January 27, 201214 yr Visual ConceptFor those who do not have the vivid imagination, I've made a sketch-up made from the color pallet from RuneScape's new graphics at the TzHaar using the concept derived from the post. Enjoy! Final Concept:Sketch-up & color pallet: Conceptual InterpretationImagine if you will, a cape completely made out of lava that flows down the the ground itself. The flowing lava should have depth and thickness. So if you look at it from the side you will see that it is thick and uneven and not just one pixel thin. The cape is completely engulfed in lava as it is made out of it. It would not have the monotone red on the inner side. The cape would actually touch the ground as if it was constantly leaking lava onto the ground rather than hovering above the ground like a regular cape. Once it touches the ground, it will solidify into a heap of black obsidian chunks of rock, then slowing fading away. If you are standing still you will simply see the lava flowing to the ground from your shoulders then turn black, since the lava is constantly flowing to the same spot you would just see hardened rock on the bottom of the "lavafall". But if you move it will trail behind you! The cape should now be slightly angled at the bottom as it is being pulled in both directions. The still molten lava that is constantly flowing to the ground. Then it would cool down and disappear so the cape essentially has hot glowing lava dragging on the ground behind you while you are moving. On top of that, when the lava first starts from the top it is the hottest with smoke rising out of it. Sometimes bubbles appear and burst spewing tiny drops of lava that you can see falling onto the ground making small black dots then disappearing. Then as the lava progressively flows down your back, it slowly and gradually cools into solid black chunks of rock. You should still be able to see the orange, hot lava underneath the cracks of the cooling magma on the surface. The closer it reaches to the ground the cooler it becomes thus slowly solidifying into rock. Once it touches the ground it pools of melting, fuming rock at the bottom, you can see the cape widens from its original width. If you are moving however, it should not do this as it would not be pooling underneath you. It will instead become thinner in width making a thinner trail as well. There would be 3 different states, standing, walking and running. With each one gradually thinner in width and steeper angle. While standing would create pooling like explained above. Now there is one slight issue coming from the idea that the cape doesn't hover above the surface. If a player is to jump up or pass by a gap in the ground the cape has to be able to separate from the ground. This would be somewhat complicated and I wouldn't know an exact solution to this problem, but perhaps have the cape appear as though it was pulled off the ground, from the halt of a constant flow, causing it to splatter lava and cooling rock everywhere underneath while burning smoke rises. The effect would be similar to that of someone taking a bucket full of boiling water and dumping it out from the air, seeing the water disperse and fly in droplets all around while the steam disperses into the atmosphere. The falling rock and lava once near the ground would disappear leaving no trace. Now lastly, if only there was another graphical effect that allows for the image diffusing that occurs when there is heat like in a desert plain, where you see the heat literally rising from the burning sand. The whole cape is smoldering, melted rock, hotter than fire, it should be heating the air around it therefore creating the blistering effect around it distorting the reflective imagery. I hope you can imagine it as vividly as me. Please support and bump so this can become reality. ;) RecollectionsSome readers argued that such an epicly described cape shouldn't be obtainable from such an "easy" minigame. Easy? Keep in mind it was the first major minigame with a boss praised as the most powerful NPC in Gielinor for years. Just because over time thousands of players have been given a chance to challenge thy foe meaning inevitably there will be methods that exposes its weakness doesn't mean it's not worthy of the fullest prize. The cape itself still possesses many of the most elite bonuses known on RuneScape. Regardless of how easy it is because so many people have tried it and because of that have found the best and most easy method to beat the minigame, doesn't mean it's not meant to be a hard cape to get. Fighting one of the highest combat leveled boss + having the best stats apart from the capes in which you get from beating the game I wouldn't say it's not a deserving reward. Once again, this is a graphical update. And everything is due to have a graphical update regardless of the object's player-value. It's the incentive they have to update an item to look more appealing. Why would they update the bronze-steel armors when they are the weakest of the armors? Because they are of great representation to the game. And so is the fire cape. And take note that what was described was as closely exemplified as the concept of the "Fire Cape" in the first place: A furious cape flowing with scorching magma slurring down its surface. The old cape doesn't touch the ground because they thought it was just a cape. But if lava is flowing down its surface it shouldn't just disappear into nothing. And just because RuneScape's previous graphics engine wasn't able to recreate the imagery I created doesn't mean it shouldn't now. Don't let what your mind is used to seeing as the "Fire Cape" now hold you back as to what could possibly be. The completionist cape is its own visage with its own personality and elegance that anchors its meaning of uniqueness. Its intricate design with customizable colors and magnificent influx is clearly enough to hold its own. We shouldn't hold ourselves to a standard of which cape should be the best looking just because it has the most prestige; they are all completely isometric elements that should all span into its greatest lineage. What I am saying is, they should not be compared to each other. Each of them are their own ground. Each of them are the most valued capes attainable on the grounds of Gielinor. You shouldn't limit the creativeness and potential of such a flawless concept. You've heard that Jagex are updating the TzHaar. You've heard their boasting of it's greatness. They have not yet revealed the ultimate reverence, TzTok Jad, yet, while they are also conserving to releasing yet another even more powerful boss that requires the initial entry of A fire cape. Not only does that pronounce for an update for the fire cape itself, it also means another even more elite reward. Whether this be an upgraded fire cape, which means you can either cut from parts of this concept to renew the first cape then add the rest in for the brand new one, or a completely different item, which would cause for an equally or more appealing item to match its predecessor. This whole range of updates are clearly a reacknowledgement of the valiant gained when receiving such a reward as the Fire Cape. Lag? Have you guys seen the new video teasing about the TzHaar Kiln on RuneScape's official Youtube? Seeing sight of the graphics enabled throughout that video shows just how possible this cape would be! Show your support for the updated fire cape! :) SUPPORT IT ON THE RSOF AS WELL!Here is the QFC: 16-17-806-63536652.
January 27, 201214 yr i disagree. as much as i like pretty new graphics i think the fire cape needs to stay the same. its a classic and it would be nice to see it stay as it is as a reminder of the way things used to be. but thats just my opinion :)
January 27, 201214 yr Author Lol. Why not just never update anything then. Sorry, logic failure. No offense. And can I ask you why you specifically want the Fire Cape not to be updated? Everything but the fire cape can be updated because everything else has no problem being changed because nothing else can remind you of the past of the game? Who are you to say which items should be kept the same while others can thrive for the better? If a concept is better than the original should it not be altered just because the previous would remind someone of how the game used to be? And what is what the game used to be anyway? How is that beneficial to the furthermost of the game's graphical appeal? I'm sorry if my first paragraph hurt your feelings at all, but it just doesn't sit well with me what you are basically saying. And anyone below me that bashed me for being cynical have no stance in the argument and did not even properly understand or try to read the actual idea and post I made. I've stated over and over that yes, he has a right to post his opinion and I completely respect it, nor was I trying to be insulting, but I simply disagree, with my own opinion. And thus far I've tried several times to thoroughly explain why that is.
January 27, 201214 yr Lol. Why not just never update anything then. Sorry, logic failure. No offense. Being insulting and over generalising responses that disagree is not an effective way to argue your case. He never said NOTHING should change, he said (and I some what agree) fire cape is a classic runescape icon and it'd be nice to see it (it being the 1 singular item not ever other thing in-game) remain the same as a reminder of this. The same way the classic cape uses the old old old classic icons in the emote, or many meaningless npcs from old random events still meander about certain areas as a nod to their previous status; or the msot obvious icon of all is that runes have barely changed at all since 2001, they still retain the shape basic shape, colour and icons. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
January 27, 201214 yr Author I was not being insulting. I merely stated that his logic was flawed. As I understood what he said he basically meant to keep an item at it's original graphical standard just because of it's chronological reference. Which makes no sense because an item's objective state by it's name and attainability is already connected with it's ancestral memory if it were to be graphically changed. Which means what he said makes no valid point that therefore refusing to change an object or item's look just because of it's previous known form's relation to a player's mind is necessary and that would mean the devaluing of necessary changes to any time recital. Having a hard time comprehending? Take this image for example: Should the object shown stay at it's very basic form just because it reminds you of the past? No. Because the newer forms feature the same element but in a more feasible fashion to the graphical capabilities at hand. Which is then why I stated to why not just never update anything, because the act of updating something does not infer with the idea of an item as long as the factions of reference to it's usage and elemental state retain abound and if that weren't the case then nothing should be updated because every update would wipe away any previous record of it in a player's mind, which is not logical. Now I can understand in his point of view he meant that if an item's iconic sensory is removed as if a symbol is radically changed to something completely different it would cause such an effect, but that is not the case. The way I described the cape in the post is nearly identical in it's respect and is simply upgraded just as TzHaar will soon be. It still looks relatively the same if you imagine it and does the same thing. Just like in the picture above. And I stated to not take offense because I genuinely mean for no offense to be taken for someone's own misjudgment as I perceived it. If I vastly disagree at his disagreement it is natural for a harshly intended repercussion. Just as this one may sound. There, did I make my argument well now? As for your points, I just say they haven't had the time to change it. Just as the woodcutting axes still remain at the very first model and the hammer still looks like a rock on a stick because it is not of priority for change. That is why I have suggested this idea at this time because of their announced plan to overhaul TzHaar for the second time. As for the classic cape animation, that is called for because the emote was purposely idealized to represent an element directly from the past.
January 27, 201214 yr You should state your argument more coherently with fewer and smaller words (considering the ones you used to form your argument don't belong at all). Take a chill pill and don't be so insulting to someone who calmly stated his opinion. Maybe then you won't be received as a condescending jerk. RIP RU_Insane. August 3rd, 2005 - November 11th, 2012. My Stats on Old School RuneScape: Reform Customer SupportCheck Out My Threads
January 27, 201214 yr i disagree. as much as i like pretty new graphics i think the fire cape needs to stay the same. its a classic and it would be nice to see it stay as it is as a reminder of the way things used to be. but thats just my opinion :) +1 Lol. Why not just never update anything then. Sorry, logic failure. No offense.That is just ignorant. He was simple stating his opinion, Just as you are doing on this forum. Website corrections ~ Items & Shops ~ Bestiary ~ Quests ~ Maps & Calculators[spoiler=Rare Drops/Splits (Feb 2013 - ??)]
January 27, 201214 yr Author It's completely coherent and the words do belong. I simply used different vocabulary for the meaning for several points that branched off my main argument. I'm assuming everyone thought I was trying to be insulting merely because I said 'no offence' and 'logic failure'. I assumed there would be a slight discourse in the statement of logic failure which was directed as the same thing as saying "I disagree with your disagreement", therefore I said 'no offence', which a lot of times is purposely used as an offence but in my case I was pointing out the fact that I was just stating my own opinion. Yes, those words are not the softest but nor are they insulting, simply direct. I didn't want to go on explaining why his logic was flawed in my view, as I went on to further elaborate on, so I simply stated in the simplest form that from what I understood he basically meant don't update anything because they have some sort of recollection to the previous "memories" of the game. It struck me as one of those sayings as to not touch anything if it's not broken which was the common criticism that Jagex got for all their "uncalled for" updates, which I am also opposed of because it results in the same rhetoric result. I may come off as what you described me, but simply put, because of the type of post this is I tend to try and be as direct and informative as I can therefore I always have so much to say. If I weren't trying to provide a detailed explanation and also a deep response to all the replies I got for my idea then I would not be so much of a jerk. But now no one will even consider my idea due to the fact that everyone would now be rooting for the innocent bystander. If you spent so much time re-imagining a structure or object into it's maximum magnificence and many were thoroughly impressed by it, then someone with their "own opinion" came along and said that they shouldn't make any updates to any graphics to anything that reminded them of the past, basically saying don't update anything, you would be a bit flustered too. Bye, I probably just closed anyone's attention to the idea of the post itself, so no point in posting here anymore, I'm having much more success in the RSOF anyway. Edit after another one posted:Wow, it's almost like I can see the future. Me condescending jerk says. I'm not stating an opinion, I'm stating an idea. And then he went on to state his own opinion of disagreeing with my idea based off flawed logic. If the logic were valid I would not have been so prudent. And you probably didn't even read the post, once again rooting for the innocent bystander against the evil 7 posts jerk that just joined the forums to your Monster Hunting Team buddy. Based off what I said, the changes in the cape would be graphically sound to it's original concept, thus it would not be removing the "feel" of the past like he stated. Do you want me to point out the picture again? (Does the last demon remove the "feel" of the good old times just because it's made fancier? Just by having the same name and theme it doesn't, making your point invalid. Now not only does it still reference to the previous state, it also looks about 50x better making the game more appealing for the older players and new.) Probably both of you didn't read the description I made, just went straight to assuming I wanted to vastly remove the original "Fire Cape" and replace it with something else. Really ignorant if you ask me (just my opinion, no need to be insulted right?).
January 27, 201214 yr I like the animation suggestion (lava dripping off). Seems like a useful usage of particle effects (I believe the completionist cape also has a similar effect).
January 27, 201214 yr Author Yes, but what I'm suggesting would be slightly different and may not be compatible with the current particle effect simulator. The current particle effect emanates spherical objects that have a opaque edge fading from it's radius. What I am suggesting are solid lumps of magma that change shape whilst dropping to the floor and pooling due to coming in contact with hard surface. I do not think the particle emitter can create such an effect. Rather an actual animation of the splitting of the model would have to be put in place here. Like water dripping from a facet.
January 27, 201214 yr Lol, practically just saw your thread on this on RSOF too, so I'll copy what I said there :)I just want a cape with a unique shape (I quite like the "curve" and two points it has) and an upgraded lava flowing texture. Hell, take it straight from the new Wilderness with the awesome heat ripple effect. Instead of particle effects like other capes have, the edge(s) should mimic the particle torches from The Firemaker's Curse. The back (part touching the player) can have some sort of obsidian texture rather than flat red, but I wouldn't want to see the lava flowing effect on both sides.But here I can at least show you what I meant. Give me a few! Maybe you can sketch exactly what you meant by that effect too... Oh, just read the rest of the thread. Shitstorm. Welcome to TIF, where people will use any excuse to ignore what you actually said. Anyway, here:These are all the different elements I meant. I know I said Wilderness before but obviously the Tzhaar version lava would be more appropriate.Funny how the current Fire Cape (pictured) doesn't even glow in a dark cave. It really is quite fugly at the moment...
January 27, 201214 yr Author And they said they wanted to keep it the same... I can see the unique shape you meant. But if my idea were to be implemented, the dripping of the lava would pretty much take over the bottom of the cape, which is pretty cool if you ask me because it would be a constantly changing bottom due to the dripping. I know I suggested for it to glow at one point. Blooming would be perfect. And I see the fire effect. It's just an asymmetrical shaped particle that resembles dissipating flame. For the intents and purpose of resembling magma however it should be 3d unlike the fire it looks flat. So as you turn your screen to look at the droplets of magma (which I know you disagreed on but if they were to do it) you would see the shading for a 3d lump fall down and flatten onto the ground. Of course the lava texture would be perfect but I imagined like the cape you can see dark parts just like when lava on the surface cools it solidifies slightly like this (you can see the smoke rising too): That's what I imagined but darker where the solid parts are darkened obsidian. And when it flows off the cape you can actually see the hardness of it with the completely molten lava stuck with it. Like when you bite an oreo the hard black surface cracks while the white is smooth and runny (well if it were lava it would be). Then as it touches the floor I imagined it doing something like: Cooling into dark rock. Smoke would also rise from the cape like this: And occasionally bubbles will appear and burst on the cape resulting in this: Last but not least, the lava would drip off the cape similar to this: More of describing how the lava lumps would fall. Like in the second image, both the black hardened rock and the orange magma would fall off; chunks of rock with some molten lava attached to it. As it hits the ground the rock would stay solid as the fluid lava would flatten onto the ground and soon cool into the same color as the dark rock. Then it disappears because it wouldn't be left there forever. That's how I pictured it.
January 28, 201214 yr Much easier to visualize, but as cool as that would be, I don't think such a constant, graphically intensive animation like that is realistic. I mean, what would happen if you ran? It would be quite complicated for the drips to trail realistically. They can't really make it a looped object either as it would look very odd in any situation you're not standing still. May be some way to do it with the available particle effects, but I think you'd be more likely to get an animation (still talking about the drips here) kept fully around the cape itself, so kinda what you're describing, but more like a lava lamp? Like looping around possibly...
January 28, 201214 yr Author The droplets would be an independent animated object that falls from the cape, then shortly after it's animation disappears. That way, even if you move the drips will trail behind you then remove itself. It shouldn't be that complicated nor memory intensive. As for the looping I know you would notice the repetition just as you can tell the texture of the fire cape repeats. But you can always make it indistinguishably subtle or add some randomized algorithm to keep the animated droplets be slightly different each time. The trouble is matching the cape's rocky texture with the droplets. As a specific lump of rock reaches the end of the cape it should create the droplet on that spot seamlessly to simulate it falling out of the cape. I only wish this were true as I do realize how unlikely I would make an impact on Jagex's creations. If only I worked there or owned my own game. :P OMG I just thought of the most amazing idea for the cape. Imagine if you will, a cape completely made out of lava that flows down the the ground itself. The cape would touch the ground as if it was constantly leaking lava onto the ground. Once it touches the ground once again it would turn black then disappear. If you are standing still you will simply see the lava flowing to the ground from your shoulders then turn black momentarily but since the lava is constantly flowing to the same spot you would just see hardened rock on the bottom. But if you move it would trail behind you the still molten lava that is constantly flowing to the ground. Then it would cool down and disappear so the cape essentially has hot glowing lava dragging on the ground behind you if you while you are moving.
January 29, 201214 yr I don't think the fire cape really deserves to look that epic considering basically any newb or pure can get it. But I wouldn't mind if they made a new, harder Jad-like monster that gave some sort of improved fire cape when you beat it. And yeah, I read your arguments about this point exactly but I just don't agree, it may have been an epic cape at the time but not anymore. 2480+ total
January 29, 201214 yr Well, considering that there will be some form of "harder Jad" coming out with the new Tzhaar quest, maybe this cape could be the reward for him? :P
January 30, 201214 yr Author Regardless of how easy it is because so many people have tried it and because of that have found the best and most easy method to beat the minigame doesn't mean it's not meant to be a hard cape to get. Fighting one of the highest combat leveled boss + having the best stats apart from the capes in which you get from beating the game I wouldn't say it's not a deserving reward. Once again though, this is a graphical update. And everything is due to have a graphical update regardless of the object's player-value. It's the incentive they have to update an item to look more appealing. Why would they update the bronze-addy armors when they are the weakest of the armors? Because they are of great representation to the game. And so is the fire cape.
January 30, 201214 yr As much as I want a graphical update too, I think it might be fair to keep it mostly as it is for nostalgia (probably just updating the lava flow texture) and release a new totally epic cape for the new boss (that would be more appropriate for your suggestion), although we're still not sure if there will even be one.
January 31, 201214 yr Author Someone on the RSOF said something very similar to what highlanders said, this was my reply: Level 30's can have dragon armor, why is it being updated? (It looks awesome btw) Like I've explained the minigame is one of the first and has been out the longest. If there was no established method to doing it it is in fact a very challenging minigame. And I'm willing to bet those level "30-40s" you're talking about have mains that are nearly maxed. Obviously meaning they know how to play the game therefore they were able to accomplish such a feat of beating the minigame which would mean there should be a deserving reward. If Woox can kill the corporal beast without food or armor does it mean it shouldn't drop valuable items like sigils? And considering that, basically every predecessor shouldn't drop anything worthy either, based off your logic.
January 31, 201214 yr Someone on the RSOF said something very similar to what highlanders said, this was my reply: Level 30's can have dragon armor, why is it being updated? (It looks awesome btw) Like I've explained the minigame is one of the first and has been out the longest. If there was no established method to doing it it is in fact a very challenging minigame. And I'm willing to bet those level "30-40s" you're talking about have mains that are nearly maxed. Obviously meaning they know how to play the game therefore they were able to accomplish such a feat of beating the minigame which would mean there should be a deserving reward. If Woox can kill the corporal beast without food or armor does it mean it shouldn't drop valuable items like sigils? And considering that, basically every predecessor shouldn't drop anything worthy either, based off your logic. http://en.wikipedia.org/wiki/Straw_man
January 31, 201214 yr Author that was a reply to another person's post that was similar to highlanders point, not exactly though. i was just stating other points that show the potency of the update as jagex are introducing similar ones with the same conceptual position. "I don't think the fire cape really deserves to look that epic considering basically any newb or pure can get it" As for the Woox example, it was forming a similar circumstance whereas Woox is a highly skilled player deflating his abilities by not using maximized gear is the same as a level 40 "newb" being a highly skilled player deflating himself to defeat an adversary of significance. the argument for low levels deeming a minigame too easy is discredited by my example above.
January 31, 201214 yr Someone on the RSOF said something very similar to what highlanders said, this was my reply: Level 30's can have dragon armor, why is it being updated? (It looks awesome btw) Like I've explained the minigame is one of the first and has been out the longest. If there was no established method to doing it it is in fact a very challenging minigame. And I'm willing to bet those level "30-40s" you're talking about have mains that are nearly maxed. Obviously meaning they know how to play the game therefore they were able to accomplish such a feat of beating the minigame which would mean there should be a deserving reward. If Woox can kill the corporal beast without food or armor does it mean it shouldn't drop valuable items like sigils? And considering that, basically every predecessor shouldn't drop anything worthy either, based off your logic. http://en.wikipedia.org/wiki/Straw_manHonestly, linking to wikipedia as your entire response should be its own fallacy...Highlanders used some rather broad generalization. Why don't you call him on that instead of failing to be clever by trying to sandbag the OP? Seriously. So many people on these boards read wiki for a few hours or take a single college rhetoric course and think they're the shit. The fact is that NOT just any level 30-40 pure can get it; it takes plenty of preparation and knowledge. Also, we already know combat levels are hardly indicative of true combat ability; to start with, that's what a pure is.Also, if you breeze through the caves in 45 min flat because you have OVL, Turm, maxed melees, Slayer task you have to consider the added difficulty of getting all those things in the first place. The difficulty is still there, it's simply moved. Fight Caves are only easy if you've done all of the hard work somewhere else.
January 31, 201214 yr Author Another thing I was thinking of for the dragon armor update is that it looks wayyy better than barrows, and if the two items being that and torva pitted against each other without regard for their actual comparative significance one can say there will be people that say dragon *looks* better than torva for its completely different design. which would add perfect with my argument that the completionist cape would be comparable with a fire cape in terms of its looks not its stats. Here are some pics Btw, GF EVERYBODY? I'M MAXED 60 DEF PURE CHECK MY STATS PLOX?
February 1, 201214 yr Graphical Rework of the TzHaar Races like the TzHaar are unique to RuneScape and deserve the best of treatments when it comes to graphical reworks. So, this time round, were graphically reworking EVERYTHING that there is to rework in the TzHaar City. Equipment (aside from the fire cape), environments, characters, monsters, minigames and quests will all get a lick of molten lava paint...and with some really rather amazing new animations. And what better excuse to visit these magmatic enigmas than a brand new quest and minigame!First I was like fuuuuu- The Fight Kiln Minigame In our most challenging minigame yet, youll be asked to sacrifice your fire cape once before even stepping through the door! But who needs a fire cape when theres a new +8 strength cape waiting on the other side? In this very, very high-level sequel to the Fight Caves, youll be fighting waves of increasingly difficult monsters intent on showing you how tough the new TokHaar really are. How would you feel about fighting two Jads...at the same time? This double team against some of the toughest bosses in the game will be nothing compared to what awaits in the final wave. Youll just have to wait and see what resides beneath that bubbling, molten rock... Players with any combat stats lower than 90 will find progress almost impossible, and youll need all the overloads, curses, potion flasks, mega food and top-end combat gear you can muster.Then I was still like fuuuuu-Looks like you were bragging about having 60 Defence a little too soon!
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