Jump to content

dutchdreams

Members
  • Posts

    484
  • Joined

  • Last visited

Everything posted by dutchdreams

  1. You can adjust the window transparacy in the interface menu using a slide bar. Can make it completely opaque like it was on RS2.
  2. I've averaged 51.5k / hr. Not bad for a 7+ year old account ;)
  3. I'm getting flashbacks to a game I played 1999-2004 called Shattered Galaxy. After an extensive beta test period, the creators of the game gave out unique promotional items to paying members. Later on, when player base didn't increase, the owners started giving out promotional units. Of course no real new players joined the game, it was simply existing players creating new accounts to get their hands on these new units to remain competitive. What I hadn't seen so far in Runescape is what back then was refered to as an 'adopt-a-newb-program'. Where player B ('the newb') would 'sub' another player A for mutual benefits. These were increased experience gains for both players when being in a battle together and bonus xp for Player A when Player B leveled up. I guess this Jagex referral system now takes care of that last step.
  4. I will translate this for you guys (sorry for my bad english :P ) I would like to notice that in the interview the mod states that they don't know much about upcoming updates and other things at the company. << snip >> The piece you translated isn't the actual interview. It's what seems like an editorial piece (much alike the Tipit times) by the fan-site in an attempt to show the other side of the fence. It shows what the writer thinks are explanations why Jagex has come to take certain steps over the last few months. It's specifically stated in the paragraph below the title of the article, that none of the points in the article are confirmed by a Jagex moderator. The aim of the article is mentioned as well: to create awareness among the player base why certain decisions may have been taken by Jagex. Whether or not you think the article's points have merit is up to the reader to decide of course ;) Just saying the part you translated shouldn't be labeled as interview with a jagex mod, when it isn't. Sorry for off-topicness ! Props to whoever can get all skills to 200m xp :P
  5. My guess is, the new robes will be made with the cloth obtained from the shades' treasure chests. Sort of an addition to the splitbark-line of armor. The BTS article mentions that the robes will be obtained 'via' shades of Mor'ton, not 'from' shades of Mor'ton. It will be for 'budding sinister sorcerers', so I don't expect it to be very high level requirement either. Still looking forward to the whole update of that minigame, because I've had a lot of fun in the past when it was introduced. Always found it a pitty that it went completely dead.
  6. The game keeps track of the overall xp gained on an account from the moment that account joined the clan (as you can see at the individual statistics). So any new recruit will have its overall experience start at 0. Then when he starts playing that number will go up. The number you're showing is the summation of all that overall xp gained by the accounts in the clan.
  7. This is not entirely true. According to the knowledge base, the resource is spoiled to a certain percentage (5%), but with an absolute maximum of 1,000 on tier 1. E.g. if you have a surplus of 10,000 timber (after upkeep and upgrades), you'll start off next week with 500 timber pooled. If you have 30,000 surplus this week, you'll start off next week with 1,000 timber pooled. The reasoning given in the knowledge base is to prevent larger clans blazing easily through the lower tiers by simply sitting on a large pile of resources. http://www.runescape.com/kbase/guid/clan_citadel_production_area (bottom of page)
  8. A very similar thread as one I replied to three years ago: viewtopic.php?f=30&t=523863&start=40 Mind you, being a lvl 124-126 back then was a lot more rare than being a 136-138 nowadays. With the restrictions Jagex has introduced on trades and bringing the GE into the game, begging is now pretty much obsolete (yay). A lot has changed, but the skill related bombardment of questions remains. Woohoo, I gained 12 combat levels in 3 years. On the original topic: yes, the guy was an [wagon]. He has no reason to qualify you beforehand as a noob.
  9. Every generation has its own gathering of teenagers / young adults who feel social misfits: late 60's / early 70's there were hippies, late 70's / early 80's there were punkers, early 90's there was grunge early millinium there were goths, now it's emo's ? They flock together and make their own subculture, with its own codes, music and clothing for a feeling of belonging. They'll snap out of it, once they get their first real job and have to provide for a family (hopefully).
  10. It's a nice recognition of all the hard work that went into Tipit over the years. However, promising specific content to websites, *will* give Jagex leverage over those sites. Remember when Jagex wanted Tipit and other sites to hold back on posting the quest walkthrough for Mournings End II soon after its release? Now Jagex would actually have leverage over those websites by with-holding (or threaten to with-hold) content to those sites. It's something to keep in mind.
  11. [hide=] Keldagrim. I only go there for the blast furnace. More profit on mithril and a unorthodox, if not particularly good, method of training. The other definite city is Dorgesh-khan. It seems as though the most beautiful and unique cities are always the least useful. I think a lot has to do with the fact that both Keldagrim and Dorgesh-Khan don't have a teleport spell (Yes, Dorgesh has the orbs, but who has those in large numbers in his bank?). It makes both cities not very inviting to pop in for just a bit. [/hide] I agree there are ways to get to those cities, Dorgesh-Kahn is also hooked up to the fairy ring system nowadays (I forgot that one hehe). However, player has to have done quests, which is something a lot of average scapers don't particularly enjoy doing. After those quests, the methods of travelling are still not a one-click method. Combined with the fact there's not much to do as you mentioned (basically, Dorgesh-Kahn has agil course and Keldagrim has Blast furnace) and you'll end up with empty cities. In short: it takes effort to get there. My opinion is, it's too much effort for today's generation of scapers (including myself). Anyways, Burgh de Rott / Meyerditch could also do with some new impulses. Meyerditch especially is a huge area, but has no return value after you do the quest(s).
  12. Keldagrim. I only go there for the blast furnace. More profit on mithril and a unorthodox, if not particularly good, method of training. The other definite city is Dorgesh-khan. It seems as though the most beautiful and unique cities are always the least useful. I think a lot has to do with the fact that both Keldagrim and Dorgesh-Khan don't have a teleport spell (Yes, Dorgesh has the orbs, but who has those in large numbers in his bank?). It makes both cities not very inviting to pop in for just a bit.
  13. A rant for veteran players ? Speak for yourself please. Edit: nice post Ratchet.
  14. I think it's been suggested to Jagex for as long as they exist, to make the censor optional. Just add a button in the options menu, whether you want to play with censor on or off. Parents can turn it on to 'protect' their kids (like they don't hear worse words at school anyways). Others can turn it off as they please. Both sides happy.
  15. When will I quit? When I get all skills to 99 of course :P (dang, only 84 levels to go). I just came back from a half year break, so RS has a kind of fresh feel to it again.
  16. In my opinion, no skill-cape is worth bragging about and no skill-cape is worth dissing either. The cape is just a representation of the fact that you have dedication to the skill, to the game and a lot of free time. As a lot of people already said, no skill in Runescape actually requires 'skill': it's just clicking. Don't respect a cape, respect the person behind it. Don't diss a cape, but respect the person's motives for getting it. If someone compliments you on a cape, say thank you and move on. If someone bashes you for wearing a particular cape, ignore them and move on. Simple, really.
  17. 120 (average strength bonus with whip) /4 (for the exact boost the torso provides) *2 (to allow for strength bonus being only half of the formula, strength being the other half) / 100 (to convert to a percentage) = .6% (final allowance for how much of a boost fighter torso provides at a hypothetical 100% hitting rate) Testing to determine such an exact decimal would be virtually impossible; there are far too many variables, and far too much variance in combat to determine that. However, previous mathematical experiments of mine have proven that results in combat can be calculated with a high degree of accuracy if one simply has a general idea of the underlying factors behind combat hits and XP. I'll have a go to: - Player A with addy chain (using your average str bonus with whip): 120 strength bonus, killing zombies - Player B with Torso: 124 strength bonus, killing zombies. How much of an improved efficiency is this? (124-120)/120 *100% = 400/120 = 3.333% (the factor 2 is irrelevant, since Player A is regarded as the '100%'-individual.) Assuming your eight hours to get the torso, the experience loss will be made up by player B after 8/0.0333 = 240 hrs. Assuming both player A and B need an additional total of 36 million combat experience to max out to 99 att+str+def (allowing each player to have approx. 1 mill xp in each combat stat), then player B (Torso) will need around 12 hours less than Player A (Chain) to max out. In other words, is investing 8 hours into BA worth gaining 12 hours if you wouldn't? Anything I missed ?
  18. But it makes Monday or Tuesday even better as it leaves much more time to sort out bugs, which there almost certainly will be. No matter how many times they've gone over, tested and perfected the code, there's nothing quite for rooting out unnoticed problems than 30000+ people simultaneously using it, many purposefully going out of their way to find bugs to take advantage of. [/hide] they wouldnt have circled the whole week if it was monday, todays update proved my theory. and it never takes 5 days to fix a bug, if you knew what the bug is then you can attack it, and guess whats even funnier? the construction bug came in 5 days when cursed you got 99 and it was on a saturday, they fixed the bug pretty fast if you ask me. Guess what's even more funny? Construction was released on May 31st, a Wednesday. The Fally massacre was on 06/06/06, which makes it a Tuesday.
  19. Depending on your point of view, the following can be a con or a pro: The extra experience points it now takes to become 126 (roughly 11.8 million in prayer, aside maxed melee) can now be divided over 2 skills. In other words, the same amount of xp needed now to be 126, will give you a lvl 136 after summoning: lvl 90 pray and lvl 90 summoning, total of 11.6 million extra xp points.
  20. I reckon they're just rumors started by some platers to make a pile load of money. This is what I think is being done (besides people selling rares to prepare for summoning): - Sell rares at a current high price - Shortly after, start a rumor that rares will become untradable in January - People start dumping them, causing price to drop - When the price is low enough, buy the rares back, but only just before Jagex implements the unbalanced trade prevention in January. - Jagex will adjust prices (maybe). However, it's safe to assume that G.E. prices will be higher still than what the January street price is, because of the price limits. - Come January, everybody will be *forced* to pay the G.E price, hence the rares in your possession will have increased considerably compared to what you bought them back for. It's speculation, but if it works, then some people are going to make huge loads of money. I sure hope Jagex will do a good revamp of G.E. prices before the trade limitation is put in effect.
  21. I reckon it's sort of glitched. 99 out of 100 times, I have no problem tellying out of the altar after I get telle-blocked. Every once in a while though (about two times so far since the introduction of the bot-pk'ers), the spell remains and I cannot teleport out: no glory and no home teleport. I think it has something to do with when the spell actually hits your character. I can imagine if the Zammy mage teleports you out just as the revenant casts its spell, that the game will count the teleblock as successful as you spawn inside the abyss. Comparable to a freeze attack hitting inside the abyss, having you stuck in place for the duration of the freeze. Also comparable to range/mage attacks, crossing the wildy ditch in the old wildy.
  22. Agreed. There are rotten apples on both sides of the fence. Pk'ers cussing out skillers and skillers rubbing it into pk'ers faces. The way the updates turned out sure made the game more difficult to advance in. Which I think is good. I have no problem doing a lot of grinding to get my levels, something which can't be said about a lot of people. Judging by the poll here on Tipit (yes, I know, it's not representative for the whole Runescape-community, but it gives an indication), the community is split in half about this particular update. Personally, I like the updates, because as a skiller I'm not directly affected much by it *yet*. Whether or not in a few months time there will be a big enough player base to sell my products to, I don't know. Pk'ers have every right to be mad at Jagex, since they should've been provided with a good alternative for PvP. Something which they neglected to do with bounty hunter. If memory serves me, Jagex wrote in the news that the bounty hunter/clan areas are the first of new PvP-areas to follow. Hopefully for Pk'ers the next one will be a single-zone, or one where you are given an immunity time (say 30 seconds after spawning in the zone). Edit: If the updates get rid of RWTraders like these (bye bye R2P, 18 billion RS-gp traded), then I think it's worth it.
  23. I got hit by one of those orcs at around 35 wildy: and yes they hit hard. TB first, then a freeze attack. I saw none below that level. On the way to abyss I only saw the regular skeletons.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.