wodfist
Members-
Posts
37 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by wodfist
-
i noticed that there is no damage in the damage tables for dragon arrows, so could this be fixed, or are you still working on the damage?
-
Keep in mind they never mentioned those hair styles were gonna be avaliable for freeplay, although I agree that this year is great, and the holiday quests are excellent. :D so youre saying that the hairstyles will only be availble on P2P. In that case, how could you actually choose the new hairstyles when making a new character......... :roll:
-
granted, but it is so long an idle bodyguard decides to swing you around his head by it i wish for a £100 meal at a 5 star restaurant
-
wodfist WOOT!! (Sharp elbow) ;) forehead 2390des89uiwse56t (not so good)
-
you do, but it flies away..... i wish for an undamageable and -stealable Lamborghini Murcielago
-
here's a few 'lightbulb jokes' How many teenager guys do you need to switch a lightbulb? 5 and a mom -one teenager starts to jump at a lightbulb seeing if he can catch it -4 others join in -they break the lightbulb by mistake, so a mom comes and grounds them and then switches the lightbulb how many runescapers do you need to switch a lightbulb? 100 -one switches it and the rest complain about how the old one was better
-
Well of course it is 54x. Why am I human?
-
The "You're Fired" Game (Over 1K fired)
wodfist replied to Blaze The Movie Fan's topic in Forum Games
you're fired from Speak The Truth, Only The Truth And Nothing But The Truth for presenting false evidence. -
The "You're Fired" Game (Over 1K fired)
wodfist replied to Blaze The Movie Fan's topic in Forum Games
youre fired from Smiletrue for posting a fake smile -
The "You're Fired" Game (Over 1K fired)
wodfist replied to Blaze The Movie Fan's topic in Forum Games
youre fired from the Massagers Club for letting a cat massage and for letting a cat be massaged -
because some of the electrical energy that your computer uses is transferred into heat energy as waste why do dogs bark?
-
best way to make money with mining and smithing?
wodfist replied to wodfist's topic in Help and Advice
ok ive found a solution, yes, mine gold, buy ores, smith steel, keep profit, thanks to all contributors -
OPMFG I PKED A D MED!!!!!!!!!
wodfist replied to hippomchippo's topic in Achievements (Drops, Bank Pictures and Levels)
These are for you. Woot! Nice pk! Good job! Well done! =D> =D> =D> I can't imagine you got 5 Mushroom potatoes! :o -
cool, and also add -'right click, light logs go north' -'right click and light with tinderbox go south' did i already say directly that i support, 'cause i do!
-
add the GE price for coal and other items
wodfist replied to wodfist's topic in Completed Website Corrections
the opposite happened with mith scim and longsword, there's two g.e. charts -
best way to make money with mining and smithing?
wodfist replied to wodfist's topic in Help and Advice
and is it more useful to sell the steel bars or smith them into weapons? and yes, i do have 40+ crafting -
it just really annoys me when i try to plan mi skilling and trading when global prices of some items are not shown some of these items are: -coal -and other items i cant remember right now
-
best way to make money with mining and smithing?
wodfist replied to wodfist's topic in Help and Advice
to all who are still unclear about this i am f2p. -
yeah, so i want to know a way of making money well and at the same time increasing these two skills in f2p, so what do you say? mining level -52 smithing level -45
-
your views on changing the way combat works
wodfist replied to wodfist's topic in General Discussion
yes, i know the reprogamming will take up loads of time and effort, but look how much it will acheive, like when they re-animated the mining. Yes, it is a bit slower, but it actually led to mining getting to be a bit more fun than before, when the person was just effortlessly swinging the pick back and forth. And, i didn't actually mean that the animations should take longer, but they should be realistic, and so what if it actually does go 2 seconds slower? Who cares? 2 seconds isnt actually too much, and personally, when getting cowhides, I dont even notice the animation being slower. -
suggesting improvements to the way combat works
wodfist replied to wodfist's topic in RuneScape Suggestions
Yeah I suppose if you used prayer it would go over 100%, but with someone going as high on the opposite side, they would just balance out. -
I have noticed a few details in combat that could be changed to give the game a more realistic feeling, and ultimately, a much better gameplay in combat. First of all, what logic is there to the 'block' fighting style? None, because the style isn't actually defensive, it does not even concentrate you on defending yourself, as far as i know. And, what logic is there to gaining defense every time you hit someone? Hitting someone, with any fighting style should yield you strength and attack exp, while defense skill should automatically increase every time you successfully block a hit. These would, of course, be altered by the level of the monster, hitting or blocking a higher level monster will give more experience than for a lower level opponent. This is where the style of attack will come in, 'block' will concentrate you on defending yourself, making you hit worse but defend better, hence more defence will be accumulated and vice versa. Actually, there could be a slider which will determine the concentration of attack and defence, being a maximum of 90% on each side. Secondly, i relised how corny the graphic emotes of a battle are. They are actually very, very boring to watch, the only thing changing being the amount of damage. In real, the opponents would circle around each other, pressurise and retreat. The greater demon would be intimidating for the more unexperienced player, and they would mainly retreat and defend, but occasionally advance to attack the monster, but the experienced player will keep on pursuing the greater demon, causing it in turn to act defensive and gain disadvantage. Also, when any being dies, they basically just throw themselves up and collapse. This also needs to be altered. A monster should be flying back from a hard hit from an anchor and falling off the wall they hit, or they should wither to the floor if they die of poison, or just normally, if they die from a normal wound, thy would cluth their wound, if they have time, and fall in a random direction, of in the case of demons, burn and enter back into hell! These are my suggestions to improving combat, if you agree or disagree, join me in my debative mood and explain your reasons please.
-
I have noticed a few details in combat that could be changed to give the game a more realistic feeling, and ultimately, a much better gameplay in combat. First of all, what logic is there to the 'block' fighting style? None, because the style isn't actually defensive, it does not even concentrate you on defending yourself, as far as i know. And, what logic is there to gaining defense every time you hit someone? Hitting someone, with any fighting style should yield you strength and attack exp, while defense skill should automatically increase every time you successfully block a hit. These would, of course, be altered by the level of the monster, hitting or blocking a higher level monster will give more experience than for a lower level opponent. This is where the style of attack will come in, 'block' will concentrate you on defending yourself, making you hit worse but defend better, hence more defence will be accumulated and vice versa. Actually, there could be a slider which will determine the concentration of attack and defence, being a maximum of 90% on each side. Secondly, i relised how corny the graphic emotes of a battle are. They are actually very, very boring to watch, the only thing changing being the amount of damage. In real, the opponents would circle around each other, pressurise and retreat. The greater demon would be intimidating for the more unexperienced player, and they would mainly retreat and defend, but occasionally advance to attack the monster, but the experienced player will keep on pursuing the greater demon, causing it in turn to act defensive and gain disadvantage. Also, when any being dies, they basically just throw themselves up and collapse. This also needs to be altered. A monster should be flying back from a hard hit from an anchor and falling off the wall they hit, or they should wither to the floor if they die of poison, or just normally, if they die from a normal wound, thy would cluth their wound, if they have time, and fall in a random direction, of in the case of demons, burn and enter back into hell! These are my suggestions to improving combat, if you agree or disagree, join me in my debative mood and explain your reasons please.
-
actually, there is quite a lot to be made more realistic for firemaking, for example, you should be able to add wood to a fire to keep it going, but i still support the idea, why not make the next direction random, like 25% chance of going north, 25% chance for going south, 25%....... OR, you could make the character revolve aruond the fire in a square. something along those lines.....
-
just noticed there has come a new option. sometimes it is withdraw 1100, sometime its 36, sometimes its 100, just wondering what determines its amount
