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My Solution to Smithing and Other Problems


Adam007

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i agree also. smithing is very repetitive and not as profitable as other skills. i like the idea of dragon armor smithing because the armor itself is already overpriced. :( im not saying that because im jealous and can't afford one but it costs much much more than rune and only gives around 25-30 more bonus. the would make smithing fun and a "useful" skill to make cash.

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i agree also. smithing is very repetitive and not as profitable as other skills. i like the idea of dragon armor smithing because the armor itself is already overpriced. :( im not saying that because im jealous and can't afford one but it costs much much more than rune and only gives around 25-30 more bonus. the would make smithing fun and a "useful" skill to make cash.

 

 

 

 

 

 

 

hmm talking about smithing dragon armour.. well.. imagine how its gonna be done... incorporate drag hides into rune armour.. :lol:

 

 

 

Perhaps it won't be just red.. can be green black blue and red.. :lol:

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  • 3 months later...

As one of those "old school Scapers" who mostly mumble into their beards about P2P being "newfangled", and rune armour being "out of it's prime", I agree with everything here.

 

 

 

 

 

 

 

Lemme just pause for a second, and share a secret. I've been playing Runescape on and off for 3.5 years now. I may not have any fancy stats to boast about, or millions of riches. Infact, you could probably get my character the way it is with about 6 months or so of dedicated playing. But I've never been into the whole "maximum efficiancy" method of playing, so I've been taking my sweet time.

 

 

 

 

 

 

 

Now, onto the idea. I too remember when rune was something to be prized. It was a symbol of wealth, and power. Of course, back then, you could name all of the lvl 99 smithers. Or even before then, when the various rune items were being discovered and brought into the game (now how long ago was that? :|). Everything that is now taken for granted was worth a lot more. Lets see what I remember...

 

 

 

 

 

 

 

Rune 2h was 1 Million at it's BEST back then. I remember my friend paid 4 million for one, only to die in the wilderness. He then saved up another 3.5 million for another one :|. Any other rune item that had to be smithed was right up there over 100k.

 

 

 

 

 

 

 

Hell, at one point, people would trade rune items for party hats. Rune mediums used to be 32k - that was the standard price, and everyone knew it. Thats why I was so shocked to have my return to runescape a month or so ago to find everyone flogging them for 10k. Rune large used to be 80k+ IIRC.

 

 

 

 

 

 

 

It was back then that I started aspiring to be a miner/smither, to reap the rewards that it held. When I left, dragon was for the very elite, and RS2 was being mumbled about. Popped on a few times for a month or so every 4 months or so, so I'm still reasonably up-to-date...

 

 

 

 

 

 

 

Now, onto the suggestion - Excellent idea! I remember finding tip.it and being so shocked at how dead-ended the rune smithing table was. It was like once you got to lvl 99, half the table just fell into your lap. I wouldn't complain at seeing the whole smithing table re-written, having some items made at the same level of lower levels (e.g. at lvl 1 you may make bronze daggers/axes/etc). Clump items together into like catagories. Warhammer/Battle Axe/2h-Sword made at the same level. That would free up a few spaces.

 

 

 

 

 

 

 

I wouldn't mind seeing some new-style armours, that, whilst not having stats like rune or dragon (it would be silly to cheapen dragon armour), but along the lines of dragon armour. It LOOKS different. Horns on the medium helm for example. Add in some unique bonuses. For example, one is good for rangers to use, as it's a light-weight style of metal armour, but it's different to the dragon-hide armour. Obviously the hide armour would be better in some ways, but not others.

 

 

 

 

 

 

 

Or, a new type of melee armour, that whilst not giving as good a defence in melee, or a slight reduction to range defence, it stops being a negative magical defence.

 

 

 

 

 

 

 

Jagex and anyone interested in discussing it needs to continue to think laterally. We can't keep having new armour/weapons etc introduced that is better than the old stuff, otherwise the levels would need to be extended (and we all know about that being silly, not to mention a poor solution). It has to be better than the exisiting stuff in some ways, with new drawbacks.

 

 

 

 

 

 

 

Comments?

Raichase, quit Runescape.

 

Time issues really, nothing against the game itself. Something had to go, and it happened to be the addictive game that costs money to enjoy :)

 

Best of luck to all of my friends here!

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Your exactly right about not going up, but instead going to the side. if every year there was a new and better armour, then eventually dragon would be as worthless as steel. Jagex needs to create new armours that are teh same, but different, like you described. But the thing about being able to smith new armours, it would maek the skill crammed. You cant keep putting stuff at teh same lvl, so that for every lvl you raise you can make 6 new things. That just wont work. Eventually, and this goes for every skill, jagex will run out of room. theres only so many things jagex can add with a 99 limit, so somewhere down teh road some thing has to change. As for the topic at hand, i agree. New stuff needs to be added to keep smithing fresh, and profitable, its a hard skill and the rewards should reflect that.

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Relating to your post above, and doing more thinking to the side...

 

 

 

 

 

 

 

What about combining skills in some way? This is just a bit of a brainstorm, but relating to your point about making the smithing skill crammed (a downside to the huge choice of weapons we can make and wield, which is a really nice feature).

 

 

 

 

 

 

 

For example, consider having crafting and smithing working in tandem to make types of armour? Or enchanting armour, or something, using the magic skill? Just prelim thoughts, just thought I would toss that into the melting-pot.

Raichase, quit Runescape.

 

Time issues really, nothing against the game itself. Something had to go, and it happened to be the addictive game that costs money to enjoy :)

 

Best of luck to all of my friends here!

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I like the idea of being able to create a non-tradeable unique smithable armor. It would definitely give players more reasons to bother with smithing since it's not that profitable anymore. I like the idea and I'd definitely like to see it be implemented into the game :)

Domovoi123-Level 80 f2p

Noxious 0ne-Level 46 f2p

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One problem with the ideas here that would need to addressed is the mining and inflation, if you reduce the smithing level of rune to 60-70 then you have to reduce the mining level with it, to prevent overcrowding you would then need more rocks per world. Now rune is valuble to the game too much so for that level so you would need to devalue in the eyes of the game rune and below to prevent inflation.

there are no stupid questions

just way too many inquisitive idiots

balance is scary to people who like things easy for them

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Yeah, but there would be a massive uproar from low-levelled people etc. who got 40 Defence for Rune, and now they have to train more, it's a great idea, but you shouldn't alter the current Defence levels needed.

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"Also this month be prepared for heightened traffic to Keldagrim when the long awaited blast furnace finally opens its gates to humans. Only the greatest of RuneScape's smiths may run the furnace, but the dwarves are always looking for people to help power the flames in this magnificent machine. Bring your friends or pay for some help in RuneScape's first multi-player smithing experience. "

 

 

 

 

 

 

 

A bump for Adam's sake, and to bring up an old discussion.

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This DOES sound interesting. I'll be among the people cramming into the members servers to try this out when it is released :D.

Raichase, quit Runescape.

 

Time issues really, nothing against the game itself. Something had to go, and it happened to be the addictive game that costs money to enjoy :)

 

Best of luck to all of my friends here!

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I don't post very often but I agree highly with the smithing problem, I'm level 69 mining and 62 smithing and that isn't that high but it has taken a lot of hard work... even with these stats AND high alchemy of the things I make I still don't make a profit over selling the coal I mine... smithing definately needs a new angle.

 

 

 

 

 

 

 

I also agree though that jagex cannot just add more high level smithable armour into the game because that leads to all the above problems.

 

 

 

 

 

 

 

I believe the solution is to lower the smithing requirements, not a lot but enough to bring the existing armour into line with the ease it is to wear (thinking at level 62 I should at least be able to make an adamant plate which I could wear ages ago and could buy with no problems). The lower of smithing values would make smithing rune + addy items a possiblity. But then in order to make smithing an important skill new 'smithing only' items would be needed and they would need to be tradeable so that the smithers could sell there makings.

 

 

 

 

 

 

 

Ideas for new items:

 

 

 

1. Smithing items that help other skills:

 

 

 

- Farming Rakes (used for farming)

 

 

 

 

 

 

 

2. Smithable items used in other skills:

 

 

 

- Melted down Ore (possibly used in herblore)

 

 

 

 

 

 

 

3. Multi-skill items:

 

 

 

- Ranging Armour (combining fletching and smithing to make armour resistant against swords but still useful to range in, of course the drawback being that rangers become weaker against mages)

 

 

 

- Maging Armour (combining maging and smithing to make armour resistant against arrows but still able to mage in, drawback being that mages spells hit slightly lower)

 

 

 

- Enchanted Pick-locks (combining theiving and smithing for opening special locks only)

 

 

 

- Food Racks (combining cooking and smithing, allows several food items to be cooked in one click or stored together in uncooked form)

 

 

 

 

 

 

 

Of course the multi-skill is a very intresting possiblity that could extend into other areas e.g. enchanting arrows and others.

 

 

 

Any other ideas greatly recommended

 

 

 

 

 

 

 

The always mining, always thinking, always smiling,

 

 

 

Smiley Phil

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I'm f2p and have always been f2p

 

 

 

 

 

 

 

I started in my early days to smith, because i thought it'd bring in riches but i soon became smarter. But i kept smithing and i consider myself as a smither today as well.

 

 

 

 

 

 

 

I got 75 smithing and it have taken me a lot of time and money on rs to get there, but it hasn't really paid off yet. I agree with most people that rune items and especially addy items should be lowered, but again that'd be unfair to people who developed 99 smithing. But i have spend a lot of time to make it to 75 smithing and i somehow think i should be rewarded as well in some sort. Perhaps a combined smithing/mining guild would be awesome.

 

 

 

 

 

 

 

The mining guild is always crowded with low-levels who only mine to sell the ores and make money. They dont have respect for those of us who is trying to level smithing as well. I'd pretty much like the mining guild to be limitted to at least lvl 65 smithers as well.

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yeah i agree with a lot of the posts here.

 

 

 

I'm 65 mining and 57 smithing and i find it hard to make a lot of good money. Comparing to fletching maple longs and high alching them, it doesnt make me much money at all. Also with mining, you have to keep clicking on new rocks, but wc you just keep chopping until the tree is felled (so it is easier to get logs than coal). I think one of the solutions has got to be to increase the high alch value of smithed items. This would make a lot of smithers happy at all levels, and would make it a lot more worthwhile to do.

 

 

 

Personally, i use fletching for my money making now. Bowstrings=crafting exp, wc=exp+seeds, high alching=rc exp(for nats) +magic exp. Its much better for levelling a lot of skills and better money.

 

 

 

Secondly, I think that there were some good points about bringing in new armours at high level, and making rune lower level to smith. i dont think this is right as it is penalising the people who have got to high smithing the hard way.

 

 

 

Making drag elemental armour (and having it untradeable) sounds like a good idea, but again, thos high level smithers can only alch to make a profit. they would also have to be lower stats than dragon armour as dragon should be the best stuff in the game. Alternatively, as suggested, they could have variable stats, so good against slash, but terrible against crush (for example).

 

 

 

but I really do think that people with high def should have something special to wear, even if it is more of a status symbol than effective armour. (I am lev 61 att/def/str)

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Best Barrows Chest: guth skirt, dh helm, dh axe, racks, gp (23/08/06); best tt reward: robin, guthix helm, guthix legs, nats, rune legs

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The problem with smithing is tha with medium levels smithing 50- you don't get almost any profit, as for exmaple, you need 48 level of smithing to make a steel platebody, although you only need 5 levels of defense! They could increase the stats needed for wearing armor (and thus the protection that they give) like:

 

 

 

 

 

 

 




Armor      Actual def lvl      New def lvl 







Bronze             1                1



Iron               1                10



Steel              5                20



Black              10               30



Mithril            20               40



Addy               30               50



Rune               40               60



Dragon             60               85



 

 

 

 

 

 

 

That would give smithers a bigger profit to make, and would encourage people to mine in order to smith. Also, in real life steel only needs like a 10% of coal for the iron (correct me if I'm wrong) so, instead of having to smelt 2 iron ore and 4 coal (600 gp only for the coal) to smith a steel scimitar only useful too people with 5-10 attack, it could be like:

 

 

 




Armor      Actual ores needed      New ores needed 







Steel       1 iron, 2 coal          1 iron, 1 coal



Mithril     1 mith, 4 coal          1 mith, 2 coal



Addy        1 addy, 6 coal          1 addy, 4 coal



Rune       1 runite, 8 coal        1 runite, 5 coal



 

 

 

That would bring less profit to miners, but more to smithers.

 

 

 

What do you think?

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You all do realize that there haven't always been level requirements, right? I don't think there ever should've been because if you can afford something, you should be able to wear it. I know several people that are low combat but have high skill totals and have lots of money. If they can afford to buy really expensive armor, why shouldn't they be allowed to wear it? Is the armor going to somehow reject them and come flying off if they put it on? Last I knew, armor wasn't enchanted with a magical repelling force. The level requirements definately don't need to be raised. As far as new smithable sets, yeah that would be nice but they'd have to change stats around because dragon is meant to be right above rune so if they released a new set of smithable equipment above rune it'd make dragon basically obsolete. Barrows already makes dragon crappy, more sets of smithable eq that's better than dragon would just make dragon utterly crappy and only rich people that wanna show off their wealth would buy it.

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If they can afford to buy really expensive armor, why shouldn't they be allowed to wear it?

 

 

 

 

 

 

 

This is a really good point - I think the only thing that lets this down, is the fact that wealth is too abundant in Runescape.

 

 

 

 

 

 

 

To cite a popular example, the holiday drop. Consider. Lvl 3 player gets some crackers on Christmas Day, all that time ago. They quit for 3 years. They return, sell all of the crackers, or the hats.

 

 

 

 

 

 

 

Why should they then have the same armour that someone who has worked hard and earned their armour from fighting to get their combat level up to wear? E.g. the Barrows armour.

 

 

 

 

 

 

 

I really agree with you, just trying to help you flesh your idea out.

Raichase, quit Runescape.

 

Time issues really, nothing against the game itself. Something had to go, and it happened to be the addictive game that costs money to enjoy :)

 

Best of luck to all of my friends here!

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If they can afford to buy really expensive armor, why shouldn't they be allowed to wear it?

 

 

 

 

 

 

Because then we'd have pures again. People easily buying cheap rune while at 1-10 defense, and having a really high defense bonus, while still having a low def level, if that makes sense. Back in rsc it was more clear towards why.

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