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Level Magic at a profit. (Great Tips Must See)


cat666

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Been debating whether to tell people about this but it's too good a find not to really.

 

 

 

I have found a way to get magic XP. Without losing money, and at a profit.

 

 

 

1. First of all you need 68 mage and be on Lunars.

 

 

 

2. Now buy 1k vials from the GE (I get thousands at 82ea)

 

 

 

3. Now use Humidify to fill the vials. Gets you same XP as a high alch. Best way is to use a steam battlestaff (only 1mil) and you get 27 done per astral rune. If not, use fire runes and a water staff as it is slightly cheaper.

 

 

 

4. Sell 1k water filled vials on GE. (I easily sell in less than 10 seconds for 99ea)

 

 

 

So the maths per 27 vials (one cast)

 

 

 

27 * 82(vials) = 2214gp

 

1 * 142(astral rune) = 142gp

 

1 * 10(fire runes) = 10gp

 

 

 

Total cost = 2366gp

 

 

 

27 * 99(water filled vials) = 2673gp

 

 

 

2673 - 2366 = 307gp profit per cast.

 

 

 

If you have a steam staff then it's 317gp profit per cast.

 

 

 

All this whilst getting the same XP as a high alch. With profit :twisted:

 

 

 

I'd get in quick before this method becomes too common. Will only work when vials are less than water filled ones.(

 

 

 

EDIT: I muffed up the maths for this as I was doing it from memory. Works out even better as you only use 1 fire rune and not 6. Also use a water staff if you don't have a steam staff. Air one is useless for this spell.

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Trust the Gene Genie!

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Oh I forgot to mention it is slightly slower than high alching as you need to bank between casts. I am still working on time tests before I can give true figure though.

 

 

 

You are profiting though which is always a bonus.

 

 

 

Another tip is when using calculators use the high alch spell figures as it is the same XP.

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Trust the Gene Genie!

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Another Lunar/GE tip:

 

 

 

This one has pretty high requirements, though you profit lots and gain both mage and crafting XP.

 

 

 

1. Buy seaweed from GE

 

2. Buy buckets of sand from GE

 

3. Super Glass Make (77 Lunar spell) 13 seaweeds and 13 buckets of sand.

 

4. Rinse and Repeat.

 

 

 

Even if you put the molten glass in GE at lowest price you will still profit. You also get up to 1.5 the molten glass you'd get normal glass making so thats extra profit. I am finding it harder to sell molten glass, though they do go eventually.

 

 

 

Seaweed and Sand is easily obtainable from GE at lowest price.

 

 

 

Works out (from memory) 130 crafting XP and 78 mage XP per 13 seaweed/sand.

 

 

 

With this one wield air staff and have fire runes in inven.

 

 

 

Maths for this one per cast:

 

 

 

13 * 351 (Seaweed) = 4563

 

13 * 83 (Sand) = 1079

 

6 * 10 (Fire Runes) = 60

 

2 * 142(Astral Runes) = 284

 

 

 

Total Cost = 5986

 

 

 

13 * 476(molten glass) = 6188

 

 

 

6188 - 5986 = 202 profit.

 

 

 

Obviously your getting extra glass (up to 1.5x more) so this really bumps up the profit by 476 per extra one made. Usually the extras work out at about 5 per cast so thats an extra 2380k!

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Trust the Gene Genie!

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Ok some hourly figures for the water filled vials method.

 

 

 

I did this by having astrals in my inven and using a steam battlestaff. I started off with a full inven of empty vials and the spellbook open. I then started the timer and clicked the spell.

 

 

 

You can bank approximetley 1/4 into the animation of the spell and the vials are all full. If you try it to early it wont open the bank. I then banked all filled vials and withdrew all empty ones. Clicked on the spell, then banked again.

 

 

 

In 5 minutes I was able to fill 1053 vials, 39 casts.

 

 

 

1053 * 12 = 12,636 per hour.

 

 

 

Using the maths in the above posts I get 317 profit per cast = 12,363 profit.

 

 

 

12,363 * 12 = 148,356k per hour profit.

 

 

 

39 casts * 65xp = 2535xp

 

 

 

2535 * 12 = 30,420 XP an hour.

 

 

 

So to summarize this method will net you per hour:

 

 

 

148k profit

 

30k mage xp

 

 

 

Not a bad little method if I do say so myself

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Trust the Gene Genie!

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Let me tell you people who think this is some crazy method; The day the GE came out, I was doing this. I filled 60k. I was insane by the end of the day. I'm never gonna do that again! Enchanting things for people in exchange for cosmic runes is just fine for me! Not nearly so bad.

That's what it takes to be a hero, a little gem

of innocence inside of you that makes you want

to believe that there still exists a right and wrong,

that decency will somehow triumph in the end.

--Lise Hand

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Ok some hourly figures for the water filled vials method.

 

 

 

I did this by having astrals in my inven and using a steam battlestaff. I started off with a full inven of empty vials and the spellbook open. I then started the timer and clicked the spell.

 

 

 

You can bank approximetley 1/4 into the animation of the spell and the vials are all full. If you try it to early it wont open the bank. I then banked all filled vials and withdrew all empty ones. Clicked on the spell, then banked again.

 

 

 

In 5 minutes I was able to fill 1053 vials, 39 casts.

 

 

 

1053 * 12 = 12,636 per hour.

 

 

 

Using the maths in the above posts I get 317 profit per cast = 12,363 profit.

 

 

 

12,363 * 12 = 148,356k per hour profit.

 

 

 

39 casts * 65xp = 2535xp

 

 

 

2535 * 12 = 30,420 XP an hour.

 

 

 

So to summarize this method will net you per hour:

 

 

 

148k profit

 

30k mage xp

 

 

 

Not a bad little method if I do say so myself

 

 

 

not bad at all. seems like a nice switch from alching from time to time. good work!

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I tried the humidify-method long before this topic came out: doesn't work so well for me.

 

I never seem to be able to get seaweed, even at highest price, so superglass ain't so good for me.

 

I think I'll stick at making 1k tabs an hour... (and blowing the cash I make with that on con and ancients@pc)

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I just happened to have tried buying vials on the GE a few days ago to try something like your idea, I'd I wasn't getting any vials, I offered the maximum price I'm pretty sure. I'll try this again, maybe it was a slow day... Water filled vials sell instantly, though, and at any price.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
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Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
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awe why did you tell everyone? lol

 

i was making 500gp per cast

 

 

 

also it takes me around 7 seconds per cast+banking

 

so i do around 500 per hour.

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99 Fletching 99 Cooking 99 Thieving 99 herbloree 99 magic 99 crafting 99 smithing 99 attack 99 strength 99 defence 99 hitpoints

99woodcutting 99mining 99 fishing 99 firemaking 99 hunter 99 prayer

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