Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Obtaurian

Members
  • Joined

  • Last visited

Everything posted by Obtaurian

  1. I tend to hold the ggs quite a bit. I'll make sure the whole team is at the gd then pick the ggs up and keep going. EDIT: Suiciding abandoneds for the lolz. This floor had one unopened room.
  2. Ran to Taverly. I got p2p the day it came out.
  3. ^ Yeah, third binds help, but it's going to be the competency of the team that nets a fast floor.
  4. Obtaurian replied to Mid's topic in Help and Advice
    This is not true. Doing meds is a great way to practice keying while learning the basics of efficient dungeoneering. Try to get your medium floors down to 20 minutes or less.
  5. Cavern fiends with a maul on defensive or black demons till 95 summoning, then CT fiends to 99.
  6. Speaking for DGS rank teams, about 20-25 with sub-20 here and there.
  7. One thread, but NOT a sticky. Stickies tend to go unnoticed whereas a normal thread can be more dynamic. And lord knows it'll be the most popular thread in GD by far.
  8. And we made her a wingwoman. What were we thinking...
  9. AHK can be used to remap keys. I actually have my f keys remapped to be close to my arrow keys for ease-of-access. There's no possible way for Jagex to detect that you're doing anything out of the norm.
  10. Oh, you mean using fire surge on zombies/skeles with a CCS? Yeah, Grimy's DPS calcs show that with a t10 magic ring, fire surge is better than a primal 2h + turmoil. HOWEVER, because a battleaxe with turmoil is better on zombies/skeles than a 2h, I'm inclined to say that it's also better than magic. I'll ask Grimy about it. EDIT: Okay, so a battleaxe without turmoil is worse, but a battleaxe with turmoil flashing is better. Courtesy of Grimy.
  11. Well, according to data Grimy has collected, it's possible that a primal battleaxe is definitively better than a prom 2h. However, it's my understanding that a consensus hasn't been reached, so nothing's been set in stone.
  12. I'm having a really hard time understanding how a level 97 dungeoneer using pure mage has any experience using any of the tactics described in the guide, let alone how he knows how to use a hex (though that's irrelevant, I suppose). Furthermore, I'm having a hard time understanding how so many of my clanmates can use a CCS effectively (read: can reach a level of effectiveness that surpasses an empowered fire staff), yet the level 97 dungeoneer (with pure mage who knows how to use a hex) claims it can't be done. I mean, I'm all for debate, but this is a bit silly. EDIT: Added a tiny note to the hexhunter section regarding longbow drops. Completely slipped my mind.
  13. OMG TRIPSIS CHANGED THE TITLE OF MY BLOG TO /tripsis/!!! :(
  14. 25 casts will last you maybe four GD's. Your problem in bold and large font. As I've already mentioned, this guide is not intended for slackers. Everything has been tried and tested thoroughly. I don't think complaining about not being able to use a CCS properly is going to help you get better at using one. EDIT: Just so we're on the same page, I assume you're 100+ with hood, melee weapon, and empowered fire staff?
  15. Well, assuming he is a terrible dungeoneer, there is no point to prove. It's all about time and how quickly you can be effective. I'm assuming you have a CSB here. 125 fire surges means 1,250 fire runes. Assuming you get three fires from one essence (that's what I get), you'll have to buy (or find) approximately 417 essence before you can start using fire surge with a CCS. Either way, you're getting out of the proverbial gate slower. If you buy the essence, which you'll most likely have to do, at 50 coins per essence, that works out to you needing 20,850 coins before you can start casting fire surge. Prior to that, you'll more-or-less be using a CCS boosted wind surge which has a lower DPS than does fire surge with an empowered fire staff. Now, if you're like me and you mostly mage the whole way through dungeoneering, then you'll probably need more than the initial 125 surges contained in a CSB. If you were to use the log-out trick (which, ftr, I don't) with a CSB, then you would never have to make any runes while using an empowered fire staff, whereas even if you used a CCS and used the log-out trick, you'd still have to make another 1,250 fire runes, meaning another 20,850 coins and time spent runecrafting versus being useful to your team (i.e., opening doors or clearing rooms). Even if you didn't use the log-out trick, you'd still end up needing more money and spend more time runecrafting than you would if you used an empowered fire staff, which means less time being useful to your team unless they're going to wait around for you. Most monsters you'd mage have such low magic defense anyway, to the point where the +30% damage on the CCS is negligible when compared to the time saved using an empowered fire staff. And, yes, I used to own a CCS until I got rid of it in favor of an empowered fire staff. Best decision ever. Ah, I think I remember you. You have low melee stats, correct? It would be extremely rare for the type of player this guide is intended for to actually run out of casts. A good CCS user will have fire surges within the first couple rooms of a floor. What you're describing is poor use of a CCS, and I've already outlined various ways to collect fire runes lossless. I realize that not everyone is willing to put in the effort to optimize their DPS, but this guide really doesn't cater to that type of attitude.
  16. Without a hood, you'd probably be better off with a plate, but definitely up to you. Just join the guest clan chat whenever you feel like dging. :)
  17. This took about two weeks longer than it should have due to an impressive number of deaths per floor.
  18. Dear Gromy Bonyip, It has come to my attention that one Andrew/Accept Death/Dying Silent/Get Under Me/Missed A Key has been exhibiting a distinct lack of talent in his humor. Firstly, twas in a dungeoneering floor when he made the quip that a monolith room was, and I quote... "shady," to which my response was to slam my head into the keyboard. Secondly, he asked me to inquire about whatever ambiguous thought or action he was thinking/performing at that moment, and upon inquiring (using the response, "what?"), I was greeted with "chicken butt." I need not explain why such a grievous insult should go unchecked. I expect this to be dealt with promptly. Regards, Jimi / Jumu / Obt / Obty / Obs / Hex
  19. you're not a non-[developmentally delayed] @
  20. Yet another new keyer - El Pita. :) So we've had tons of people come forward recently to be ranked keyers, which is awesome, but we have a distinct lack of wingpeople! Remember that in dungeoneering there are only two possible roles - keying and wingmanning. If you don't feel like you fall under either category, now would be a great time to start evaluating what you want to really focus on (though all wingmen should at least TRY to key). So I really want every DGSer to focus on being a great wingman, regardless of whether or not you also key. The values and skills we look for in wingmen are very important to the type of dungeoneering group we are. It was always the intention to have more wingmen than keyers, but we don't feel that we've really promoted the wingman position enough, and in all honesty, it has fairly steep requirements. So this is me promoting the wingman position; if I don't see five potential wingmen put forward by ranked keyers within the next week, I'm banning everyone. ;) Beware the fleshy tentacles, Jimi / Obt
  21. That's just what we want you to think.
  22. Well clearly you should just use the weapon that you find most fun to use. There's a list of them in the KB. I don't know why you'd ask the "experts" about something that they clearly disagree with.
  23. Only assuming you can't get your hands on any elemental runes. With water-fire runes you do 1,6-25% more damage, while you stand to lose 9% dps by not having any runes. Easily worth it if you are any good at dungeoneering(elemental runes are easy to get from drops as well as crafted at remote rune altars). As a 4th bind I'm binding emp fire staff. If you key a lot, you wont have time to make fire runes without slowing the team down, and if you key a lot, the extra dps increase from the ccstaff vs empowered won't be used as often. With blood neck+ turm, melee becomes better on zombies/skeles, so mage will only be used on forgotten warriors and demons. Imo the time needed to craft fire runes does not justify the extra damage from the ccstaff on just a few monsters. Of course if your style is primarily to mage everything and switch to melee for mages/warriors, then ccstaff is better if you don't key a lot. I definitely agree with this. I mean, if you knew your teammates would get fire runes for you, I could see celestial staff being better for keyers, but I can't see it working very effectively. Hood + 2h + blood neck + emp staff would be great for a keyer.
  24. As it were, this blog (or rather, a written account of the journeys and woes of one J. Obtaurian) will henceforth be concordant with your suggestion. Thus, I initiate said directive.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.