Everything posted by Obtaurian
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Dungeonsweepers (DGS) - Huge changes; read first post.
This, basically. We highly encourage lower level dungeoneers to start their own floors and practice keying, too. If you can't find a keyer, it's well worth it to just host a floor yourself.
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Dungeonsweepers (DGS) - Huge changes; read first post.
We can't, unfortunately. :(
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Dungeonsweepers (DGS) - Huge changes; read first post.
Off to go get a gorgonite 2h sword then I suppose. Goodbye Gorgonite spear (p++) (b), it's been good to dungeoneer with you. :thumbup: Guidelines should be finished. I would advise everyone to read them. Important changes are new keyers, clarification of ranks, NO level requirements, and ring requirements.
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Dungeonsweepers (DGS) - Huge changes; read first post.
Just so you know, not all the keyers are the same. I will take anyone. Yeah I think he's just saying that he personally only takes 90+ But Cheeesy's right -- it's up to keyers to decide who they take. I'll add that.
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Dungeonsweepers (DGS) - Huge changes; read first post.
I'm currently updating the guidelines. There never was a real 90+ requirement, but we hadn't gotten around to removing that little clause till now. So to clarify: There are no level requirements for using the clan chat, however, you will have a much harder time finding floors if you cannot do at least f30.
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Dungeonsweepers (DGS) - Huge changes; read first post.
I thought it was decided that the DGS thread was to stay in H&A? So THAT'S what happened, lol. I thought it had been deleted so I made another one with a headline to clarify what was going on. >_> Sorry about that.
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Dungeonsweepers (DGS) - Huge changes; read first post.
Today marks the biggest change to DGS since . . . ever. We now have set standards for our ranks, an application system for progressing through the ranks, a change in the way we advertise, a new home, and most importantly - new trivia! Ranks: Previously our recruit rank (single stripe) was a completely useless rank that was handed out to anyone who used the chat for an extended period of time. As of today, all recruits must meet certain standards and undergo a few tests (I'll explain this in a bit) before claiming the right to call themselves Dungeonsweepers. Some recruits will be de-ranked and retested as necessary, but they should be few and far between. Ultimately we want every member of DGS to feel comfortable taking every other member of DGS on their teams. Most importantly, however, ALL recruits will be expected to become wingmen, and all wingmen will be expected to become keyers. The wingman rank was previously supposed to be a completely non-keying position (though some wingmen did key here and there). Essentially, recruit ranks either chose to be wingmen or keyers, if they chose at all. The wingman rank now denotes the middle point between recruit and keyer, with huge emphasis on learning to key. Wingmen will also be required to help recruits become wingmen (THE CIRCLE OF LIFE!). The keyer rank should now be the end goal of every recruit and wingman in DGS. You cannot be truly good at dungeoneering without being able to key, which is something we've never emphasized enough. Furthermore, the keyer rank will now denote mastery in all non-keying aspects of dungeoneering. Application system: We've always been a community that values commitment, goals, and attitude just as much as dungeoneering skill. Our application process includes a written application and a review test for every rank. Anyone wanting to join DGS must submit an application before using the clan chat, at which point they'll be able to dungeoneer as a non-recruit until they pass their recruit review. The wingman and keyer reviews place much more emphasis on dungeoneering skill, however. This also simplifies weeding out randoms from the chat, as a simple "do you have an application?" will suffice nicely. Leaving Tip.it: Due to the large number of tools and resources required to implement these changes, we are no longer able to operate off of a single thread in Tip.it's H&A forum, and certain restrictions prevent us from simply linking to our various applications and guides from the Tip.it thread. Thus, DGS will now be hosted on The-Forum-That-Must-Not-Be-Named. Advertisement: Because DGS can no longer cater to Tipiters alone, we will be advertising on other fansites. We were previously unable to do this as we had very little quality control, but the application and ranking systems will serve to weed out the vast majority of bad seeds quite nicely. We don't expect much traffic from these sites, but that suits us just fine. Future projects: With these changes in place, we will now begin serious work on our massive dungeoneering guide/database, as well as Youtube podcasts which will consist of commentary on floors, video guides, recruit tests, etc. Weekly trivia: Finally, we realize that we've neglected the trivia while working on all of these changes, so this week we have a four-part trivia written by IHasChicken. Hopefully that will tide everyone over till next week. ;) Bragging rights: As of July 31st, 2011: - DGS is #3 in Runescape for dungeoneering experience. - DGS is #6 in Runescape for total experience. - DGS has 158 ranked members. - The average dungeoneering level in DGS is 99. - DGS has 10 members with 120 dungeoneering. - DGS is the only dungeoneering clan that actively conducts dungeoneering research. - DGS is the only major P2P dungeoneering clan without a level requirement. Last words: We would like to thank the Tip.it administration for allowing our thread to remain in the H&A forum all this time. If we could, we would simply create an advertisement thread in the clan forum so that Tipiters could continue to find us with ease, but alas. One thing I'd like to clear up, however: While DGS was originally created with the intention of catering specifically to Tipiters and helping anyone with a computer and a Runescape account, we've slowly changed our goals and ethos over time. Just so everyone is completely clear: - DGS is not a babysitting clan, nor is it a chaotics/frost dragons clan. - DGS takes serious dungeoneers and helps them fine-tune their skills and knowledge. - DGS attempts to create pro keyers out of every member. - DGS does not condone suiciding or fast floors for the sake of being fast; rather, members should focus on the team's overall exp per hour. - DGS conducts dungeoneering research so as to facilitate progression in efficient dungeoneering. If anyone has any questions about joining DGS, send a private message to any DGS admin. Thank you, Obtaurian, Cheeesy, Michael, Grimy Bunyip, Rocked - DGS Administrators
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18M slayer tab(19M now)
You're too pro. I can't handle it.
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/obt/
racism! wait wait wait. but Rwyn isn't from new zealand. :/
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Post all RS Screenshots, Videos, and Sounds here!
I lol'd so hard at the d claws guy. Great video.
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Dungeoneering Kinship ring types.
Bingo. :thumbup: I would even consider switching to laws now while you wait for a csb. Laws are very useful for c1s and save time at the beginning of a floor.
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/obt/
blind mown. i've hardly had any time to play these past few days. :/ i'll have a few hours this morning, then POSSIBLY tonight, but I doubt it. i'm going to be selling one of my guitars to help pay for a new laptop, and my 21st birthday is coming up, so i imagine i'll be getting plenty of money to pay for a crash course in alcoholism, which i'll instead be using on a new computer. So I think in a month i'll be able to play whenever i want.
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Dungeoneering Kinship ring types.
Ranged is moderately useful on Astea and Lexicus, but that's about it. Sagittare uses ranged protect prayer. ;) The thing about ranged in Daemonheim is that it's extremely underpowered. It sucks all the way up to t11. The only good bow is the hexhunter, which is extremely useful for most bosses, mages, merc leaders, demons, etc.
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Dungeoneering Kinship ring types.
You should only have arrows bound if you have a hex. Maging is way more important due to the abundance of warriors and high-level demons/ghosts. And, yes, warped bosses are mostly weak to mage, and mage is effective on necrolord, so arrows aren't needed there either (and that'd be the one place you'd use them).
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Attention abyssal demon slayers!
This. I might lazily pick them up here and there, but I have demons to kill and no time to run around. Not happy unless I'm gaining 120k slay exp/h and over one gigabillion geepees/h. Love, Efficiency Clown
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Dungeoneering Kinship ring types.
Do you have a surgebox? If you do, blazer is better at lower tiers and blitzer is better at t10. You don't need to range at all unless you have a hexhunter. Gatherer is good for keying (though I know plenty of keyers who just stay on berserker). So basically, the only rings you should worry about are berzerker, blazer, and gatherer.
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Elite Diaries,
It'll be extremely tedious and you might commit suicide several times over, but you could clean herbs. Just find which herbs are profitable to clean and do a few thousand at a time. I would only do this till you can make spec restores/super antifires, though.
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21-Feb-2011 - Attack of the WildyWyrms!
Agreed 110%. It actually pisses me off that my money contributed to this sorry excuse of an update.
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Mother[bleep]ing logout bug
Agreed. I thought it was just me.
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/obt/
If a perm team has divines they'll most likely use void, as it provides pretty decent magic defence and has not only a damage buff, but an accuracy buff, PLUS it makes your D claw specs and rapier hits more potent too if you bring a melee helm. At least from the browsing that i've done on the RSOF and here I can see that void is better, hands down. Final, Grimy, Ancient, and Rocked did a trip the other night (I was listening in), and Ancient was the only one using void w/acp, and apparently he was hitting far less than everyone else. I wish Grimy/Ancient was awake, I wanna see this discussion. I'm going to start going with them as soon as I get my eeks, basically.
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/obt/
kids don't know bout THH kid, son, gf L But in all seriousness, for 4-5 man FFA Nex with a perm team that you can trust, it's my understanding that full arma, eeks/divine, chaotic xbow, merc gloves, ruby bolts, then d claws/rapier on somethingorother is best.
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/obt/
full arma, chaotic crossbow, ruby bolts you wanna maximize ranged attack and mage defense, so merc gloves too, funny enough
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/obt/
it's good for nex. only reason i'm getting it tbh. well, and i wanna get all chaotics.
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/obt/
today was better. 103 dg and sagittarian arrows. things to buy: eeks t10 zerker t10 desperado
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/obt/
MINERGOO WHERE HAVE YOU BEEN ALL MY LIFE? ;-; i should rage more tbh