Jump to content

baileydafrog

Members
  • Posts

    1020
  • Joined

  • Last visited

Everything posted by baileydafrog

  1. waiting 15 minutes for beach boss to not spawn gives me so much joy <_<
  2. Beats 200mscape without actual milestone marker levels. Debatable. Maybe if most of the skill chart wasn't loaded with empty levels as they currently are... inb4 the skill rework is just filling up levels 99-120 :( That would be a major blow to me. If max cape stayed at where it is now but they added another cape, like true max or something for 120's, that would be kinda fair. But I don't support raising all levels to 120. Would also basically be unfeasible to reach for soo many players, even Trim is more feasible than 120 all skills =/. It ias nearly 15k hour (at high efficiency) investment in there alone, on top of making the money to train the skills. depends entirely on what they fill it with, it's possible that away from combat that whatever you gather/create that is above 99 has some seriously good xp, the same way that dungeoneering has far increased rates the higher you get You're banking on them doing it really well, then? definitely! (after around 14 years of buffs and nerfs)
  3. mainly slaying when I get time to play, though atm a task can take me days
  4. there's a lot of bugs so far with this but hopefully they'll get better in time as they get used to the problems and maybe one day make it live, I can dream
  5. Beats 200mscape without actual milestone marker levels. Debatable. Maybe if most of the skill chart wasn't loaded with empty levels as they currently are... inb4 the skill rework is just filling up levels 99-120 :( That would be a major blow to me. If max cape stayed at where it is now but they added another cape, like true max or something for 120's, that would be kinda fair. But I don't support raising all levels to 120. Would also basically be unfeasible to reach for soo many players, even Trim is more feasible than 120 all skills =/. It ias nearly 15k hour (at high efficiency) investment in there alone, on top of making the money to train the skills. depends entirely on what they fill it with, it's possible that away from combat that whatever you gather/create that is above 99 has some seriously good xp, the same way that dungeoneering has far increased rates the higher you get
  6. In the dig site quest you get the following http://runescape.wikia.com/wiki/Ancient_talisman which has "Zaros will return, And wreak his vengeance upon Zamorak the pretender." as it's examine, it says the item is from 2003 too so not a recent update added into the quest. More than just spying devices, they also controlled them towards Zilyana's will I believe.
  7. same if you wish to see alternatives, mines practical for me/looks alright
  8. just got addy dragon task, there anything special about them or general dragon slaying for those?
  9. i'm not exactly low level but i like it anyway, saving inv/bank space is always nice, though some tasks i dont bother collecting any charms due to inv space early on, that can be a little annoying cant you destroy those things and get some tokens back? or that only work with the weapons?
  10. if you want to use a butler at some point you need 2 bedrooms too i think
  11. Some people on reddit are saying this is a bug as the enrage mechanic isn't reset to zero when a new player attacks it. I don't know what to think. I experienced this first hand, it needs to be fixed if it hasnt been already. Really annoying oversight i guess theres a patch made but wont be released till tomorrow best update-breaking forges so you can't walk through them, block people from getting to their graves, block people leaving lodestones and such, genius :/ rune drags-glitched forges-glitched free bank boosters-glittched next monday patch "it's a real update" week
  12. the thread is about spawn times for monsters and resources, a lot of people took resources to mean drops not things like logs and ores
  13. I just feel like so many people already have the exp for 120 smithing, I don't see why there's anything they can do with 120 thats they can't do with a rework and 99. So, for many the new levels wouldn't really help at all. It would be better to rework it to stay within 99, and use elite skills for any majorly new stuff. If by "so many people" you implicitly mean "enough people to quickly devalue any sort of unique products made at levels 100+ at any rate" then I suppose I can agree, yeah. enough people to devalue anything worthwhile before others can get there making it useless by the time the rest can get there
  14. not a big fan of them but I can deal with that cheers :)
  15. has it been said where you can get the warpriest from after this is over? I really don't enjoy it and don't fancy going back
  16. too pained to upload the pic, 67,099 elite clue . . . re-rolled like 390k for that beaut
  17. some ex-clan member got almost 40m xp on saturday, not on skills they were already 99 in, from mid 80s in some cases, now maxed in a day. I have no idea how much real life well that is blown on it but from looking i'm guessing quite a daft amount. also still have a clan member who buys 1+ 99s each payday when there aren't promos like lamps on, i don't know much must be spent to get lamps to cover that (there are combats going like 50-99 without hp gains) :/ i just don't get it, i do however understand buying bonds with gp for a promo as theyre impossible without it, this is with things like fury shark and such. But that's there to force people into buying spins/increasing value of bonds so that more people are willing to buy.
  18. sapping doesn't make much difference tbh, it takes a percentage so make sure you keep your prayer low and doesnt matter much, at worst 1 pp dose 1 kill
  19. set to dismantle keep on your persons at all time enjoy the new life you've been given is it best to avoid upgrading it? I mainly read bad things straight after it's release
  20. it's been a while so not not 100%, you are killing enduring first right? if you ever kill that last by accident you will take a lot more damage, either of the others don't really matter, also make sure you are hitting enduring with combust (?) first and running back, it'll be almost half dead when you get far enough away. Also I could be wrong, but i don't recall anybody doing well there on revolution in case you're using that.
  21. new skill or invention/or? might be years for an actual skill
  22. the world would be boring if everybody saw everything in the same way
  23. pretty much nowhere requires teleports, they made it far easier with plenty available
  24. depends when you did it, when i did the quest it was alright i guess, but i'm under the impression that when it came out there was a lack of teleports to get you around it that made it painful
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.