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NJE03

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Everything posted by NJE03

  1. Still need 2.5m more defence for 99 hp but I think 20m defence is an achievement in it's own. As you can see Defence is my 2nd skill to reach 20M experience. Rate away. :
  2. Cook em' for sure.
  3. I would stick with the main account.
  4. Lazy? Well that's a first. :XD:
  5. Just like there is literally NO use on f2p for limpwurts (dropped by Hill Giants) aside from selling them. :-w With a limpwurt root and a spider egg you can goto the apothcracy in varrock and trade them for strength potions, 4 dose of course. :XD: As he said, those do in fact have a use, now if we could fletch bows those bowstrings would have a use though that doesn't seem too likely does it.
  6. Alright, I shall add that info.
  7. It seems to me you simply need to manage your time better. I maintain friendships and plenty of other hobbies and still have time to enjoy Runescape.
  8. Impressive! :shock: More than I mined in my life. :-$
  9. Yeah. :) ----- I went to show my friend Ammo the place to burn at Rimmington yews today, it has made me anxious to finish hp so I can cut and burn yews there. =P~
  10. Flesh crawlers in security stronghold. I gather at least 20 million exp here. looking at 30-40k exp/hour.
  11. Great thought Mr Devnull. =D>
  12. This would be needed if ever there were to be another "MSSW (Multi-Site Steel Wars)"... :? Nje03, what do ya think? :-s BTW, I support all the 'Clan Wars additions' that have been mentioned in this thread except one : ... The "60 seconds without combat gives arrows" rule. Some good clan wars, as I have discovered through other games, are best done with "hide and seek" hijinks. :P ~Mr. Devnull To me, playing hide and seek chasing a lv40 in no armour is more of a headache. :-w Thanks for your input. :
  13. I estimate 350-400 hours.
  14. Care to elaborate? Why not read this thread, its already 20 pages, and I dont think there are any more points to be made. This is the debate forum... how are we supposed to formulate a rebuttal to that comment? He definitely needs to at least state his reasons.
  15. Anyone have some feedback?
  16. 19,750,000 Defence reached today. 920k left for hp.
  17. Hmm your medkit mention made me think that each participant could be given 25 stackable medkit and no other food could be allowed, that would be good solution to that problem... though I am sure some would prefer this is optional as this would make the games longer.
  18. Once again, grats on the mining level. I am sure you feel relief... :XD:
  19. A requirement of account being 1 year old would make this work in my opinion.
  20. Hehe you and me both. :)
  21. -Enemies should appear yellow on mini map. -The attack option should be removed from allies, it is a hassle to try clicking your opponent over and over but accidentally click on teammates. -Left click attacking regardless of combat levels. - If combat ceases for 60 seconds arrows should direct the two teams toward each other to prevent playing "hide and seek" -There should be an option to turn off food, not all of us wish to use food in a game with no rewards. -Right click "invite to clan chat" option while in clan wars area should be implemented. MORE TO COME... [hide=Suggestions by Moonshadow]-Arrows shot by archers are automatically returned to the archers at the end of the war -An option to see how many people are in your clan and someone elses (Maybe a little count on the clan chat thing and a poster on the wall?) -Clan war records that record the past few wars -A bank chest in clan wars. -An effect where if there is only one person left in a clan and 10 in the others, the remaining person can hit 25% harder than normal, but, their defence is lowered by 15%. (optional) -A type of specialty food only for clan wars (like castle wars medic packs) They are almost exactly like the castle wars ones, you can use them on other players. -Clan war points where you can exchange the points in to get some cool looking clothing or something?[/hide] [hide=Suggestions by bubbyjoe2]My idea for Medkits. There would be three types: Basic, Normal, and Deluxe. Basic ones heal 8 Hp, are F2P Normal ones heal 12, F2P Deluxe heals 18, P2P These would be sold for a gp at a new Clan Wars store. They are also tradeable. Basic Medkits cost 100 gp, Normal 250, and Deluxe 500. They only can be used in Clan Wars.[/hide]
  22. agreed runeite anywhere out of the high wild would hurt f2ps economy that is one of the only good nonmerchanting ways to make money in f2pand if prices went down to around 7k per rune ore that would hurt the rune miners in f2p that rly on that to make money As mentioned earlier, the alchemy prices will prevent price from dropping. Let me reiterate this point, rune medium helms alchemy price is 11,520. The price of 1 rune ore and 8 coal ore combined will NEVER go lower than this.

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