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Unknown_Warrior

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Everything posted by Unknown_Warrior

  1. I think the Entrana one has more to do with the sleeper lying there than the dramen tree, which is probably just coincidental. Speaking of Entrana, boat trip there crashed my account and now can't log in. Bah.
  2. Very good voice actor for Zaros. Little did I think the part where I'd taken the longest would be the part where he's in your brain oozing lore at you like water from the Niagara falls.
  3. @Quyneax While the extra odd 200/300s is fairly important, I'm more worried about not hitting the speed cap on my voyages. Especially on single voyages with morale and combat (ie: where Exiles are detrimental).
  4. What's the best traits for a virginal 35K captain? 4x 1% boost? 3x 1% and multi-talent? Or Lookout (1% speed)? Or workhorse (+150 speed)? 2x? 3x?
  5. Nah, it gives 4% crit across all stats, while fury gives 4,2%. It gives way better pray bonus, though, and boosts Dragonbreath ability damage and increases exp for burying dragon bones. I doubt that. 10 prayer means absolutely nothing in RS after EOC and after the Devotion nerf. Dragon Breath is a fairly awful ability since you can only use it if you're maging in melee range, which most mages don't and exp burying is very circumstantial thing since you're either better off with more crit if you're saving the bones while fighting, or better of with demon horn necklace if you're bonecrushing. Don't forget, people still pay 1.2M more for a Saradomin's Whisper than a Fury for 0.2% crit increase.
  6. I only just strolled into the Shield and already rolled a duo mission for 16 plates with a requirement of 40,000 seafaring. Should I do it or skip it? With TCM I can manage 40%
  7. So... All we need now is to know what the Kharidian Exile's trait is, and the distribution of voyages (primarily trade goods) as to determine optimum crew. 0xpx0, please log all the trade good missions you roll in the shield.
  8. I assume, hypothetically, 66643 standard/tcm/jod is ideal for the Loop? So I should just let go of my Oxheads first when recruiting new crew?
  9. I need 100m in 24 hours to buy gold membership with. Is it doable?
  10. Wisp is totally pointless. Rudder > Merchants > Standard crew > Ship parts. But as xpx said, make sure you get those ship parts in time.
  11. It seems my earlier hubris bit me in the ass. Today I finally succeeded at the island mission after 3 consecutive failures, but not without one failure costine me 500 terracota in damages. I'm 17% to the shield with only the rudder upgrade to my name and 480 terracota in the bank, at the moment. I'm slightly worried. Also, when is the smuggler and the trader gonna stock terracota/azure and koi scales/pearls respectively?
  12. The multiplication at ports rounds down at every step. I kinda did some extensive research on it about a year ago. Which leaves me to wonder, will FoTS be the first to be applied, or Terracota Merchants? Because it's the difference between: [base * 1.1] * 1.33 = [50*1.1]*1.33=55*1.33=73 [base * 1.33] * 1.1 = [50*1.33]*1.1=66*1.1=72
  13. Well I churned out 1500 terracota in 4% so 32K might not be all that unreachable
  14. Should we just skip every crewmember but the Terracota merchants then?
  15. Scratch that endgame question, we ain't got enough data to work that out yet. What we do know is what would be ideal for the Loop. I'm going to assume: -3 Terrocota merchants -3 Judges of Dice -6 Pearl divers -6 Sea-fort guards -6 Party animals -1 Wisp
  16. So, old Jot was: - Teleport to varrock (Magic; 1) - Run north and steal from a guard (Thieving; 2) - Kill him controlled with bonecrusher (Attack, Defence, Strength, Constitution, Prayer; 7) - Cut a tree with Seers Headband (Woodcutting; 8) - Light log and fletch a unstrung bow (Firemaking, Fletching; 10) What other 10 skills could we add to the cycle to get Supreme JoT's requirements with least amount of effort?
  17. So, can we go on deciding what the perfect end-game crew is now? I rolled with 5of each+3merchants+3JoD+4 oxheads when we still had Pincers, has any of it changed?
  18. I wonder if it'll be worth getting the Loop's crew. I mean, assuming we all got lv10 Pincers crew with 2400 stats, the Loop's would have to be at least lv6 to match that, and I wonder if they'll be that good by the time we reach the shield.
  19. Who says it comes with a quest? We expect it to, but Jagex has been sneakily and adamantly always referred to the vote option as Elf City. No Mourning's End + Priffdinas finale, just explicitly Elf City. And I have a sneaky suspicion we will get just the city. Edit: Oh wait, BTS actually refers to a new quest, nevermind.
  20. Maybe the Airut mask will be vital in upcoming Tuska content (eg: unlock a miniquest)? The reefwalker cape makes sense, really, since Comp should be a combinatination of all the best capes and if Reefwalker introduces the best defences, Comp should require Reefwalker.
  21. I do hope melee and magic (especially magic) get weapons from POP too. As it stands, it could be amazing money if it was. The tank armour you can get now is mostly useless, a lvl 85 degrading magic weapon could really make Ports a very competitive money maker.
  22. To be honest, I get a whole Duke Nukem Forever vibe from Priffdinas. Years of waiting, letting hype pile up, then someone decides to work on it to get it out of the way and it turns out shit. Plus, the way they seem to be treating is all wrong. The reason we want it is because it's the finale of the longest running quest line in RuneScape, NOT because we desire a high level hub or an elf city for the sake of an elf city. But of course, people will vote for it. And, yeah, it'll probably be a neat place. But it won't be gotten from a liberation by guerilla soldiers overthrowing an evil regime who've exploited their crystaline goddess like we imagined it for all these past years.
  23. Invention slated for July/August at the earliest? Which it probably won't make since everyone wants Priffdinas? Wasn't it supposed to be out very early in 2014 after it was postponed from late 2013? July is early 2014 now?
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