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jjrox32

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Everything posted by jjrox32

  1. If you've ever checked out cw during peak times, your defence is made up of level 30-40 mages and rangers, who can do next to no damage to any charging enemy. The only time you can have any real D is if an ancient mage hangs back... and lets face it, ancients are built for flag capturing.
  2. Chalk me up for green drags. 150k an hour isn't that great, but hey, a guy's gotta make some money :o
  3. Chinchompa. Exploding rats ftw!
  4. I've been hooked on cw lately, and I've noticed that most of your defensive options are weak. A castle should be secure, not easily broken into. The only real weapon is the catapult, and that hurts your team more than your opponents. The doors are almost never closed, and even when they are, it's real easy to bust them open. Clicking 'unlock' opens one of them, and the other will stay locked... as long as no one goes by. An attack group of 90+s will easily take down the main door in under 30 seconds, tops. I'm suggesting that the castle have more outward defenses. When the other team comes charging, the only defense your team has is for the mages and rangers on the castle wall to pick off the low level with no armour, and for the meleers on the outside to try and take down any leftovers. Sure, this works if the other team is made of 70- players, but against an organized and high level squad of attackers, this will be futile. Here's my idea: Traps. This would add another tactical layer to cw. You'd actually have to think before you charged in. Traps such as: Explosive potions. Lay them in the ground like mines, and if the opposing team steps on one, it'll do damage like a retribution prayer. Nothing major, just 12 damage or so, but enough to weaken the oncoming charge. Heavy duty weapons. A mounted crossbow would work nicely here, requiring teamwork and precision to load and effectively operate. 5 of these would be laid around the castle walls. Max hit of 15. Inaccurate. Cooldown time of 15 seconds after every shot. Ineffective for single shots, but if fired at around the same time at a group of charging enemies, it'd lay into them, causing catapultish damage. Powerful, but mastery of this is needed for it to be effective. Range level will aid in damage. Cutting ropes. You slightly slice away at a rope, weakening it, and turning it into climbing rope (w). Anyone with a weight of 20kg or above not paying attention, will make the rope break, causing them to fall to the ground, stunning them for 5 seconds, making them unable to heal. Again, ineffective to use for 1v1 battles, but if a group of rangers and mages combined fire on the opponent, it'd take them down fairly quick. Of course, these traps would have drawbacks, with the enemy able to counter them. Countering mines: A level 1 spell used only in castle wars which requires no runes. It'll sweep the field with a red arc, showing you the locations of the mines. You could then dismantle them, and then use them against the other team. Counter the rope cut: Using the dismantled mines you can get, you can attach a mine to the end, and throw your rope onto the enemy wall. This will cause minor splash damage, such as a chinchompa. Counter to the giant c bows: Just torch 'em like a catapult.
  5. When I'd try to make a canoe in f2p, and it'd say " You have to be on a members server to do that"
  6. jjrox32 replied to blue107's topic in Off-Topic
    At least quiting smoking isn't physically painful compared to other drugs. Have you ever seen House? He's a vicodin addict, and when he quits/detoxs he can barely think due to the pain. on other episodes, they have to quickly detox a heroin addict. They had to put her into a coma due to pain.
  7. How can you be "f2p for life" if you've gotten that rank?
  8. You have to deal some damage to it... otherwise nothing happens. You're in for a tough fight. Even with 43 prayer, that guy was hard for me at level 75.
  9. Sorry for not being very descriptive.... But I got my answer on the chat anyway, close.
  10. With 52 prayer, using the slayer dart method, and praying against every brother ( with the exception of 1 or 2), how many p pots will I use per trip?
  11. Bad. I saw that guy as well, he was being stupid. 2 things he should have done: 1. Brought food and antis/ found if the monster is poisonis. 2. When he found out that they were poisonous, he shoulda teled away, instead of pushing his luck like he did.
  12. Never thought something I said would be siggified. Kinda freaked me out :shock: On topic: I see them used mainly as a KO wep for low level stakers.
  13. It JUST snowed in T.O. Yup, it hasn't snowed in Southern Ontario much.
  14. Dice up apples,strawberries, and grapes. Toss in bowl. Add chocolate. Yum yum.
  15. I've seen a 59 with a dragon scimmy, 31 prayer.
  16. i don't think that i'll have much trouble with this quest now... i just have to finish the dam puzzle :wall: Anyone got tips on the puzzle?
  17. Nah, just mage him - those 30's he hits are nasty. Remember, the whole squad will be attacking along with, and they take him down fairly quickly. (Just for fun, I let the squad take him out once I got him to half health with blood burst. What a waste of runes on my part, for me monkey madness was no challange Of course, I might try it on my pure before desert treasure, but I don't really wanna pay for two memberships...) According to the tip.it guide, mage sucks against him.
  18. My range is pretty low, would it be the same if I meleed? Probably not, then he'd hit me with 2 attacks...
  19. How many pots for the demon at the end?
  20. Double post.
  21. Skillz. =D> I thought that the dungeon'd require more than that.
  22. To get through the dungeon during the monkey madness quest, how many p pots would i need with 52 prayer and 74 combat?
  23. There was a pic in rate this where a guy had 3 clues on the ground, but could only pick up one.
  24. the ectofunctus gives 400% of the exp given by a normal bone, and the guilded altar gives 350% Can you fix that quote? I wasn't the person who said that.

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