Everything posted by psvstef
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The crash code - µ
it's 11:28 am at jagex hq,so there aren't alot of people there now i guess.
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The crash code - µ
i hope jagex won't do a rollback :?
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The crash code - µ
Yes, an alt code that you type hit enter and the game crashes. what the hell is an alt code lol :lol:
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The crash code - µ
is it a code you typ in then press enter?
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Post all RS Screenshots, Videos, and Sounds here!
When you scrolled down, was Sailing there?! lol ! :lol: that joke is so old every time somebody even says the word sailing i weep a little inside, and i know somebody is going to quote me and put sailing so save yourself and don't :thumbsup: sailing =P~
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POST HERE IF...
for the reward maybe? #-o
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25th February 2009 - Evil Tree + patch notes.
But how much? If its low then it won't be a feasable way of bypassing the trade limits. i don't know he's a bit :| but i expect he spended alot of money to transfer 3m.
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25th February 2009 - Evil Tree + patch notes.
Sounds to me as though you can, but the value is going to be linked to gold so theres no point. :lol: friend told me he just transfered some money via tzhaar :?
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25th February 2009 - Evil Tree + patch notes.
added this to the main post: Some of you may have noticed that we are now asking for email addresses when a new account is created. This information may be used in the future to send you important service announcements, or to help recover a lost password (although we will NEVER contact you by email to ask you for your password). probably to stop bots,jagex might start ip banning.
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Big mining and RC updates soon?!
- 25th February 2009-Random Event Update and More
yes :cry:- 25th February 2009-Random Event Update and More
Rsof: Quick find code: 74-75-590-58445023 :lol: :lol:- 25th February 2009-Random Event Update and More
drunken dwarf stange plant- A new rare already? And Jagex hasn't done anything?
this can be closed now?- 25th February 2009-Random Event Update and More
Depends on your country. uhh :? i just got it of the forums :- 25th February 2009-Random Event Update and More
Random Event Update We have just completed a comprehensive rework of the random events system that will bring changes for members and non-members alike. We've retired some of the older random events from active service, overhauled others, and rewritten the rewards for almost every surviving event. We've also changed the rate at which you get random events, and made it possible for all players to get all the events even if they don't do the activities that are typically associated with them. So maybe you'll get to meet Capn Arnav or the Bee-keeper for the first time... When you successfully complete a random event you will now be given a random event gift box, which will contain a selection of rewards to choose from. The reward options are randomised, but players with higher skill totals will generally be offered better rewards, especially if they have a record of passing random events. Any frog tokens you have will be replaced automatically with random event gift boxes, and your broken axes and pickaxes will be automatically repaired (unless youve only got the handle, in which case theyll be deleted). For more information on the changes weve made, take a look at the forums, and for a full list of the events that have remained in the game, consult the Knowledge Base. Price-checker In any bank in RuneScape, you'll eventually run into someone shouting "Pc please", wishing to open a trade window so that they can check the Grand Exchange values of their tradeable items. It seemed a bit silly that you'd need a second player to let you look up that information, so we've added a simple new feature that lets you do it yourself. It's next to the buttons that open your Equipment Stats screen and Items-kept-on-death display. Now you will be able to shift your tradeable items from your inventory into a central window, so that you can see the current price of each item and the total value of the whole "offer". Mod Ash RuneScape Content Developer Quest List Update Last but not least, we have made a change to the way the quest list interface works. After all, with almost 150 quests in RuneScape it can be a challenge to find the perfect one to do next. From now on, the quest list will allow you to filter out those you cant do, as well as sort quests by difficulty or keep those in progress at the top. Once youve chosen your quest, a right-click option can show you its start location on your world map. Mod Hew RuneScape Content Developer- 25th February 2009 - Evil Tree + patch notes.
25th February 2009 - Evil Tree Strange things are afoot in the woods around RuneScape. An unusual sapling has been seen sprouting among the trees, and its growing at an alarming rae. Aided by a familiar-looking farmer, you could help encourage this burgeoning seedling - but keep an axe and tinderbox handy because it could becomean evil tree! For the lumberjacks and fire-starters among you, this distraction and diversion offers a new way of training your Firemaking and Woodcutting skills; and there are other rewards up for grabs, too, including seeds, logs, birds nests, and gold. Like the Shooting Star, evil trees will only stick around for a limited amount of time, so make sure you dont miss them or youll be waiting a while for the next one. ...And if you find yourself face to face with an evil tree without your axe, miles from a bank, dont worry! The helpful leprechaun has all the tools youll need. He might even bolster your rewards with a special ability that will automatically bank any logs you dont have the space to carry. This perk will last for between five and thirty minutes, depending on your performance. Mod Trick RuneScape Developer --------------------------------------------------------- How to find an evil tree: Evil trees can appear in one of 26 forest locations; just keep an eye out for leprechauns and thrashing roots (which might try to grab you). If you have completed the Tree Gnome Village quest, spirit trees will offer you directions, clues and teleports. Requirements to complete Evil Tree: There are seven types of evil tree, of varying difficulty: normal, oak, willow, maple, yew, magic and elder. Woodcutting and Firemaking requirements are the same as those required for normal trees, with a level requirement of 85 for the elder evil tree. To nurture the sapling you will need a Farming level equal to half the Woodcutting requirement of the tree. You can interact with the evil tree twice a day. Rewards for Evil Tree: In addition to the experience earned while dealing with the evil tree, you may receive a few items the tree dredged up from the earth through its massive root network or parts of the tree itself. This includes noted logs of the evil tree's type (elder trees offer noted yew, magic, teak or mahogany logs), tree seeds, bird's nests, items like key halves and Treasure Trail clues, or gold. Further to this, you will also receive a temporary Woodcutting ability (lasts between 5 and 30 minutes) that makes your logs automatically go to your bank if your inventory is full. This will affect normal, oak, willow, maple, yew and magic trees. On top of this, each time you get some logs, there is a significantly reduced chance of the tree being felled, which should show a marked increase on your training efficiency. This reduced felling effect will not work on trees you have grown yourself in Farming patches. --------------------------------------------------------- In Other News... A priority system has been added to the waiting rooms of Soul Wars. Now, players who have been waiting to join a game will be given priority over those who have not been waiting as long. Please note that the priority system does not override the balancing rules, so you will still not be added to a game if there is no room on your chosen team. If you see on the waiting room display that your current team already has too many people, try joining the other team. Players who have completed the Animal Magnetism quest and have Avas Attractor or Accumulator can show it to Nomad to have him enchant their Soul Wars team capes for them. Once enchanted, your cape will return ammunition in much the same way that the Attractor or Accumulator would. Once your cape has been enchanted you dont need to keep the Attractor or Accumulator with you for the effect to work in Soul Wars. The Soul Wars avatars have been granted more power! Now, when the avatars make an attack against a player they will absorb some of that players Prayer points! Players knowingly entering a game of Soul Wars that is more than half way through will no longer be awarded any Zeal for their participation in that game. Note that this will only occur if you deliberately enter a half-finished game if you have been waiting to join a game and not yet been allowed in, you will not be affected. You will be informed of this when you enter a waiting room. Players in Soul Wars can no longer pick up bandages from the supply areas while they are in combat. It is no longer possible to cast the Alchemy or Hunter Kit spells in Soul Wars, or light fires in the waiting area. Finally, in non-Soul Wars-related news, Lokar Searunner, Captain Bentley and Bill Teach now have right-click options so you can travel around a bit faster. Some of you may have noticed that we are now asking for email addresses when a new account is created. This information may be used in the future to send you important service announcements, or to help recover a lost password (although we will NEVER contact you by email to ask you for your password). [hide=patch notes]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical The Hunter box trap wasn't textured when dropped. The fire cape shouldn't change in low detail when teleporting around in the Wilderness. Hell kittens had the wrong chat head during the A Tail of Two Cats quest. A gate in the Tree Gnome Village that thought it was a door is now correctly a gate again. The icons for sets on the Grand Exchange weren't correctly appearing in the collect interface. Clipping issues have been reduced for the black mask. The Camulet should no longer be visible through female players' backs. The tambourine from Balthazar Beauregards Big Top Bonanza shouldn't cause players to float slightly. Ahrim's ghostly robes have been further tweaked to be ghostly! Agility stepping stones were interfering with players feet. The Guthix cape was clipping with the animation when lighting a fire. Removed some odd black outlines from Construction interfaces. The shadow on items in your inventory no longer changes colour when opening banks and shops. Some cloaks were not correctly attached to the player. You can now walk on certain parts of the Lumbridge riverbank where you couldnt before (even though it looked like you should be able to). You can now enter Lumbridge General Store via both doors when they are closed. Some smoke puff animation hadnt been updated they should all look much better now. T he Musa Point pier popular with fishermen has had its posts lined up correctly with their bases. Your feet will no longer sink into the stones when crossing the River Lum near Draynor Manor. Females will no longer observe a gap between their hand and the Iban Staff. All of the feather textures in the game have been improved. The fog is now the correct colour in the Soul Wars tutorial, and a tent which was floating near the entrance has been anchored. Nomad of Soul Wars fame no longer has a beard on his chathead, since he doesnt have a beard. Neither the white apron nor the Saradomin platebody cover the Ice amulet anymore. The animations in a cutscene during Shadow of the Storm have been improved. Some superfluous bankers have been removed from the Seers Village bank. The flames from some torches in Enakhras temple no longer go through the ceiling/floor. The back legs of Diango's toy stall are no longer floating off the ground slightly. One patch of ground in Bounty Hunter was blank and textureless some rocks have been added to cover this up. Infernal magi no longer have to contend with hair rendering over their hats. A missing gate to a cow field north of East Ardougne has been put back. One of the textures on a wall near Varrock was upside down. The cooking animation used during the tutorial has been improved. The Give Thanks emote no longer glitches at the end. The roof of a wall section near the Grand Exchange in Varrock was not being hidden properly. The lights outside of Melzar's Maze are now actually light sources. The top of a section of Yanilles main gate was not being hidden properly. The mast of the ship in Oo'glog was a bit disjointed, but is now properly connected. Fixed some animation problems with the Hitpoints skillcape emote being interrupted. The render order of some posts near the Wizard's Guild in Yanille was causing graphical problems. You will no longer see an incorrect chathead on your pet/familiar side interface when suffering from lag. A window is no longer missing from a house in Yanille. The cow milking animation has been improved so that it no longer glitches. You can no longer jump over the Wilderness ditch into a pile of logs next to one of the Wilderness beacons. A couple of poles in Draynor Village were left over from Halloween, they have now been removed. Chatheads wearing bandanas will no longer be very small (for females) or glitch (for males). Two palm trees on Ape Atoll have had their branches reattached to their trunks. The Varrock Guards armour will no longer show through their shields. You should no longer be able to see Arnold Lydspors collar through his head. The icons on law and body talismans have been updated to make the difference between them clearer. Torags platebody will no longer clip with the mirror shield. The Jump for Joy emote will no longer cause your hand to stretch when wearing the crabclaw and hook. When female players are mixing a potion, a vial will once again appear in their hand. The blue skirt (g)s gold trim is now 80% more gold. The ectoplasm-less bedsheet no longer looks covered in ectoplasm. It is now easier to read the names of towns on the newcomer map. Nanuq, the beacon networks polar bear, has had its model and textures updated and improved. The trapdoor to the Port Phasmatys brewery no longer has floating floor tiles on top when its open. Mawnis Burowgars skin no longer shows through his beard no Fremennik would want such a feeble beard! Some rocks around the entrance to the God Wars Dungeon no longer look like theyre floating. The fairy ring in Dorgesh-Kaan now has a bigger clickable-area, consistent with the other fairy rings. Players will no longer disappear when performing some emotes while wearing certain combinations of items. Your Tok-Xil will no longer render through the floor/ceiling in your houses dungeons. Your eye colour will no longer change when you select the curls hairstyle. The inventory icon for the volatile clay hammer is no longer a different colour from the equipped model. Some odd shadows around the Air Obelisk have been made normal. There is no longer a floating piece of wall in Seers Village. You can no longer walk on a some lava in the Temple of Ikov. The Miscellania NPCs have had their woodcutting animations been updated and improved. Kalphites will no longer render through the floor when attacking. Pumping the Blast Furnace while wearing Bandos tassets will no longer cause graphical glitching. Quests The Sea Slug quest journal has been changed to clarify certain parts. Fixed several grammar mistakes and spelling errors in Hooknose Jacks chat during the Rat Catchers Quest. You can now complete the One Small Favour quest if you are part way through the Death to the Dorgeshuun quest. You will now receive a warning about your familiar disappearing before entering the Well of Voyage room. The Inferno Adze had the wrong Woodcutting requirement if you used it while you were wielding it. The quest start icon for the Romeo & Juliet quest has been returned to the map. The end of the Merlins Crystal quest has had its gameplay and graphics improved. A typo during the Grand Tree quest was fixed. The destroy message on an Eagles' Peak quest object referred to the wrong place to find a replacement. You will now receive a warning about your familiar being dismissed when you enter one of the caves during the Path of Glouphrie quest. The tracks in the Eagles Peak quest have been made easier to see. The Thieving requirement will now be crossed out on The Feud quest journal if you have the appropriate level. 'Bird's-Eye' Jacks chat is now consistent however you chat to him. The level 20 Strength recommendation for Zogre Flesh Eaters has been added to the quest journal. The Holy Grail quest journal now lists the requirement to be able to wield Excalibur (level 20 Attack). Minigames Fixed a logic issue that may occur when performing in Balthazar Beauregards Big Top Bonanza. When unlocking the music in Bounty Hunter, sometimes it wouldnt work and sometimes you would receive the message twice. Both of these problems have been fixed. You can now shoot at all of the targets in the Ranging Guild. You can no longer block people from leaving Runecrafting altars by building barriers around the exit portal during the Great Orb Project minigame. Collecting Pest Control rewards is now easier if you have the same noted items in your inventory already. You should now be able to put more coal on the conveyor belt after you have used some up in the Blast Furnace. The backgrounds of the Vinesweeper instruction interfaces have been made consistent. Miscellaneous Weve changed the way player stock prices are calculated at the TzHaar shops because a small number of people were taking advantage of the fact that TzHaar have little conception of how much human adventurers value gold. Obviously, we prefer fair trade, and the TzHaar should now be able avoid a recession. Quick Chat options were missing silver and gold bars in the Smithing section, this has been rectified. What looked like an extra space has been removed from the bartering section of Quick Chat. Black candles are no longer visible in the player stock for the candle seller as they are untradeable. The Mining skill guide has had missing information added to the previously blank section. A few interfaces are now more compatible with the French game. The mystic steam staff has been added to the Attack skill guide. The delay when eating Karambwan and its effects has been reduced. Scorpius will now bless any unholy symbols you have in one go and Brother Jered will do the same for holy symbols. There are several various types of black demon and these should all drop charms. Increased the gargoyles clickable area to make them a bit easier to attack. The mystic steam staff has had its wield requirements fixed to the intended 40 Attack and 40 Magic. The skeletal mages under Baxtorian Waterfall will now retaliate against players and have also learned a few new tricks! When building items in your house with a sacred clay hammer, sometimes you would not be given the correct experience. The tiny elf crystal now has an Enchant-x option. The reset time for collecting pineapples and seaweed from Arhein will no longer slowly creep forward. A missing apostrophe has been found and added back to the Cooking Tutors chat. Free players can no longer be given leather coifs as a task from Cadmus, the Crafting Tutor in Lumbridge. Some mouse-over text on the Player Creation interface was incorrect. The scrollbars used throughout the game have had their code improved and a bug has been fixed which would stop you dragging some scrollbars under certain circumstances. All familiars will now disappear properly when their timers run out. Some of the stairs in Brimhaven Dungeon had broken and the temporary fix has now been replaced with some working stairs. Yew and magic trees are no longer listed as logs on the in-game Farming skill guide. Stealing Creation items are now listed as members-only on the in-game skill guides. A missing hyphen has been put back in one of the Quick Chat trade phrases. Friend login/out messages no longer have a Add Friend option obviously, theyre already your friends! The Mourning's Ends quest was spelt incorrectly in the Runecrafting in-game skill guide. You can now talk to Cornelius when he is behind his bank booth in Burgh de Rott. A spelling error in the unlock hint for the music track Technology has been fixed. Fletching while your cannon is firing does not work you should now receive a message about this when you try. The phrase My Slayer level is: ... no longer appears twice in a Quick Chat search. The Mage Arena bank is now single-way combat to resolve a confusing bug on PvP worlds. Fixed a few more typos in various places.[/hide]- Tip.it Vs Corr. War Over!
i'll be there for sure :D- Runescape on DS
tried it,but what's the point :P- RANDOMS
Boxing ring in your own house. Games room.- Time for armoury and weapons update for 120+ cb players?
always been 146,isn't it? :-s- New Skill.... Sailing?
then it would be just an update to already existing skills :|- Holy Elixir
Attack Bonuses Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0 Defence Bonuses Stab: +53 Slash: +55 Crush: +73 Magic: +2 Range: +52 Summoning: +65 Other Bonuses Strength: +0 Prayer: +3- Post all RS Screenshots, Videos, and Sounds here!
you're almost 3,5 hours to late ;) still no update,if they update they usually update around 2:30pm :cry:- Post pictures of your pets here
yes,she's biting my finger lol :mrgreen: edit:resized the image : - 25th February 2009-Random Event Update and More
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