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Antaeus

Clan Official
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Everything posted by Antaeus

  1. updated. a QP cape would be hott. 8-) Just finished Desert Treasure. Fun fun.
  2. Z0mg! Ran into you in Shilo :o Good Luck with 99 Fishing! Skilling is heart
  3. Completed Legends last night. New look and 78 fishing:
  4. Thank you, and I don't know :? 65 Con a few days ago: also all skills 50+ \
  5. It really depends on the player, and the composition of ones team. Personally, I can't stand being healer. Too much to do, especially if you're the only one assigned to that role. Defender for life! \
  6. Mm, perhaps my Healer wasn't fast enough on the horn (or just plain wrong at times). What I wouldn't give for a good Healer... :wall: Edit: I take back what I said. I'm not crazy! :o And my Healers were fine. The following is from the Barbarian Assault Guide in progress (sticky) I believe this to be the case, as I witnessed some Runners disatisfied with the bait that was correct at the time of my dropping it. Thank goodness (and Paw Claw)! I was losing my mind with this old vs new correct bait thing, wondering why my Runners "Bluggh'd" when everyone said they wouldn't. \ ====== Recently Added: A few pictures (rather poor quality, sorry). Information regarding the handling of the Omega Egg. ==== Today my computer wasn't being very kind to me. Only managed a few waves, and kept lagging out :wall: Had to throw in the towel at wave 4. I was useless :? I'll be adding some General Rules/Tips that all team members should be aware of. I'm sure I've left out a few other things that should be explained. I'll keep adding as they come to mind. Thanks for all the support
  7. You catch an enormous shark! Uhm, I think it's being forcefully taken away from me in a second... :uhh: Jokes aside, I now have no choice but to put a skill hall in my house :wall:
  8. 3 times (500points) Magic Shortbow Raw Swordfish Noted x62 Magic Shortbow And I'll keep going back for more! :thumbsup:
  9. After reading this, I tried it as you described and watched for the Runners' reactions. Sometimes they would take the old bait and enjoy it, sometimes they would 'Bluggh.' I'll keep trying it out. I hope this guide helps enough that I don't have to be a Defender anymore!! I'd like to earn points in other roles but Defender is usually the only 'open' one *shakes fist at sky* To clarify: I suggested that lower leveled (combat level, not role level) Defenders may want to wait at the horn of glory (the only safe spot) until the rest of the team has taken care of most of the Penance. The purpose being that your Healers will have one less player to worry about. Honestly, I haven't tried it as I survive well enough. Defenders with lower combat levels might want to provide some input? (or just get their combat levels up :XD: ) Defenders that don't take much damage will be more beneficial to the team if they are assisting, and if they can rid the Runners before the queen spawns. A Defender's duty is simplest at Wave 10 because the runners generally get 'stuck' in one area. I will certainly post a picture of this spot. Yes! Keep harrassing me for pictures. It's probably the only way I'll get it done. Hopefully I'll have decent picture up tomorrow. Recently added: Section: Incurring Penalties. Yay! There's a cap to the amount of points you can lose for your team! :D Letting Runners Past= -3 Points up to a Maximum of -10 Points. So, if at any point in the wave you have let past 4 Runners, focus on baiting them as they exit the Penance Cave rather than trying to get them away from the Lure Cave.
  10. Its not a time based game, so if you can get points for healing.. why not kill all the runners first.. and then let all the other monsters stay alive pounding you for a good 10-30 minutes and have the healers heal you.. maximize your points and then complete? So many flaws, lol. :-k #-o ~Defender~ I believe there are 'caps' to the amount of points you can earn per 'task' or 'penalty' per wave. As a defender, the maximum amount of points that were taken away for runners getting past was 10. (so it was a loss of 3 points per defender up to a maximum of -10pts at the end). I'm sure other roles have similar caps. (Apologies if this was already posted). Amen to that! Please leave the Runners be! :pray:
  11. Lately I've been distracted with Barbarian assault. Level 5 Defender ftw! 3 High Stake Gambes. 2 Magic Shortbow x1 1 Raw Swordfish x62 :cry: I'll try to stop gambling. :^o
  12. Thank you. Perhaps my organizational skills are at fault. I did mention that the need to barricade depends on the capability of your team. I agree, if in any wave your attackers and healers are overwhelmed, definately barricade the Penance Caves. I also mentioned in wave 10 that if your team mates can handle themselves, go ahead and focus on the runners. The sooner the better, eh? (I hate it when they're the last Penace standing. I feel like a slacker :P ) Nods for the bait thing. Mentioned that. I'll do what I can to make those points more clear. :-k Coming back to this post, I realize that I didn't quite give my reasoning. Forgiveness please. If your attackers have Moderate to High Combat Levels (and they should), having 2 attackers from waves 1-9 should rid the field of Penance Fighters and Rangers fairly quickly. Again, if the field seems congested, yes to barricades. Just note that you will likely lose points for letting Runners get to the Lure cave. On wave 10, you receive the same amount of points when you win, regardless of how many runners 'get past'. There is usually only one attacker (two healers). So barricading would alleviate the pressure from the attacker (and the healers trying to keep your attacker alive), without incurring any penalties (as opposed to waves 1-9). It's not absolutely necessary to pick up the old bait leading to the trap. Runners will be lured to bait whether or not it is correct, when they react to the bait is when things get tricky. Wrong bait = Erratic behavior. If you're luring with a 'line,' place a new line then go back and pick up the old bait if you've got time. Your attention should be more on the Runner. He may not even head in the direction of the old line. Just stay a step ahead of him :wink: Runners are just plain weird. Imagine, I placed a baited and placed a line to the west trap from a Runner that was at the south wall. The Runner skipped the all the bait along line (but he kinda followed it. I think :anxious: ) and took the bait at the trap. Hum. I've heard of this. Very sneaky. I haven't tried it, but I have this much to say: If a Runner chomps a bait that is grossly wrong (remember how fickle they are?) will "Bluggh.." and run away in an unpredictable direction, taking no damage at all from the trap. Quite frustrating. I like to keep the baits near the trap as updated as possible to avoid this. I don't mean desperately changing the bait near the trap immediately after you've been updated. There is a certain 'grace period' (a few seconds) in which if the Runners takes the 'old' bait, he'll still feel the sting of the trap :3 Heading back down to reassure myself that I'm not crazy...
  13. Thank you. Perhaps my organizational skills are at fault. I did mention that the need to barricade depends on the capability of your team. I agree, if in any wave your attackers and healers are overwhelmed, definately barricade the Penance Caves. I also mentioned in wave 10 that if your team mates can handle themselves, go ahead and focus on the runners. The sooner the better, eh? (I hate it when they're the last Penace standing. I feel like a slacker :P ) Nods for the bait thing. Mentioned that. I'll do what I can to make those points more clear. :-k
  14. Oh, how embarrassing. I paid no attention to the lure ranges :oops:
  15. Thanks for your input and sharing your method. Sure, wailing on the Runners with the egg launchers is an easy out, but I don't like others doing my job for me, especially if it takes away my precious honour points. When you get the hang of things, it's not too difficult to keep the Runners away from the Lure cave AND lead them to the traps. And getting that point across is the purpose of this guide. I'm assuming that one has a competent team, but I can't assume that they are friends with their team mates, or that they have teamspeak. Both of which are a distinct advantage in Barbarian Assault. No doubt about that. Again, thanks.
  16. Thank you, both. I'll be spending some time at Barbarian Assault to take pictures after my friends get back from school. Don't want to make strangers mad because I'm running around taking pictures instead of focusing on the game :-$ As far as equipment goes, I just go with my best set of armor (yeah, it's rune :P). And best D'hide when the queen spawns. *shrug* I believe there are adequate recommendations for equipment in the Barbarian Assault guide (sticky). My focus is more on just the Defender and what one needs to do to get the job done [well] and nab points :P Now, if by chance I discover some configuration of equipment that annihilates the Runners, I'll be sure to share.
  17. Status: Still more to work on and add. I'm planning to add videos for all of the roles, and the stats of all the rewards. I'm not too experienced in writing guides. I would appreciate any constructive criticism. And if what I've written has just confused you more, I'll try to fix it. If there's anything you feel I have left out, shout at me. This guide assumes that you have read the Barbarian Assault article available in RuneScape's KnowledgeBase, Read Tip.It̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Barbarian Assault Guide, paid minimal attention to the tutorial in game (yeah, I thought the tutorial was a drag too). Contents: Recommended Stats and Equipment Things you need to know before you go in Waiting rooms Roles: Description and Strategies So where are my points? Rewards (to be added soon) Barbarian Assault This is a Safe Mini game (you do not lose your items if you die). You must be a Member to access this Feature (P2P only). Recommended Stats and Equipment Attacker: 60+ Attack and 70+ Strength or 70+ Ranged (Magic is not recommended) 50+ Defence 70+ Hit Points Melee: Berserker helm Amulet of Strength Fighter Torso Rune legs (or better) Recipe for Disaster Gloves (If Adamant or above. Otherwise substitute with Combat Brace) Berserker Ring Dragon Scimitar. (If you replace this weapon with another, be sure it has Accurate, Controlled, Aggressive, and Defensive Attack styles.) Runner Boots>Climbing Boots>Boots of Lightness>Rune Boots Ranging: Archer helm Amulet of Glory Full D̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢hide Magic Short bow Archer Ring Runner Boots>Climbing Boots>Boots of Lightness>Rune Boots Healer, Collector, and Defender: 50+ Defence 70+ Hit Points 50+ Agility (The higher the better) Rune Armor or Better Any decent melee weapon. (Rune/Dragon) Boots of Lightness Penance gloves Things you need to know before you go in Understand the interface Here we shall take a look at the Healers̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ Interface. In the upper right-hand corner of the screen you will see: A Penance beast: The current wave Ear: What your correspondent has told you. (At times this will be blank, which means your partner has not used his/her horn to ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâupdate̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ or ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢call̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ your information.) Mouth: Shows the information that your partner needs to know to fulfill their role. You will use the horn in your inventory to select a ̢̢̮ââ¬Å¡Ã¬Ãâ¹ÃâTell̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ option that matches with the mouth. How do I know if I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ve made the right call? Your chat box will show all the calls you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ve made. If you keep your scroll bar down all the way, you can make sure the last thing you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ve said matches with the mouth symbol. Horn: This is the person whom you are contacting with your horn. They rely on you for information, and you rely on them as well. Healers Only: Along the bottom of the game screen you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll see a table with the Current/Base HP Levels of the other players. If one of the players uses the ̢̢̮ââ¬Å¡Ã¬Ãâ¹ÃâMedic̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ option on their horns, or if their HP gets below a certain point, a Red Cross will flash next to their name. It is difficult to see because the table is rather transparent. Just be sure to keep an eye on your Team̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s HP. Know how to use your horn Perhaps the single-most important thing in this game is using your horn. If you can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t keep your team mate(s) up to speed, they can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t do their job, and that̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s bound to make someone angry J Most times, the horn must be RIGHT-CLICKED (Defender and Healer horns to be added later). The following calls may be Left-clicked. Remember which is yours and save yourself some time (and perhaps prevent a mis-click). Attacker: Red Eggs Collecter: Style 1 Defender: Poison Tofu Healer: Tofu Begin the wave with your interface on the Inventory section. You̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll be making a call right from the get-go, so be ready (it is especially important for Collector(s) and Healer(s) to make their call ASAP). Keep Auto Retaliate OFF. And Run ON Auto Retaliate remains off for attackers because you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t want to ̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢retaliate̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ using the wrong attack style. Everyone else can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t attack any of the Fighters or Rangers anyway. Keep run on. Go faster, faster. Note to healers: ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅDrink From-Healer Pool̢̢̮ââ¬Å¡Ã¬ÃâÃ
  18. *snicker* bedsheet ftw! 8-)
  19. Finally... \ 1600 shouldn't be too bad O:)
  20. 76 Fishing last night Happy New Year At the moment I'm only ONE level (45 herblore exp) away from 1500 total =P~
  21. 60 Construction. Thanks to...my demon butler for being there. :D Only 7 more levels to 1500 total *hyperventalates*

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