Everything posted by Sir_Erderik
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Verac & Torag!!! (Big File Warning!)
Suppose to be barrows gloves, and I'm horrible at drawing hands, thats why they look like mittens.
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Verac & Torag!!! (Big File Warning!)
49 views and not a single post, come on now.
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Verac & Torag!!! (Big File Warning!)
I got my scanner to work, and I was looking through my notebooks for something to scan. Found this, thought it looked good, and decided to scan it. [hide=Ladys and Gentlemen, I give you Verac!] [/hide] I also found one of Torag, its not as good and I messed up on the platelegs. [hide=Here is Torag, he is corrupted.] [/hide] Please rate 1-10/10 or something. Note:The rune's on the left of verac say "Defiler".
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MJOLNIR MK-VI (Update-6/14) New Linework
Everyone loves an update! (Except those n00bs on the runescape rants forums) Put up the reference picture, my drawing, and an energy sword I made.
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HALO!
Quality of the renders arn't that great, and the overlap thing on the left spartan is kinda wierd. Try making it a little less out of focus and whatnot and I think it would be even better.
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MJOLNIR MK-VI (Update-6/14) New Linework
Yes, I plan on making the full body of it. I would add you on xbox live but I don't have it, I need highspeed but I can't get it where I live.
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First venture into pixels...Opinions please
You did a good job on the saving, you must know to always save as PNG or something. Well besides the handle the shape is pretty good. It is very unwise to use the base colors paint gives you, just double click them and use custom colors. go for around the middle of the color board for more realism.
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--~~ Must read, funny! ~~--
I like them, pretty funny. The first one is the funniest IMO. Keep it up.
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MJOLNIR MK-VI (Update-6/14) New Linework
To: Populace, "T.I.F" From: Office of Naval Intelligence (ONI) Re: Construction: MJOLNIR VI; Weapon stats'; personel; "Halo" To the person(s) reading this; This is a combination thread, composed of the MJOLNIR Mk-VI battlesuit pixelation, Info' on MCPO Spartan-117, the weapons he found and utilized on the 'Halo', and other information regarding these subcatagories. Current status of the MJOLNIR: Another small update, more linework added with some basic color fill so you can kinda see whats going on. [hide=MJOLNIR Concepts/References] [hide=Hand Drawn Concepts] [/hide] [hide=MJOLNIR references (Big File)] [/hide] [/hide] [hide=Classified Intel] The year is 2552. Planet Earth exists but overpopulation has forced many of her former inhabitants to relocate on "Colony Worlds". Faster-Than-Light travel is not a reality. The United Nations Space Command (UNSC) has put its full force behind the colonization effort; Now, millions of humans live on habitably planets throughout other solar systems. A keystone of the colonization effors is the planet Reach. Reach is an interstellar naval yard and military hub for the UNSC's armed forces. Conveniently close to Earth, Reach also a hub for scientific activity. Thirty two years ago, contact with the outer colony world of Harvest, an agricultural world, was lost. A battlefleet sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien war force that had effortlessly annihilated their forces. This was our first encounter with the alien collective we came to know as the "Covenant", a group of alien races united in a religious war against humanity, for they proclamed humans an affont to there gods. After a series of crushing defeats and "glassed" colonies (Covenant plasma bombardments that turned a planet to glass) Admiral Cole established the Cole Protocol: No vessel may inadvertently lead the covenant to Earth. When forced to retread ships must avoid Earth-bound slipspace vectors. Vessels in danger of capture must erase there databases and self destruct. On Reach, a secret UNSC military project to creat a genetically and biologically supperior cyborg super-soldier takes on a new importance. The soldiers of the SPARTAN-II project show an impressive record against the Covenant in test deployments, but there are far to few of them to turn the tides of war. Existing SPARTAN-II soldiers are recalled to Reach for further augmentation. There new plan is to capture a Covenant vessel and learn the location of they Covenent home world. Two days before the plan can begin the Covenant discovered Reach and annihilated the colony. One ship, the Pillar of Autumn manages to escape the battle with MCPO Spartan-117 and makes a blind slipspace jump, hoping to lure the Covenant away from discovering Earth. At the end of there slipspace jump, they discovered what the Covenant called the "Halo", and Covenant Naval forces had positioned themselves over the Halo, waiting for the Pillar of Autumn to arrive, after whic... Re: SPARTAN-117 - Master Chief Petty Officer John-117... Spartan 117, the Master Chief, is a member of the SPARTAN-II project. He is genetically, biologically, and technically enhanced fighting unit, standing seven feet tall and weighing half a ton in his armor. His reflexes are unmatched, his strength and endurance quite unlike any other human and his tenacity molded by a lifetime of conscripted military training. The Master Chief is proficient in all current ballistic weapons and tactics, incursion, and unarmed combat, and has extensive experience with Covenant Military Tech. [/hide] [hide=Hidden Encryption- MJOLNIR Mk-VI Status log (4)] Human soldiers have used performance-enhancing equipment for hundreds of years, and the MJOLNIR battlesuit represents the current pinnacle of military technology. The MJOLNIR doubles the wearers reflexes, senses, and coordination tenfold. The battlesuit utilizes a neural interface implanted in the wearers brain. The armor's movements and weapons interfaces are controlled at the speed of the wearers thoughts. The battlesuit also contains a layer of crystal that forms a network capable of supporting starship-grade AI so the wearer can overpower alien computer systems if necessary. The suit's shell is comprised of many layers of strong ally, and a refractive coating to disperse energy weapon hits. Internally, the suit regulates temperature and can reactively change in density as necessary. This is the progress of the MJOLNIR Mk-VI battlesuit. First helmet: N/A (Destroyed under false pretences) Second helmet: New helmet/Chest/right arm: Detailed torso armor/Minor helmet modifications: Helmet Color/shadeing Modifications: Linework/basic colors: [/hide] [hide=Helmet color augmentation/display (Avatars)] ___________________: Avatars :___________________ [/hide] [hide=Weapon Database] This database will recieve updates periodicaly when new information is available; currently in the database are: Energy Sword: Initially thought to be purely ceremonial. Few have been seen in combat, but they are invariably carried by high-ranking Elites. We don't understand how it functions but it cuts through any armor with ease. MA5B Assault Rifle: This rifle is gas-operated and magazine-fed. It fires 7.62mm armor-piercing rounds. Rate of fire is limited by a soldier's ability to aim, fire and change magazines. Short, controlled bursts are more accurate than fully automatic fire. The MA5B's integrated computer displays rounds left in the magazine and the relative direction of the nearest planet, moon, or star. This feature is particularly useful for orienting you in areas where it's easy to get turned around and loose your sense of direction. M6D Pistol: This pistol is a recoil-operated, magazine-fed handgun. It is issued with a smart-linked scope capable of 2x magnification. It fires 12.7mm semi-armor-piercing, high explosive rounds. It can shoot eather semi-automatic or automatic fire. [/hide]
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Halo 3 [Tag]
It would look better with the actual halo text IMO. If you don't have it, or don't know how to get it, go to http://www.dafont.com and search for halo, download it, open the folder, extract the files to "C:\\Windows\Font"
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CLOSE PLEASE
Ya, this is a guide to basic pixeling. You didn't mention anatomy, lightsource, shading techniques, saving types(Never use Jpeg for Pixels!). Theres a lot you could work on, try practicing a bit more before making another guide.
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~| Ragnarok and Woad |~
bump
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_.:'/-]~ LEGENDARY ~[-\':._
bump
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*#* Cooking Guild Update *#*
Well, seeing as the basement I suggested will be the brewery, and thus have the grape spawns there, the guild will all be accesable to f2p. The fishing, farming, crop fields, and distillery will be members only, so f2p couldn't use them. [img=http://i15.tinypic.com/63b009s.png] There are some things not in the key there, like the chefs delight barrel in the brewery, the bar establishment, and the feed hopper in the windmill.
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*#* Cooking Guild Update *#*
Nty. I'm working on some. Oh... ok. I went and made a map for it though, before you posted the nty. oh well. P.S: If you change your mind, I could upload it so you could see some of the stuff I put in it like the brewery.
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*#* Cooking Guild Update *#*
I like the idea, currently the cooking guild is probably the worst guild in the game. Any improvement to it would be very nice. I have nothing planned for now, so if you would let me I could make a better map picture for you.
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Newest pixel project - initial stages
I like it, brings me back to those winter days playing Contra on the super NES. Hope the finished product turns out good, cuz it looks awesome to me right now. Are you thinking of actually turning this into a playable game, or just making a level layout and whatnot?
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_.:'/-]~ LEGENDARY ~[-\':._
bump
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~| Ragnarok and Woad |~
I decided to put up stats for the sword, and im bumping this thread.
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New way to stop autoers!
I don't know if you meen you have to wield the axe to cut, but there are already req. on the axes. you can keep the axe in your inventory and still cut.
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~| Ragnarok and Woad |~
If its copyright infringment for Jagex using that name for a sword, then the Norse language can press charges against that MMO.
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~| Ragnarok and Woad |~
Well, I posted on the "Suggest new weapon/armour" sticky on the official RS forums, I decided to put my ideas on this forum too, only in more detail. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Weapon Name: Ragnarok Weapon/armour type: Two handed heavy weapon. Examine info: "Fate of the Gods". The weapon to end all wars. Requirements: 80 Attack, 80 strength, 80 defence, A new super hard Fremmenik quest. Variations: N/A Creation details: Forged by the fremmenik gods, recieved after completeing a quest. Can be reatained in valhalla(Or another quest specific place) for the sum of 1,000,000 gold pieces. Brief description: Named after the war to end the world in Norse mythology, would be in the style of the Fremmenik weapons but with pulsing deep blood red "veins". Would have a special attack and be as tall as your character. Picture: Why it would be a great addition: It would be a good high level weapon, with the 80 level req. in all 3 melee skills, it could also have to be repaired to stop it from being immensely overpowered. Statistics: 2 versions Attack... ...Defence stab+ 25......stab+ 4 slash+ 100..slash+ 6 crush+ 50....crush+ 5 magic+ 2......magic- 5 range+ 0.....range+ 10 Strength+ 105..Prayer+ 2 Attack... ...Defence stab+ 40......stab+ 5 slash+ 120..slash+ 10 crush+ 75....crush+ 8 magic+ 2......magic- 5 range+ 0.....range+ 10 strength+ 125..Prayer+ 5 (repairable version, costs an extra 400k to get stat bonuses) -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Armour name: Bear/Wolf battle suit. Weapon/armour type: Fremmenik Leather/Fur armour Examine info: The war attire of the Fremmenik Woad. (Fast and deadly warriors) Requirements: 40 defence, 60 agility, 70 range, "Mountain Daughter" quest, new quest. Variations: Light and Heavy versions Creation details: Kill special Bears/Wolves in hope of getting there rare fur drop, must be tanned and made into armour using 50 smithing, 60 crafting(light). You need 60 smithing and 70 crafting to make the heavy version. Heavy version requires sheet metal and double the ammount of fur. Brief description: Wolf and Bear fur armour with blue Norse battle decoration. Light armour lowers weight and gives greater range bonus(less melee def). Heavy version has a 0kg wieght, gives less range bonus, negative mage defence, but greatly improved melee defence. Why it would be a great addition: Would lighten your weight, give rangers a new armour with a very unique look. Give medium-high level crafters and smithers something new to make, and just add on to the Fremmenik armours. You could also make the boots the Fremmenik have after the quest.(The Big boots with the high Neck.)
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_.:'/-]~ LEGENDARY ~[-\':._
Bump
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new runescape trade window
Well, to add pictures go to an image upload site (Imageshack, Phototbucket, Tinypic) I personaly use tinypic to upload all my pictures. http://www.tinypic.com Click browse, find the picture that you want to upload, click the 'upload' button. After that copy the code in the IMG box (its in the middle) and paste it on the forums, it should post your picture.
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community buddy kit
I'm confused, am I allowed to use those or do I have to start over?