When Clan Wars (CWA) came out there was only the “Classic” arena and limited options making it a poor replacement for the now non-existent wilderness. Sometime after Jagex created Free-For-All (FFA) arenas which had the choice of safe or dangerous and areas within them that were multi and vaguely resembled the area around the Demonic Ruins (commonly called Gdz). Jagex during or around this time added more rules to CWA, including safe/dangerous, food on/off, range on/off, etc. A few months later the system was once again updated and Player-vs-Player (PVP) worlds and Bounty Worlds (BW) as they are now were created and refined into their current system. The question that I ask the readers of this topic is this, why do clans not war in CWA (Dangerous)? It offers almost everything that a PVP or BW offers without the risk of crashing with two minor exceptions: 1) there is no EXACT replica of the wilderness that wars are normally held in 2) There is no “reward” for kills, eg. No rune to loot From the Knowledge Base on CWA (Dangerous): If this option is turned on, you will drop all of your items if you die, holding onto your most expensive item if you have the Protect Item prayer active. Beware! There are no gravestones in Clan Wars challenges. Furthermore, you will not be able to retrieve your dropped stuff, so don't take anything that you're not prepared to lose. In such matches, you may be able to collect some of your defeated foes' items - food, potions, runes and other ammunition - assuming you can use them in the current battle (so you can't pick up food if its use has been disabled, for instance). Any such drops will affect your trade limit, as well as your victim's trade limit. (Jagex Ltd.) The system for CWA (Dangerous) would be exactly the same as that of the old wilderness without the rune which many clans are against their members looting in the first place. The old tactic of looting food/pots would return and if Jagex made an arena exactly like the old wilderness where clans used to war it would be the old wilderness in miniature without the risk of crashing. The goal of making your opponent lose rune would be in place and clans could loot food again without risk of crashing and an accurate, unbiased system to determine who had more kills aka was more effective. Rather than a clan saying well we were wrecking you the whole time and you just outlasted it could be to a certain kill count or time. The other main argument I see arising to this is that it ruins the unplanned part of an unplanned PKRI. I propose that clans PK like normal and if they decide they want to continue fighting they move to CWA (Dangerous) and continue on from there. If not they continue PKing or end depending on if they want to risk running into the same clan again. This obviously would not apply to planned fights as it could start in CWA in the first place. Feel free to discuss intelligently.