and smithing.

 

 

 

-A money drain (purchase of 'special bars')

 

 

 

-Bringing back value to specific armor

 

 

 

-Setting apart armor worn from someone with 60 def to soemone with 90 def

 

 

 

-Having an actual untradable rare set of armor to finally please the small percent of high levels who have been badly wanting something like it.

 

 

 

 

 

 

 

Well there's my suggestion - comment as you wish.

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Sounds good to me.

 

 

 

 

 

 

 

I've just hit 68 smithing, and it's almost not worth the effort of working towards 70. I've got 2 more levels before I can even smelt addy, and another 7 before I can make addy arrow heads. Hardly worth the effort

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i have posted a tread like this already a year ago already or something!

 

 

 

 

 

 

 

i always said it is stupid that a high lvl must wear the same as a person with only 40 def/att

 

 

 

it takes only few ours to make a char with 40 att and 40 def.

 

 

 

 

 

 

 

smithing really need the update like u said but not like the big change u just said it should be more like smithing rune from 68-80

 

 

 

 

 

 

 

 

 

 

 

i really like ur idea but they need to do real hard thinking to make something decent wich would ruin the game harder then it already is!

rsname: lord rex.
december 2011: ranked 107th best f2p player
march 2012 became member.

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Guest animajawa

i agree with the smithing, but the levels change is bad wih the level to wear stuff, because then, in the future, there will not be any lvl space for new armors

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I think its a good idea.

 

 

 

I was thinking: "Should i raise my smithing or just sell the coal ores?"

 

 

 

Well, i've decided to sell the ores.

 

 

 

I hope that you're idea can bring us a reason to raise smithing.

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I dont think I could have worded it better myself. It's very hard for high level players to start the conversation/argument for high level requrements bc then we sound selfish and people say well ya you want that bc you have that level. The truth of the matter is I dont want it just b/c I have that level I want it and I think anyone with all 99 stats agree we've worked pretty hard for it. I have over 140 million total exp (yes I know I play to much) and someone with 1/10th of my exp can wear the best armour available in the game. Its pretty frustrating and I dont expect someone with 60 defense and attack to understand my point of view.

 

 

 

 

 

 

 

I agree with adam though smithing/mining were great skills to have when this game started. I can remember people freaking out when S H A R K was able to mine adam ore and we all saw the first picture of it. We thought that was just incredible...theres nothing like that anymore in runescape hardly in any skill. Slayer being the exception just b/c its new.

 

 

 

 

 

 

 

Also just walk through runescape and tell me how many characters look exactly the same, of course it's almost always been that way b/c the level requirements have never been anything that difficult to get. The only things that have made people stand out are shields and 2H and that didnt really start til mithril and adam. It took so long to get the items needed for blue when she was pretty much the only one who could smith them. 700 coal might night seem like much but when there were 3 coal rocks and 20 people at those coal rocks it took a while to get 700 coal and that was just for an Adam Kite Shield.

 

 

 

 

 

 

 

Again please dont think that the "high levels" want higher requirements or new armour with higher requirements just b/c we already have the levels the majority of us just want them to let people know we worked for them and really just to have some different looking items in the game.

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thats the problem with the smithing skill... its one of those skills that will become obsolete within time and that time is pretty much here. I like adams idea of how jagex can fix this problem without exactly releasing new armours etc to the smithing skill (although that wouldn't hurt).

 

 

 

 

 

 

 

I would love to see this happen, i'm also a big fan of jagex updating the 99 skills to start serving some purposes. Most 99's like fletching is no different from lvl 85.. its quite sad to have so many worthless high lvls. They need to start focusing on the higher lvls now instead of the middle classed lvls

 

 

 

 

 

 

 

well said adam, im for that idea

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Definitely. Way to many people have addy and rune, or above, now. All the steel and iron armour is worthless, especially since everyones getting into the (g) craze.

 

 

 

They need to make armour way more expensive in general. It used to be a really important thing, but now you can just get a set of armour for hardly anything, especially if you're wearing mith or under.

 

 

 

 

 

 

 

Then raise all defense requirements by at least 10.

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Guest animajawa

thats because anyone with an hour of time can get up to the smithing lvl required to make full steel. so i have to disagree with ur reasoning lordonite. i say dont do anything with defence skill, because someone could say exact same thing with weapons. just leave defense skill alone

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the thing about that rune smithers cant make a profit is easy to solve just dont make it so you can buy rune in shop then the prices would be the smithers choice (or the high combatters who get from drops)

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thats the problem with the smithing skill... its one of those skills that will become obsolete within time and that time is pretty much here. I like adams idea of how jagex can fix this problem without exactly releasing new armours etc to the smithing skill (although that wouldn't hurt).

 

 

 

 

 

 

 

I would love to see this happen, i'm also a big fan of jagex updating the 99 skills to start serving some purposes. Most 99's like fletching is no different from lvl 85.. its quite sad to have so many worthless high lvls. They need to start focusing on the higher lvls now instead of the middle classed lvls

 

 

 

 

 

 

 

well said adam, im for that idea

 

 

 

 

 

 

 

you need 87 fletch to make rune darts so a 99 has a little diffrence from 85...

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I just thought of an idea tell me what you think

 

 

 

 

 

 

 

 

 

 

 

Ok you know how no one uses the elemental workshop anymore unless it's for training. How about if they made it where you could take armour bronze-dragon and have smithing level requirements to add elemental protection to the armour.

 

 

 

 

 

 

 

Nothing to overpowering mind you but a little more protection for meleers against mages. Have the smithing talbes set up the same way except make dragon elemental smithing 95 and over. The prices for elemental armour would be pretty high and smiths would have something to justify all the work they put into the skill not to mention al lthe money.

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I just thought of an idea tell me what you think

 

 

 

 

 

 

 

 

 

 

 

Ok you know how no one uses the elemental workshop anymore unless it's for training. How about if they made it where you could take armour bronze-dragon and have smithing level requirements to add elemental protection to the armour.

 

 

 

 

 

 

 

Nothing to overpowering mind you but a little more protection for meleers against mages. Have the smithing talbes set up the same way except make dragon elemental smithing 95 and over. The prices for elemental armour would be pretty high and smiths would have something to justify all the work they put into the skill not to mention al lthe money.

 

 

 

 

 

 

 

That would be the best idea ever, if mages weren't supposed to beat Meleer's.

 

 

 

 

 

 

 

However...I kinda' do agree...These newest spells are absolutely INSANE. I'm 99hp, I got attacked by a level 90-something with 90-somehting mage, he hit 30, 27, 32, I was screwed. I ate, took off armor, and barely got away.

 

 

 

 

 

 

 

I also think that these new teleport spells should NOT be on that new staff. If mages want to use that new staff and hit insane numbers, they shouldn't be given the option to teleport.

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the only rune item that is worth to smith is the axe but there is a task that rune smithers can do and that is supplying a clan for war. lowering the smithing requirements will lower the prices of rune items and rune ore prices will go down as well since it won't be profitable to buy ores.

 

 

 

 

 

 

 

then high smithers will mine their own and high alc to make pure profits. mining as a great f2p moneymaking skill will suffer the fate of the woodcutting industry.

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i saw how much money it would take me to be able to smith rune from my level right now which is 52 the price was about 55 mill. They really should lower or make some updates.

 

 

 

 

 

 

 

it only took me 25 mil to superheat my way to 85. :D

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yo all i know Gold is getting abd in the econemy and silver is going up in price.... i have some silver which is now better than gold dont know why.... :D .. but anyone who wants to buy more than 100 silver talk to me i sell for 350 each!! have fun with your gold and slver

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yo all i know Gold is getting abd in the econemy and silver is going up in price.... i have some silver which is now better than gold dont know why.... :D .. but anyone who wants to buy more than 100 silver talk to me i sell for 350 each!! have fun with your gold and slver

 

 

 

 

 

 

 

what does this have to do with the topic? go to the pick and apron bazarre.

 

 

 

 

 

 

 

Also I like your ideas, but I have another thing to add.

 

 

 

 

 

 

 

Since the smithing level of armor types would go down, so should they're bonues. This is because a lot more people would be able to make different armors. If the value of the armor goes down, so should their bonuses

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well first of all...

 

 

 

 

 

 

 

"RUNE" requirement u suggested is way to LOW, think about it..the best f2p armor in the game made easily assecible to practically every1 under lvl 80. :roll:

 

 

 

 

 

 

 

the 1 thing, I love about ur idea is the special armor for people with (90+ Defense).Hope this becomes implemented but it shouldn't be smithable it should just be sold in a store or something as such with high prices :wink:

 

 

 

 

 

 

 

Everything else i'm sorry but i just wudn't recommend it (imagine the prices of rune later on.) :x

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Rethink it a little.

 

 

 

 

 

 

 

If there was an armour better than dragon, then what would be the point of killing kalaphyte queen and kbd? Or getting a drag drop? I say keep dragon as the best kind of armour and make this new armour have a lower defence requirement. And also make the weapons of this new armour worse than a whip

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Rethink it a little.

 

 

 

 

 

 

 

If there was an armour better than dragon, then what would be the point of killing kalaphyte queen and kbd? Or getting a drag drop? I say keep dragon as the best kind of armour and make this new armour have a lower defence requirement. And also make the weapons of this new armour worse than a whip

 

 

 

There are adjustments that would be made that I'm just assuming that you all assume. Sure, the melee bonuses would be adjusted somewhat. Stuff like that, and dragon drops and other things can just be inferred to be dealt with. It'd take forever for me to explain a solution to every single issue made by this, and how to fix it. With dragon drops, either they would stay really rare and be more of a status symbol (how they are now), or they would be adjusted and switched around to make up for one lack, and possibly given a bonus in a different area.

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i totally agree with everything you're saying dude. It makes perfect since I believe that JAGeX should seriously consider at least some part of what you are saying here. I'm lvl 91, f2p, and im wearing the same crap as a lvl 55 walking by me. The only thing i can do to distungish me from the noobs is buy god armour which is the same def bounuses. So yeah, you make perfect since and im totally with you.

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