Jump to content

dutchdreams

Members
  • Posts

    484
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • Gender
    Not Telling
  • Location
    Lo Cation

RuneScape Information

  • RuneScape Status
    P2P
  • Clan Details
    Fox Cult
  1. You can adjust the window transparacy in the interface menu using a slide bar. Can make it completely opaque like it was on RS2.
  2. I've averaged 51.5k / hr. Not bad for a 7+ year old account ;)
  3. I'm getting flashbacks to a game I played 1999-2004 called Shattered Galaxy. After an extensive beta test period, the creators of the game gave out unique promotional items to paying members. Later on, when player base didn't increase, the owners started giving out promotional units. Of course no real new players joined the game, it was simply existing players creating new accounts to get their hands on these new units to remain competitive. What I hadn't seen so far in Runescape is what back then was refered to as an 'adopt-a-newb-program'. Where player B ('the newb') would 'sub' another player A for mutual benefits. These were increased experience gains for both players when being in a battle together and bonus xp for Player A when Player B leveled up. I guess this Jagex referral system now takes care of that last step.
  4. I will translate this for you guys (sorry for my bad english :P ) I would like to notice that in the interview the mod states that they don't know much about upcoming updates and other things at the company. << snip >> The piece you translated isn't the actual interview. It's what seems like an editorial piece (much alike the Tipit times) by the fan-site in an attempt to show the other side of the fence. It shows what the writer thinks are explanations why Jagex has come to take certain steps over the last few months. It's specifically stated in the paragraph below the title of the article, that none of the points in the article are confirmed by a Jagex moderator. The aim of the article is mentioned as well: to create awareness among the player base why certain decisions may have been taken by Jagex. Whether or not you think the article's points have merit is up to the reader to decide of course ;) Just saying the part you translated shouldn't be labeled as interview with a jagex mod, when it isn't. Sorry for off-topicness ! Props to whoever can get all skills to 200m xp :P
  5. My guess is, the new robes will be made with the cloth obtained from the shades' treasure chests. Sort of an addition to the splitbark-line of armor. The BTS article mentions that the robes will be obtained 'via' shades of Mor'ton, not 'from' shades of Mor'ton. It will be for 'budding sinister sorcerers', so I don't expect it to be very high level requirement either. Still looking forward to the whole update of that minigame, because I've had a lot of fun in the past when it was introduced. Always found it a pitty that it went completely dead.
  6. The game keeps track of the overall xp gained on an account from the moment that account joined the clan (as you can see at the individual statistics). So any new recruit will have its overall experience start at 0. Then when he starts playing that number will go up. The number you're showing is the summation of all that overall xp gained by the accounts in the clan.
  7. This is not entirely true. According to the knowledge base, the resource is spoiled to a certain percentage (5%), but with an absolute maximum of 1,000 on tier 1. E.g. if you have a surplus of 10,000 timber (after upkeep and upgrades), you'll start off next week with 500 timber pooled. If you have 30,000 surplus this week, you'll start off next week with 1,000 timber pooled. The reasoning given in the knowledge base is to prevent larger clans blazing easily through the lower tiers by simply sitting on a large pile of resources. http://www.runescape.com/kbase/guid/clan_citadel_production_area (bottom of page)
  8. A very similar thread as one I replied to three years ago: viewtopic.php?f=30&t=523863&start=40 Mind you, being a lvl 124-126 back then was a lot more rare than being a 136-138 nowadays. With the restrictions Jagex has introduced on trades and bringing the GE into the game, begging is now pretty much obsolete (yay). A lot has changed, but the skill related bombardment of questions remains. Woohoo, I gained 12 combat levels in 3 years. On the original topic: yes, the guy was an [wagon]. He has no reason to qualify you beforehand as a noob.
  9. Every generation has its own gathering of teenagers / young adults who feel social misfits: late 60's / early 70's there were hippies, late 70's / early 80's there were punkers, early 90's there was grunge early millinium there were goths, now it's emo's ? They flock together and make their own subculture, with its own codes, music and clothing for a feeling of belonging. They'll snap out of it, once they get their first real job and have to provide for a family (hopefully).
  10. It's a nice recognition of all the hard work that went into Tipit over the years. However, promising specific content to websites, *will* give Jagex leverage over those sites. Remember when Jagex wanted Tipit and other sites to hold back on posting the quest walkthrough for Mournings End II soon after its release? Now Jagex would actually have leverage over those websites by with-holding (or threaten to with-hold) content to those sites. It's something to keep in mind.
  11. [hide=] Keldagrim. I only go there for the blast furnace. More profit on mithril and a unorthodox, if not particularly good, method of training. The other definite city is Dorgesh-khan. It seems as though the most beautiful and unique cities are always the least useful. I think a lot has to do with the fact that both Keldagrim and Dorgesh-Khan don't have a teleport spell (Yes, Dorgesh has the orbs, but who has those in large numbers in his bank?). It makes both cities not very inviting to pop in for just a bit. [/hide] I agree there are ways to get to those cities, Dorgesh-Kahn is also hooked up to the fairy ring system nowadays (I forgot that one hehe). However, player has to have done quests, which is something a lot of average scapers don't particularly enjoy doing. After those quests, the methods of travelling are still not a one-click method. Combined with the fact there's not much to do as you mentioned (basically, Dorgesh-Kahn has agil course and Keldagrim has Blast furnace) and you'll end up with empty cities. In short: it takes effort to get there. My opinion is, it's too much effort for today's generation of scapers (including myself). Anyways, Burgh de Rott / Meyerditch could also do with some new impulses. Meyerditch especially is a huge area, but has no return value after you do the quest(s).
  12. Keldagrim. I only go there for the blast furnace. More profit on mithril and a unorthodox, if not particularly good, method of training. The other definite city is Dorgesh-khan. It seems as though the most beautiful and unique cities are always the least useful. I think a lot has to do with the fact that both Keldagrim and Dorgesh-Khan don't have a teleport spell (Yes, Dorgesh has the orbs, but who has those in large numbers in his bank?). It makes both cities not very inviting to pop in for just a bit.
  13. A rant for veteran players ? Speak for yourself please. Edit: nice post Ratchet.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.