Maybe use Nadril's 3D modelling blood cell as a reference - the texture seems fairly realistic. Or render a bit of blood and then use a clipping mask on the boxer's face? As for the lighting, maybe a medium soft brush at very low opacity - or you could experiment with blending modes like overlay, lighten, diffusion etc. And Dsavi, I wasn't being anti - yank, but saying that I despise the way us British axt sometimes.