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None2None

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Everything posted by None2None

  1. . :) .. ... .... :P ..... ...... :XD: ....... :roll: ........B .........U .......... :shock: .........M ........P ....... :roll: ...... :XD: ..... .... :P ... .. . :)
  2. Well, another thing could be that the shop keeper turns up in the chat window and says something like "Hey, you have been hanging around for XX minutes now! Whatabout take a break?" and eventually force you to leave the store. and then be able to walk right back in? Sure... Make them leave? nah...I spend most of my time in shops merchanting I wont say what :XD: ...
  3. Then I'll personally stay there in order to get the events :lol: But yes...Jagex needs to find a way to give them randoms :)
  4. Well...it would be possible, but at the same time it would just be a longer way of doing the same thing...if I'm only posting to bring this topic back to the top, and add a bunch of useless information to the post, a lot of over-the-top information can do the same if you ask me ;) Not that what your saying is wrong, I just dont see a reason :)
  5. More death randoms...Wont work...It'll just ruin skillers and steal a few mins from a macroer...which is near nothing in the corse of hours upon hours, accounts and accounts.
  6. :) I like to know how the enemy works. Was fun on rs1 looking at the scripts, finding a simple flaw and completely messing up people who were using them. It's alot harder on rs2 though..since the programs no longer directly interface with rs:-( I really haven't looked into their scripting methods, but I know they use Java and series of methods to do different things...I can assume what they are to make scripting easier, else you'd be writing a 3,000 line script for one function...leaving a lot of room for error, and I doubt they're that dumb :roll: But are you sure about that? Some of the bots I've seen are flawless. They never misclick, they walkback to their position...etc...I'm not sure that's even possible if they dont mess with client... :| ...meh, but even then, there has to be ways to stop them, direct or not...Actually, A good random would just be to make the screen monochromatic and scramble all the IDs...that would mess up both types of bots :lol:
  7. Meh, I cracked and finally spent the time to make support siggies for each section aswell as overall...made an awesome .gif aswell...but 117kb is too big for tip.it :roll: Ah well, use 'em! :P
  8. Freezing would be better, OK, I'll give ya that...but even then...an autoer can still read and be given basic logic...if (this interface) searchForAndClick(this answer); Solution to macroers I think is the wrong term...There isn't one. They're will always be one lurking in the dark reguardless the restraints put against them. If you plan on having less macros, I'd recommend not using one yourself and letting Jagex deal with the issue through legal terms. Macros can't be killed or stopped, they can only be temporarily halted. Until a new programmer comes along. As I said before, they know which answer to click on in the box, how to solve the evil twin, and many other things. This would be cake for the good programmers who make the bots.
  9. Sweet :D added ya! ;) JEG STÃÆÃâÃâ¹ÃâTTER JIG STÃÆÃââââ‰â¬ÅTTER I'M SUPPORTING JE SOUTIENS ICH STÃÆÃâÃâ¦Ã¢â¬ÅTZE MICH *This is just a joke* Edit: And BTW: I'm both number 44 and number 49... :lol: :P I totally knew that :roll: :XD: Thanks, I fixed it. :) ...Yes, I like smilies...
  10. I hate to see someone not support because of time...for the sake that I specifically said please support this without taking into account the time to update...making me question your reading the part that I had above in in large, red, bold letters "Please read before posting!"...but heck, your opinion counts :) ...Title changed to number of supporters. PS - Veltia, still waiting for your opinion on the overall idea ;)
  11. Yes F2P need more quests, they get almost no taste of P2P, which they need, they need a very hard quest to show the difficulty level of some members one's... Origionally, Dragon Slayer was meant to be this, but lets be honest, things have changed.
  12. Agreed. From the thread subject title to the post itself it was a bunch of gibberish to me. I'm interested in your ideas mate (original poster that is), but next time try to convey them a little more effectively... Chalk this up to "grammar-snobbery" if you insist. I'm done and done and done and out son. whats wrong with it now u get the point don't you? Eh, he should get it, your right, but there are still a few grammar issues...try this:
  13. harrinator1, goblins would never go into Varrock...read my post, only logical movements would be made...such as the goblins right outside of lumbridge castle moving throughout that forest...no place would be spedicif, it would all be random as to where they are in the area at the time. Veltia, I dont know if you support or not, but I think harrinator1 got a bit extreem, which I aim to stray away from, he's giving you the wrong idea...if you dont support, that's cool, I'll edit the title and all, but I hope when you disagree you keep in mind that only these logical movements would be made :) Updated the support list.
  14. I'm not sure you're getting this...skillers play for the extra challenge, not the impossibility...Jagex has already done something along the lines of this: Agressive dark wisards at the willows, and that has spelled disaster for skillers, which yes, do matter...And keep this into account when proposing your idea. Another argument is that autoers can just walk back to the position that they were at...even if they're teleported, killed, etc...as long as it's reachable...they could get their position in relation to their own and walk there. lets say I'm a macroer who is mining around tile (100,100) [idk where that is...just an example...] if (distanceFromTile(100,100) > 20) { //if I'm more than 20 spaces from tile (100,100) if (x.getMyPosition() > 90 && x.getMyPosition < 110) { //if the x of the tile is reachable if (y.getMyPosition() > 90 && y.getMyPosition < 110) { //if the y of the tile is reachable Bot; //mine iron, cut trees, whatever you will... return 1234; //A number, just to have it start over...doesn't matter... } else if (y.getMyPosition() > 110) //if the y of the tile I'm on is greater than 110 walkToTile (x.getMyPosition, y.getMyPosition - 10); return 1234; //same as last time else walkToTile (x.getMyPosition, y.getMyPosition + 10); //only other option is I have to walk up return 1234; //... } else if (x.getMyPosition() > 110) //if the x of the tile I'm on is greater than 110 walkToTile (x.getMyPosition - 10, y.getMyPosition); return 1234; //... else walkToTile (x.getMyPosition + 10, y.getMyPosition); //only other option is I have to walk up return 1234; //... } In conclusion...as long as there is a bot that uses Java and can walk (of course there is...there has to be) and has methods similar to these and uses tiles (they really have to...you can even see the individual tiles in RS...you cant argue that RS doesn't use tiles... :roll: ) walking back is possible and death randoms are useless. ;) Just ask LJ13 if my code works, he seems to know something and I'm sure he'll agree :)
  15. Not sure if it classifies as "Player-owned stores" but great idea :)
  16. For his 1st question, he's asking if they can take it...not if there is one, and I dont know, sorry. I'd assume yes though...
  17. I'd agree with this, but I'll also have to say that it would be used exactly the same way as a "Drop-X"...which I'd say they're going to come out with someday soon...
  18. I like the idea of the pic...that's pretty cool, but I might make a different one though, lol, that one might be confusing ;) I'll update it in a bit...kinda in a hurry :)
  19. :lol: Some people know nothing about bots at all...Jagex could only program so many questions...believe it or not, bots can read interfaces :roll: ...so lets say the question was "What is 2+2?", they bots could easily have that programmed in to search for the anwer "4" in the options, heck, they're able to solve the mystery box, freaky forester, mime, demon, MOM, Sandwitch lady, etc...this would be cake for the programmers. Terrible idea, it would kill skillers (like me) and just make life more of a pain than it already is with useless randoms that are as "generous" as to give me 10 flax after spending 10 mins trying to figure out what to do ( :lol: beekeeper random) Anyway, I dont support and I hope Jagex always takes skillers into mind when they plan on updating. :P Now about skillers and your ignorance! Highscores of skillers (3-30 combat Gods): http://www.runehead.com/clans/ml.php?clan=noncombat ]6[/size] People are ranked under 100...Including Elishot who is #3 in thieving. Please think before saying skillers are dumb or stupid, I'm sure most of them beat your total level...Elishot has 54 slayer at lvl 3 (maybe 4, I forget)...and I think Zzzamorak now has 55 (I guess they haven't been updated...meh...) I'm sure that probably beats most of your slayer levels with combat, it beats this thread creaters' slayer. Even their total levels...-7 Skills...beats most people's... :roll: Reality check! Skillers OWN you. Zzzamorak vs Gen Chris: (his total wins aswell...) Elishot vs Gen Chris: I'd do more, but I dont have the time... :roll: Zzzamorak is level 3, Elishot is level 3 or 4...
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